No addons = lower raid difficulty?

I disagree, this latest raid is fully beatable without addons, it would just take more pulls, especially on Fract for a guild/group that used the weakaura.

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It’s not a measuring contest. Zip it up, my guy.

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Blizzard Devs have lost all of players faith over the years.

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I just want the ability to turn off the effects of everyone else’s spells. The 3 options it currently gives in the graphic settings just ain’t cutting it. Most raids with a lot of people I can’t see anything, so the only thing letting me know if I’m standing in a puddle of death is an addon that gives me a loud noise to move.

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GD will probably eat me alive but raids could stand to be a little bit easier.

I hadn’t done LFR this season until last night, haven’t been playing much at all lately. I absolutely hated the Dimensius fight, it felt too fast-paced beyond what I could handle. It was an unenjoyable experience for me.

Then I come here and everyone says LFR is fall over easy. Ok then. I can barely keep up in what is supposedly the easiest mode of (non-story mode) raiding in the game. And hard carries make me feel like crap. I don’t want a hard carry. But the story mode version I can’t complete because the flying part kills me every time, and I want to do the pre-patch so need to complete the campaign.

Just saying, this game is so out of touch for what average players like me can accomplish. It’s a shame because I really love it. But it could stand to be a little easier at the lower levels in the raiding department.

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People that are clearing Mythic will still clear Mythic. People that can’t get AotC still won’t get AotC. The people who are going to be hit with the addon removal are the people in the middle who can use addons to get AotC who are now going to drop out of that content.

This is going to hit casual and average guilds and players harder than anyone.

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LFR is fall-down easy. that’s undeniable.

blizz, however, keeps insisting on putting gimmicky stuff like dragonriding in their fights, that trip people up.

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Yeah I died on that flying part in LFR part too. I did ok the first boss. As in lived through it. The final boss I barely had an understanding of what was going on. I mean the mode awards Vet. gear and it’s just a feel-bad factory for me.

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Going in and seeing a fight for the first time should at least be a little hard no? Even in LFR.

Turn off steady flight. You have to skyride or else you get splatted.

Pretty sure steady flight is still fully capable of navigating it up to heroic, let alone lfr. You’ll just be last to the platform.

Really? :rofl: Not sure what would help then.

Steady flight was not on I was in dragonflying mode. I have never been able to get it to work right for the Dim. boss. and I am not going to spend hours trying to get it to work. I have a hard time flying thru hoops; it is not going to work. So I go something else with my game time.

There’s so much going on in wow with lemix, beta, delves, pvp, that I have absolutely no incentive to sit in story mode or LFR for several hours banging my head against a wall.

But do I want to participate in raids at a low level? Absolutely. I did it a lot last season. But when the bar gets too high for my skill level, I just do something else in the game.

Fair enough if you have some trouble that makes you physically not able to do it. Otherwise just takes practice getting used to skyriding.

Some people cannot be helped.

Pretty much. It’s not a new concept, but they’re leaning into it much more heavily in Midnight, bringing the more complicated specs closer to Ret level.

The larger problem with Affliction is that like you said, Blizzard are scared of DoT specs so they move a LOT of Afflictions damage to it’s spenders, and historically Affliction has absolutely godawful, unreliable resource generation, meaning the spec has had extremely high, extremely unreliable burst, making it an unattractive option next to Demonology and Destruction which in AoE or ST, were historically EXTREMELY consistent. It was a bit better this tier, with the set bonus giving us free Ruptures to go alongside Malevolence.

I’m hopeful for Aff as an AoE spec, leaning back into SoC with resource generation getting a bit of a boost via Relinquished (increased shard generation from Agony) being a mandatory trait for our AoE talents, and there being a talent that allows Nightfall to give you a Free + Instant SoC.

Hopefully Soul Harvester Aff doesn’t spend another expansion giga-undertuned like it did in TWW, cause it’s playstyle loop is VERY fun in AoE.

Just saying as an overall impression this season’s LFR is not it for me, even beyond the skyriding. I will maybe check out the other Manaforge bosses. I understand that Dim. will be the hardest fight. But I think some of the more skilled players here have absolutely no idea how hard this game can be if you don’t have twitch reflexes. I skyride constantly in the open world and still can’t do hoops. It’s been three years.

I go into low mythics (I have tried a couple times over the last few xpacs, lol) and low raids and am shocked how fast-paced they are. It’s a frustrating experience.

Anyway the discussion is about no combat add-ons posssibly making raids easier. I don’t know, but if you have twitch reflexes the raids will probably stay the same for you difficulty wise, or maybe even be easier. I use DBM and Details as combat add ons and I’m not very good. So I will continue to not be great in raids that are too fast-paced for me.

I meant if a boss like Nexus King takes 250 pulls now, Nexus King in midnight would still be targetted at 250 pulls without add-ons. Whether that means simpler mechanics or less health and damage going out, idk.

Keeping difficulty the same is the goal, but the reality is this is the same dev team who didn’t put coordinates in their redesigned map.

We simply won’t know until testing if difficulty is outrageous because they kept designing things with no regard to how fast players can coordinate in voice chat. Or maybe we’ll be back to the days when fire on the ground was considered master strategist level mechanics.

I’m leaning toward the former because they’ve had YEARS to fix the Ovi’nax problem and then created Ovi’nax anyway.

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They changed that you can now use old flying and make it .

They changed itin heroic now you can make it .

It’s insane because they could have just color coded each set of debuffs and it would have played the exact same as with the WeakAura, just without the WeakAura.

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