You’d rather smother it to death complaining along the way than let it breath and give it a chance to grow into something amazing. We are the community, if we could unite we might be able to have something amazing. If we keep going as we are now, we might aswell be a school of sharks cannibalizing itselt.
I just want community controlled growth. If the majority want it then it’s in. But this attacking bliz and each other over everything is just crazy.
You are not very bright are you? There have already been changes and will be more changes as people abuse more exploits from back in the day. The game is fine how it is. Stop playing it 10 hours a day.
I’d rather Blizzard provide something I KNOW was great, is great, will be great, than let them make the changes they want, which could be great or could kill the game.
No changes is an expression of desire.
We want no changes. People don’t say “no changes” to describe the game.
I like the changes. I play other MMO’s, like OSRS, that the developers give the community/players a chance to vote for change. Which could either be a good change/bad change depending on how the majority votes, which the community must vote 75% or higher on the “Yes” side. I think this would be good for the community for WoW. It gives the chance for the players to decide if it’s good or not.
The phrase is “hill to die on” and I’m guessing you’re after classic+???
I’d rather not. I’d prefer to just have the different xpacs get opened up as different servers instead of trying to balance arthas/KJ around level 60s. At the very least if they went down that road they would still have to revert to the “rating” system for dodge,block, parry, hit, and crit to avoid players from just getting 100% in everything as a result of power creep.
Unity is impossible, the players are too against each other to have any reasonable discussions. The overwhelming negative encounters do not weigh out the few positive encounters.
A) No changes is a goal, not a law. It doesn’t matter whether or not changes have already been made. Our goal is still to prevent any other changes and to minimize the effect of changes.
B) No changes is a compromise position. Everyone wants different “minor” changes and tweaks. We’re all players and none of us are any more important than any others. If all desired changes were implemented, the game would be both terrible and unrecognizable; that is therefore impossible. If some changes, but not all, were implemented, the selection would be unfair to those whose changes were not included. Therefore, the only fair position that still results in a good game is no changes.
Say it’s 55% in favor, 45% against; you cannot just ignore the 45%.
Even if it’s something like 90% in favor vs 10% against, those 10% are going to get upset and possibly stop playing. Come the next decision, another 90% vs 10%, so there’s goes another 10%. Over time, the original audience is gradually ostracized more and more until an entirely different audience is playing the game.
It’s not a slippery slope, because that’s the precisely the reason how retail WoW shaped and continues to be shaped. The majority want something, it’s eventually implemented, annoying the minority. There’s no way to please everyone.
It’s the entitlement that comes with living rent free with expenses paid well into adulthood. Millions of 30 year old children are reliving their fantasies and get triggered when someone wants to criticize.