11/05/2018 04:04 AMPosted by CastradysNo restricting apis.
Lucky for most people Blizzard will use the current API.
11/05/2018 04:04 AMPosted by CastradysNo restricting apis.
11/05/2018 04:19 AMPosted by Rongente11/05/2018 04:04 AMPosted by CastradysNo restricting apis.
Lucky for most people Blizzard will use the current API.
11/04/2018 11:49 PMPosted by Crackbunny11/04/2018 11:39 PMPosted by BitcoinsNow, I'd really hate things like wow tokens, transmog (why is that even in the list, I don't think they'd do the work to add that in...) but I'd still pay my subscription. I think the ones I've bolded that cross the line and would keep me away from WoW are fairly self explanatory; they degenerate the community at an exceptionally fast rate and that's what I want to protect in classic.
Why in the world would you not want new models and transmog? They are literally objective improvements to the game that do nothing to detract from what made vanilla uniquely great.
11/05/2018 01:03 AMPosted by Crackbunny11/05/2018 12:48 AMPosted by GunnlangWell I suppose besides people needing on stuff cause they wanna xmog it. Nothing like giving people already more ways to screw with that system. Or the fact every single green item will be now worth a ton, cause again, xmogers wanna xmog everything in sight.
I remember starting some new character on a new server a few years back, thinking "yeah I got some gold, I buy some greens". Everything going for at least a few hundred, if not more.
How about we just don't.
If greens cost a lot it means they sell for a lot as well and you'll find plenty, and that's only an issue in the first place once the economy has gotten to a point to support that kind of inflation.
And people needing on !@#$ for mog purposes that they don't actually need is no different than a tank rolling on gear for off-spec. What do you care why that overgeared player is carrying your %^- through a quick instance? You'd rather have someone with inferior gear because their motives for rolling on an item are, what, more pure?
Mogging has a purely positive impact on the game and doesn't detract in the slightest from the vanilla experience.
11/05/2018 04:21 AMPosted by CastradysCurrent API is bad. It makes modern addons being able to work on classic directly (like DBM,Bigwigs,details,elvui
11/05/2018 04:21 AMPosted by CastradysIt also changes the gameplay of macro system.
they are using modern api... However that also needs to be restricted to prevent addons that simulate the things that are deal breakers like lfg style addons.11/04/2018 11:48 PMPosted by AranhodThis is a rather weird issue, because it's one place where not changing would ironically result in even more noticeable changes for the player experience. While there were a great many tools available to addon authors at first, there were a lot of ideas about how to use them that nobody figured out until much later on. Things like fully automating your entire combat rotation, or drawing on the world like it's MS paint broke the game dramatically but the APIs that allowed it to happen weren't removed until someone actually figured out how to abuse them. In Classic people will already know about those possibilities, so if Blizzard doesn't restrict APIs they'll be abused right out of the gate.11/04/2018 10:55 PMPosted by CastradysNO further restrictions towards addon APIs
11/05/2018 04:21 AMPosted by CastradysCurrent API is bad. It makes modern addons being able to work on classic directly (like DBM,Bigwigs,details,elvui
lol, no it doesnt. those addons dont work on current...
<span class="truncated">...</span>This is a rather weird issue, because it's one place where not changing would ironically result in even more noticeable changes for the player experience. While there were a great many tools available to addon authors at first, there were a lot of ideas about how to use them that nobody figured out until much later on. Things like fully automating your entire combat rotation, or drawing on the world like it's MS paint broke the game dramatically but the APIs that allowed it to happen weren't removed until someone actually figured out how to abuse them. In Classic people will already know about those possibilities, so if Blizzard doesn't restrict APIs they'll be abused right out of the gate.they are using modern api... However that also needs to be restricted to prevent addons that simulate the things that are deal breakers like lfg style addons.
11/05/2018 04:37 AMPosted by StarrsServer cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding
11/05/2018 04:39 AMPosted by CastradysThey do work on current apis but they don't work on classic apis since they are too different to be migrated.
NO!
NO CHANGES.
...they are using modern api... However that also needs to be restricted to prevent addons that simulate the things that are deal breakers like lfg style addons.
NO!
NO CHANGES.11/05/2018 04:37 AMPosted by StarrsServer cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding
NO sharding. No server cap above 2500. Private servers are not fun because the cap is too high.
11/05/2018 04:41 AMPosted by Rongente11/05/2018 04:39 AMPosted by CastradysThey do work on current apis but they don't work on classic apis since they are too different to be migrated.
What? You are making things up. How the hell can old addons work on new api?!? :/
11/04/2018 10:55 PMPosted by CastradysThese changes are unacceptable. Sorry I am speaking the truth.
11/05/2018 04:43 AMPosted by StarrsPrivate servers are awesome because of the high cap. Also you clearly aren't the best at reading. I already said no sharding, but clearly you won't read that you'll just yell no sharding.
11/05/2018 04:44 AMPosted by CastradysBFA DBM, Bigwigs, details, elvui could be running on new apis directly. You only need few tweaks which completely destroy the feeling of classic.
11/05/2018 04:46 AMPosted by RongenteLol no they cant. :)
Why are you making these things up. If you think you can tweak to work, go ahead. Do it. Ill test them :)
11/05/2018 04:44 AMPosted by MorbydBye. Good luck with your next game.
They can when you are using modern apis. I am an expert of addons and i know they can.
technical limits are not the issue with larger server pops... It's the negative effect large server pops have on the communities. They degrade that smalll town feel old school servers had11/05/2018 04:37 AMPosted by StarrsServer cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding
11/05/2018 04:50 AMPosted by RongenteOf course you are.... Go develop them then and ill test them :)