PVP has more incentive/rewards to keep pushing higher rating, but with M+ once you hit KSM there isn’t anything other than saying I did it.
I’d venture to say M+ is the bread and butter of the game atm, while pvp’rs do it often, and raids are usually done two nights. M+ is done everyday by most people. There needs to be rewards for pushing higher and higher.
Yeah. Unfortunately many players and probably some devs too can’t separate present reward (gear for power) and long term rewards that hold an infinitely larger amount of value in cosmetic rewards.
Players come here talking about the lack of long term rewards and stomp all over the thread about the loot and it goes no where.
M+ seasonal rewards need brought in line with pvp. They’re both marathons as described by blizzard yet the only reward for one is a title while the other gets tier colors, mount, illusions, etc.
There’s others who say well “it’s a PVE you have all the raid colors.” They have a valid argument, but that doesn’t mean I even want access to the raid colors from M+. I think it’d be cool for raiders to acquire their appearances by raiding only and vice versa for M+. Which, collecting transmog from raid needs a huge overhaul. Let the transmog represent which of the 3 end game pillars you’re doing.
I know people don’t like fomo items but I personally love having things to chase that aren’t related to power.
Nah. With M+ balancing dictates which classes are able to push past certain points so I’m happy with the way it is. The game should not have specific rewards that require you to play certain classes, specs, or have a certain group comp to reach.
The meta-chasers get to compete for the top .1% title, that is their reward.
The highest levels of M+ past KSH is done by an increasingly smaller population every season. Above KSH in the US and Oceana alone we’re at just under 100,000 characters not including some from the same account. This is a very small group of people if the game still has millions subbed to Retail overall. I’d argue the largest group of people playing WoW are actually very casual and barely engage with M+ past low keys and Normal raiding.
The biggest population of guilds actually doing it perhaps. We don’t see the numbers for LFR or Normal as far as I can see, and some of those heroic numbers are probably from boosts.
Also it’s confirmed by a dev the largest group of people raid LFR more than the other difficulties.
You say that, but there is a huge disparity between class representation in the 20+ range, and it would be silly to argue that balancing/performance plays no part in that.
I mean, could someone do it if their group was strong enough to carry them through…probably.
But It would be silly for a destro lock or feral druid to try to get 3K instead of switching to a metaclass like BM Hunter, DH, or Ret which dominate that key range.
Nope. The data tracks the achievements. The numbers overwhelmingly are highest in heroic and it’s not even close. LFR/normal share an achievement and are still significantly lower than heroic numbers.
The vast majority of the raiding playerbase raid at the heroic level
Upvote. Other seasons? In past seasons, 2800 would be a good number. 3200 might be pushing it. This season is a bit easier and 3k to 3.2k is definitely achievable by any spec.