If we have to take a 2 point node for 10% damage w/ 1 point vs 20% damage w/ 2, yes you will invest 2 points because it’s clearly stronger, but it’s functionally useless and very reminiscent of having 2 bad talents and 1 good talent to choose from like most classes had from MoP up until last xpac.
For example, if i have witch doctors wolf bones giving me a 1 sec reduction and 2% maelstrom gain chance, i’d love to not have to put 1 more point just to get the talent to properly function as was optimally intended as a 2 sec reduction and 4% chance talent. (especially with these two points needed to get the end cap talent.)
I’d love to see the 2 point node add something along the lines of “wolves damage increased by 5-10%” or “10% chance to summon a 3rd wolf”
Now this is only an example, but I do feel going forward 2 point nodes shouldn’t exist if you’re not going to have an incentive to take the 2nd point, bonus points if you are not necessarily HAVING to take it.
ADDITIONALLY
2 point nodes shouldn’t be at the end of the tree with these kind of designs, and never be something you HAVE to take in order to get to an extremely-necessary-to-your-build talent node.
For Example: Static Accumulation and Thorim’s Invocation should be in opposite places. You’re picking a 2 point resource saving node to get to a necessary-to-build talent choice. You don’t have a choice whether or not you can pick 1 or 2 nodes to get TI, it’s always 3 point for Thorim’s. whereas i can take Thorim’s Invocation for it’s functionality and forgo any excess(^) resource gen of Static Acc, but take it if i feel I need the extra damage.
*^*Mentioned excess resources because most of the time you’ll be gaining resources as you’re saving them and end up wasting maelstrom anyway.
So you’re saying that if it’s required to take a 2-point talent you should gain something additional to just the value of the single point talent doubling?
I can agree with that take and in that case I want the second point in Molten Assault to let Lava Lash on a target with Lashing Flames spread Lashing Flames as well.
The main reason they do this is to prevent us from taking everything in a tree. There’s also issue that you cannot path beyond a 2 talent node without taking all 2 points which I highly doubt they would all you only to need to stick 1 point into a talent and be able to continue to through that path it. That would just a balancing nightmare.
The main reason they have both Thorim/Splintered Elements gated behind 2 points nodes is to prevent us from having 2 extra points to throw around the post 20 point line because they put some of our more powerful nodes in the bottom of the tree. I do get where you’re coming from because thinking about your suggestion applied to the Pwave Leaf (i.e. Pwave (1pt) > Splintered Elements (1pt) > Primal Maelstrom (2pt) I can think of a few encounters/builds where you’d forgo 1 or 2 points in Primal Malestrom to grab other stuff. But I’d feel like some of thing we could do would deff anger the “No Fun” police.
I get the reasoning behind why they do what they do but I do not agree with it.
if a talent is just x% more chance or x% more damage per point, I think we need a more creative talents.
There’s no world where us having extra points for dead talents is a bad thing, it would solve a lot of issues the spec has in M+.
Like for example, name one time since they reworked Thorim’s Invocation that is has been used over anything else?
People are worried about button bloat, but what if we were a unique specimen of class and could either take everything at the top of the tree and be even more consistent pressure dps or everything at the bottom and be super bursty? I think people need to be less critical of enhance, the class has everything it needs to be good but the devs just won’t let it.
Big true but that also can be solved shuffling talents and reducing the 2 point bloat…but they hate us so RIP us.
This is 100% the issue. They also gotta shuffle our stuff around and honestly separate stuff. Like I would like legacy to be split in someway: one talent node would getting Stormstrike rest upon 10 MSW spending, another node could getting the 25% extra Frost damage upon spending 10 MSW.
We’ve always been like 2 adjustments away from both builds being absolute bangers and they always came just a hair short during. Biggest frustration about DF.
What they should do is keep the same value, remove or at least reduce 2 talent points, replace with better, cooler talents like s3 enhance set, unleash doom but 3 elements, and with a chance to proc msw, hot hand, stormbringer etc etc… And then tune numbers later.