"No changes"?

I went back and read the dev watercooler that included the announcement that classic would be on 1.12.

https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic

There's actually going to be quite a few changes, it looks like. Graphics will be updated along with lots of under the hood changes.

The real question is, what predictions do we have for changes that we'll actually see and experience? I expect battle.net integration, at the very least. Any other thoughts?
Graphics won't get updated; there was a job position for the Classic Team that was literally saying they are going for old graphic models.

You must be new around here boi.
08/03/2018 05:10 AMPosted by Valdavint
I went back and read the dev watercooler that included the announcement that classic would be on 1.12.

https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic

There's actually going to be quite a few changes, it looks like. Graphics will be updated along with lots of under the hood changes.

The real question is, what predictions do we have for changes that we'll actually see and experience? I expect battle.net integration, at the very least. Any other thoughts?


This guy.......

These forums are beginning to smell like up dog.
08/03/2018 05:10 AMPosted by Valdavint
I went back and read the dev watercooler that included the announcement that classic would be on 1.12.

https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic

There's actually going to be quite a few changes, it looks like. Graphics will be updated along with lots of under the hood changes.

The real question is, what predictions do we have for changes that we'll actually see and experience? I expect battle.net integration, at the very least. Any other thoughts?


Go back to BFA
This is a new and exciting topic.
I will bite and give you reasons why I think stuff will be in.

item trading for 1 hour after looting
no way they are adding additional staff for minor things like loot drop in 5 man because someone accidentally pressed need.

the new addon api
its part of the engine, its different to the old api, maybe they unrestrict some restricted api functions to make it more in line with that classic had (for automatically down ranking spells) or maybe they don't.

new particle system
Im sure they will do as much as possible to make the spell effects look like the originals but hey its a new engine with a more advanced particle system.

advanced pathing
original wow charge qwerks from things like swifty videos probably will not function how they did in vanilla, its part of stopping exploits, the pathing "is better" and will be inherited from the main engine.

new water
the engine is capable of rendering that really nice water ever since wotlk, I can't see them abandoning it to change to a low resolution alpha texture, maybe they will give a toggle but most likely new water will be part of the game.

will update if I think of more
Everyone reads those watercooler posts and interprets them differently. I love that vanilla can be so meaningful to so many different people. only wish we could get more official sources of information instead of the occasional update every eight months.
08/03/2018 06:11 AMPosted by Elack
area looting
the engine supports it, area looting wouldn't really effect the core gameplay, but maybe they hard disable this feature for classic continuity or make it a toggle really unsure.


Does affect core gameplay and IMO people who want this are just plain lazy
08/03/2018 07:41 AMPosted by Tuathaa
08/03/2018 06:11 AMPosted by Elack
area looting
the engine supports it, area looting wouldn't really effect the core gameplay, but maybe they hard disable this feature for classic continuity or make it a toggle really unsure.


Does affect core gameplay and IMO people who want this are just plain lazy


Area looting is a big no. Frost mages would inflate the market even more with AoE shenanigans.
08/03/2018 05:10 AMPosted by Valdavint
I went back and read the dev watercooler that included the announcement that classic would be on 1.12.

https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic

There's actually going to be quite a few changes, it looks like. Graphics will be updated along with lots of under the hood changes.

The real question is, what predictions do we have for changes that we'll actually see and experience? I expect battle.net integration, at the very least. Any other thoughts?


it actually sounds like they are looking at how to incorporate Classic's data into current day's infrastructure. We already know that will include Bnet security features and anti-cheat features.
08/03/2018 05:42 AMPosted by Jumpcheck
Go back to BFA

You realize BFA alienates people who started in BC and beyond too, right?
Well, there's this thread, that contains every possible Interview, Annoucement, any Discussion regarding Classic, etc., with Sources: https://us.battle.net/forums/en/wow/topic/20764016465

The Job Opening, regarding Old Models, isn't present in that thread, but here's the Source: https://careers.blizzard.com/en-us/openings/oYEO7fwh

Which coincides with Brack's statement of "exactly identical".
08/03/2018 11:49 AMPosted by Terthory
08/03/2018 05:42 AMPosted by Jumpcheck
Go back to BFA

You realize BFA alienates people who started in BC and beyond too, right?


I don't think he, like many, realize that BFA is not the bad guy. The bad guy is whatever expansion that killed the game for a person. If you look at private servers, you will find more than just vanilla servers. They actually span the range of WoW expansions.
08/03/2018 12:14 PMPosted by Woobies
BFA is not the bad guy. The bad guy is whatever expansion that killed the game for a person.
There was never a point that ultimately "killed WoW" for me. It was a series of bad changes.

Vanilla killed the sense of a PvP community with cross-realm BGs.
BC killed world PvP and the sense of a large world by adding flying.
WotLK killed the dungeon community with LFD.
WotLK killed the prestige of tier sets by giving them to practically everyone, even casual dungeon dwellers.
WotLK killed a few unique specs by homogenizing temporary buffs they granted.
Cataclysm killed talents and unique specs.
Cataclysm killed Azeroth (almost literally).
Cataclysm killed world PvP and the sense of a large world (again) by enabling flying in Azeroth.
Mists of Pandaria pissed on the corpse of talents, stirred it around, then served it back to us.
Mists of Pandaria killed professions.
Mists of Pandaria killed legendaries.
Warlords of Draenor killed hybrids.
Warlords of Draenor killed reforging.
Warlords of Draenor killed enchanting even further.
Warlords of Draenor killed legendaries even more.
Legion pruned tons of abilities.
Legion killed character progression and put all progression into gear.
Legion killed instanced PvP.
Legion killed legendaries even more.
Battle for Azeroth just repeated WoD and Legion, but worse.
08/03/2018 05:10 AMPosted by Valdavint
I went back and read the dev watercooler that included the announcement that classic would be on 1.12.

https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic

There's actually going to be quite a few changes, it looks like. Graphics will be updated along with lots of under the hood changes.

The real question is, what predictions do we have for changes that we'll actually see and experience? I expect battle.net integration, at the very least. Any other thoughts?


When you take "under the hood changes" and look at the history of WoW video where Ion, an engineer, and an art guy discuss the history of WoW expansionshttps://www.youtube.com/watch?v=vvrzZgZ2ZDw , you'll "discover" that Blizzard is pretty proud of its sharding technology that allows it to handle initial population surges and well..

1+1 equals something now doesn't it?
08/03/2018 05:10 AMPosted by Valdavint
I went back and read the dev watercooler that included the announcement that classic would be on 1.12.

https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic

There's actually going to be quite a few changes, it looks like. Graphics will be updated along with lots of under the hood changes.

The real question is, what predictions do we have for changes that we'll actually see and experience? I expect battle.net integration, at the very least. Any other thoughts?


When you take "under the hood changes" and look at the history of WoW video where Ion, an engineer, and an art guy discuss the history of WoW expansionshttps://www.youtube.com/watch?v=vvrzZgZ2ZDw , you'll "discover" that Blizzard is pretty proud of its sharding technology that allows it to handle initial population surges and well..

1+1 equals something now doesn't it
?


That issue was already brought up and Brack replied to it:

https://www.pcgamer.com/this-is-how-blizzard-plans-to-finally-bring-back-vanilla-wow-servers/
..Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience. "One of the tenets of Classic WoW is none of the cross-server realms and different [server] sharding options that we have available to us today. There’s a lot of desire on part of the community that this is something that they don’t want."
08/03/2018 01:38 PMPosted by Dracarian
When you take "under the hood changes" and look at the history of WoW video where Ion, an engineer, and an art guy discuss the history of WoW expansionshttps://www.youtube.com/watch?v=vvrzZgZ2ZDw , you'll "discover" that Blizzard is pretty proud of its sharding technology that allows it to handle initial population surges and well..

Why shouldn't they be? It's good tech, and offers vast improvements for realm performance, sustainability, and rollout.

Sharding lets WoW remain the open world experience it has always been without it being a suicide pact to the realms when things get busy.

I'm on board with being "pro-sharding" in Vanilla as I think the downsides of it are far fewer compared to realm stability, and an abundance of dead, underpopulated realms. Long term health of Vanilla would be greatly improved with sharding being implemented from day 1.
08/03/2018 01:55 PMPosted by Piddy

Why shouldn't they be? It's good tech, and offers vast improvements for realm performance, sustainability, and rollout.

Sharding lets WoW remain the open world experience it has always been without it being a suicide pact to the realms when things get busy.

I'm on board with being "pro-sharding" in Vanilla as I think the downsides of it are far fewer compared to realm stability, and an abundance of dead, underpopulated realms. Long term health of Vanilla would be greatly improved with sharding being implemented from day 1.


Brack already said no CRZ and no sharding. I posted a link to the PCGamer interview.

I hated sharding because people/items would disappear as I got closer.
Horrible technology IMHO.
08/03/2018 01:57 PMPosted by Brockthorn
Brack already said no CRZ and no sharding


THIS..

And to back up everything that Brockthorn just said; these are the facts.

https://us.battle.net/forums/en/wow/topic/20764016465#post-1

05/08/2018 01:33 PMPosted by Williams
Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There’s still a lot of questions about how the team will tackle it, but Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience.

"One of the tenets of Classic WoW is none of the cross-server realms and different [server] sharding options that we have available to us today. There’s a lot of desire on part of the community that this is something that they don’t want."


Additionally

05/08/2018 01:33 PMPosted by Williams
Euro Gamer: Do you think there'll be a line to walk for the team, then? Somewhere between creating that authentic experience that people have asked for, while also figuring out what doesn't make sense anymore? For example, with the Intellect buff, is it important to you that players do need to drink after casting it?

J. Allen Brack: Yes. That's part of the level 60 experience. Our goal is to recreate that classic 1-60 gameplay. Some things changed as time went on, with different patches. How does that get manifested? That's one of the outstanding questions. But yeah, the goal is to recreate that exact experience, for better or for worse.


Additionally

05/08/2018 01:33 PMPosted by Williams
Digital Trends: So, content-wise, it will be the same?

Brack: Content-wise it will be identical. Now, “identical” has a lot of nuance, [though], because WoW changed a lot in the two years between launch and Burning Crusade.
08/03/2018 01:55 PMPosted by Piddy
08/03/2018 01:38 PMPosted by Dracarian
When you take "under the hood changes" and look at the history of WoW video where Ion, an engineer, and an art guy discuss the history of WoW expansionshttps://www.youtube.com/watch?v=vvrzZgZ2ZDw , you'll "discover" that Blizzard is pretty proud of its sharding technology that allows it to handle initial population surges and well..

Why shouldn't they be? It's good tech, and offers vast improvements for realm performance, sustainability, and rollout.

Sharding lets WoW remain the open world experience it has always been without it being a suicide pact to the realms when things get busy.

I'm on board with being "pro-sharding" in Vanilla as I think the downsides of it are far fewer compared to realm stability, and an abundance of dead, underpopulated realms. Long term health of Vanilla would be greatly improved with sharding being implemented from day 1.


Logic has no place on these rose tinted forums...

BEGONE troll!