Nimble Brew(1.5m CD) - Douse allies in the targeted area with Nimble Brew, preventing the next full loss of control effect within 8 sec.
Nullifying Shroud(1.5m CD) - Wreathe yourself in arcane energy, preventing the next 3 full loss of control effects against you. Lasts 30 sec.
Nimble Brew is worse, sure it can potentially hit multiple targets however it only lasts 8 seconds. I’d argue that it should at least last 10 seconds.
Perhaps even a rework, so Bonedust Brew and/or Exploding Keg has an additional effect which would be Nimble Brew.
At first glance it’s not that bad, but in comparison to shroud in particular it’s quite lacking in practicality and such.
Evokers burst and mobility is pretty insane…not saying it’s OP but I feel like if you can beat them you would have to be OP.
Anyways, I think this is the unique situation where Tanks in pvp should be equipped to counter and disrupt them better. They seem to be the closest to doing that, from what I can tell.