NO CHANGES. Change it, we won't play.

11/05/2018 04:04 AMPosted by Castradys
No restricting apis.

Lucky for most people Blizzard will use the current API.
11/05/2018 04:19 AMPosted by Rongente
11/05/2018 04:04 AMPosted by Castradys
No restricting apis.

Lucky for most people Blizzard will use the current API.


Current API is bad. It makes modern addons being able to work on classic directly (like DBM,Bigwigs,details,elvui) which makes the classic even worse. It also changes the gameplay of macro system.
11/04/2018 11:49 PMPosted by Crackbunny
11/04/2018 11:39 PMPosted by Bitcoins
Now, I'd really hate things like wow tokens, transmog (why is that even in the list, I don't think they'd do the work to add that in...) but I'd still pay my subscription. I think the ones I've bolded that cross the line and would keep me away from WoW are fairly self explanatory; they degenerate the community at an exceptionally fast rate and that's what I want to protect in classic.


Why in the world would you not want new models and transmog? They are literally objective improvements to the game that do nothing to detract from what made vanilla uniquely great.


objective? no. in your personal opinion? clearly.
Transmog means people will roll on something they normally wouldn't because it has cosmetic value.
it also means that some items all of a sudden have a higher market value then they normally would, due to the increased demand for said item.
as for new models? that is purely subjective.
11/05/2018 01:03 AMPosted by Crackbunny
11/05/2018 12:48 AMPosted by Gunnlang
Well I suppose besides people needing on stuff cause they wanna xmog it. Nothing like giving people already more ways to screw with that system. Or the fact every single green item will be now worth a ton, cause again, xmogers wanna xmog everything in sight.

I remember starting some new character on a new server a few years back, thinking "yeah I got some gold, I buy some greens". Everything going for at least a few hundred, if not more.

How about we just don't.


If greens cost a lot it means they sell for a lot as well and you'll find plenty, and that's only an issue in the first place once the economy has gotten to a point to support that kind of inflation.

And people needing on !@#$ for mog purposes that they don't actually need is no different than a tank rolling on gear for off-spec. What do you care why that overgeared player is carrying your %^- through a quick instance? You'd rather have someone with inferior gear because their motives for rolling on an item are, what, more pure?

Mogging has a purely positive impact on the game and doesn't detract in the slightest from the vanilla experience.


no, mogging does not have a positive impact. just because someone rolling for offspec exists does not mean it's okay to add other reasons to roll.
lets take your example. rogue wants 1H Mace. tank wants it for offspec
the paladin wants it for xmog. with the old style only 2 people are rolling on it. with yours 3 are. that isn't a positive impact.
it also doesn't have a positive impact on the economy despite your allegations. increasing the value of something is not a good thing.
and yes, it does detract from the vanilla experience, in vanilla you were what gear you had equipped.
11/05/2018 04:21 AMPosted by Castradys
Current API is bad. It makes modern addons being able to work on classic directly (like DBM,Bigwigs,details,elvui


lol, no it doesnt. those addons dont work on current...

11/05/2018 04:21 AMPosted by Castradys
It also changes the gameplay of macro system.

And that is a good thing. Old macro system automated too much of gameplay.
11/04/2018 11:48 PMPosted by Aranhod
11/04/2018 10:55 PMPosted by Castradys
NO further restrictions towards addon APIs
This is a rather weird issue, because it's one place where not changing would ironically result in even more noticeable changes for the player experience. While there were a great many tools available to addon authors at first, there were a lot of ideas about how to use them that nobody figured out until much later on. Things like fully automating your entire combat rotation, or drawing on the world like it's MS paint broke the game dramatically but the APIs that allowed it to happen weren't removed until someone actually figured out how to abuse them. In Classic people will already know about those possibilities, so if Blizzard doesn't restrict APIs they'll be abused right out of the gate.
they are using modern api... However that also needs to be restricted to prevent addons that simulate the things that are deal breakers like lfg style addons.
Server cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding
1 Like
11/05/2018 04:21 AMPosted by Castradys
Current API is bad. It makes modern addons being able to work on classic directly (like DBM,Bigwigs,details,elvui


lol, no it doesnt. those addons dont work on current...


They do work on current apis but they don't work on classic apis since they are too different to be migrated.
<span class="truncated">...</span>This is a rather weird issue, because it's one place where not changing would ironically result in even more noticeable changes for the player experience. While there were a great many tools available to addon authors at first, there were a lot of ideas about how to use them that nobody figured out until much later on. Things like fully automating your entire combat rotation, or drawing on the world like it's MS paint broke the game dramatically but the APIs that allowed it to happen weren't removed until someone actually figured out how to abuse them. In Classic people will already know about those possibilities, so if Blizzard doesn't restrict APIs they'll be abused right out of the gate.
they are using modern api... However that also needs to be restricted to prevent addons that simulate the things that are deal breakers like lfg style addons.


NO!
NO CHANGES.

Addons like vqueue could run on vanilla 1.12. They should be able to run on classic as well. Otherwise it is a huge slope

11/05/2018 04:37 AMPosted by Starrs
Server cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding

NO sharding. No server cap above 2500. Private servers are not fun because the cap is too high.
11/05/2018 04:39 AMPosted by Castradys
They do work on current apis but they don't work on classic apis since they are too different to be migrated.

What? You are making things up. How the hell can old addons work on new api?!? :/
NO!
NO CHANGES.

you can scream no all you want like a child but they are indeed using the new api.
1 Like
...they are using modern api... However that also needs to be restricted to prevent addons that simulate the things that are deal breakers like lfg style addons.


NO!
NO CHANGES.

11/05/2018 04:37 AMPosted by Starrs
Server cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding

NO sharding. No server cap above 2500. Private servers are not fun because the cap is too high.


Private servers are awesome because of the high cap. Also you clearly aren't the best at reading. I already said no sharding, but clearly you won't read that you'll just yell no sharding.
11/05/2018 04:41 AMPosted by Rongente
11/05/2018 04:39 AMPosted by Castradys
They do work on current apis but they don't work on classic apis since they are too different to be migrated.

What? You are making things up. How the hell can old addons work on new api?!? :/


BFA DBM, Bigwigs, details, elvui could be running on new apis directly. You only need few tweaks which completely destroy the feeling of classic.
11/04/2018 10:55 PMPosted by Castradys
These changes are unacceptable. Sorry I am speaking the truth.

[/quote]

Bye. Good luck with your next game.
11/05/2018 04:43 AMPosted by Starrs
Private servers are awesome because of the high cap. Also you clearly aren't the best at reading. I already said no sharding, but clearly you won't read that you'll just yell no sharding.


They are not awesome because of high cap. Sure they don't have sharding but they still add bad things like dynamic respawns. I still remembered my loots were easily lost since dynamic respawns remove the corpse of mobs in a very short period of time.
11/05/2018 04:44 AMPosted by Castradys
BFA DBM, Bigwigs, details, elvui could be running on new apis directly. You only need few tweaks which completely destroy the feeling of classic.


Lol no they cant. :)
Why are you making these things up. If you think you can tweak to work, go ahead. Do it. Ill test them :)
11/05/2018 04:46 AMPosted by Rongente
Lol no they cant. :)
Why are you making these things up. If you think you can tweak to work, go ahead. Do it. Ill test them :)


They can when you are using modern apis. I am an expert of addons and i know they can.

11/05/2018 04:44 AMPosted by Morbyd
Bye. Good luck with your next game.


Bye prochangers. Classic has already been ruined by you.
They can when you are using modern apis. I am an expert of addons and i know they can.

Of course you are.... Go develop them then and ill test them :)
11/05/2018 04:37 AMPosted by Starrs
Server cap at 2500 is stupid. If a private server can support 13k on launch I'm sure blizz can handle more than 2500 without sharding
technical limits are not the issue with larger server pops... It's the negative effect large server pops have on the communities. They degrade that smalll town feel old school servers had
11/05/2018 04:50 AMPosted by Rongente
Of course you are.... Go develop them then and ill test them :)


Test them? You don't even need test them if they are using modern apis. Copy paste your addons from BFA clients to classic clients and they could work fine.