03/17/2018 04:21 PMPosted by ThelorasMaybe we just need to look at NF more of a generalization of upkeep to Haste:Crit:Instant Attacks?
Consider this approach to your testing.
Run a weapon swap macro; once the proc goes off you swap weapons. Then 1 auto swing, then swap back.
There is potential for the weapon to have some kind of internal proc bias toward first swings. This I found to be true with several things in Vanilla, but never actually checked or ran Nightfall.
Its worth a shot, but also you guys need to consider that the private server code is 100% guess work with stuff like that; and 100% of those proc's are handled server side not the client side.
the only thing the client does in our situation is tell the server you have chosen to equip XXXXXX weapon, and then the client displays that weapon, proper animations, sounds, and such.
Your PC does all the heavy lifting regarding graphics, but the crit strikes, misses, hits, proc's, etc; these are 100% handled server side.
Your client and the server talk back and forth regarding your position on the map, and where NPC's and other players are.
So you need to consider that all your testing while awesome work, could be in vain because the private server may very well handle the proc chance differently than the real servers did.
This can be taken case for just about everything private server side; I know that things are fun there, but they do not feel quite right. Something has always been "off" about them.