I’ve seen the blue post regarding the nightfall proc supposedly behaving as intended. That’s just not enough. Nightfall is a guild weapon, it is a pain in the butt to make it should have a significant impact to overall raid damage and add real value to some of the meme specs (enhance and retribution). I’m all for the “no changes” ideology, but I’m convinced this proc rate is something blizzard got wrong and is still getting wrong. Increase the proc rate, add some raid value to the weapon instead of making it a mistake to craft.
Behaving as intended.
If I had to guess whether it was private servers who fabricated their backend code out of thin air, or Blizzard who got it wrong, I know which side I’d lean towards…
I remember it being trash in Vanilla.
Obviously that’s not proof, but for me, Classic matches my experience, I see no reason or evidence to claim that Blizzard got it wrong.
I guess I should specify when I say “got it wrong” I don’t necessarily mean that blizz isn’t doing what they did with a specific release of classic wow vs. original release, but rather the amount of work associated with creating the weapon does not justify the low benefit it brings. This should be a decent raid utility weapon and it just isn’t.
That may be true, but it wasn’t a decent raid utility weapon in Vanilla, and we’re not here to change things.
Classic’s purpose is not to second-guess the decisions that the Vanilla developers made, it is to recreate Vanilla as faithfully as possible. (It was never going to be a perfect 100% match, but the goal is to get as close as we can).
And changing Nightfall away from what it was in Vanilla would take us further from that goal.
Now, if my memory is wrong (always possible), and the Nightfall of Classic does not match the Nightfall of Vanilla, then absolutely, make it match Vanilla. But if it already matches Vanilla, then they shouldn’t change it away from that.
except its not.
We should have gotten the version that isn’t nerfed against higher level targets, I did some testing awhile ago with the retail version and despite having more buttons to press it worked out to exactly what it did back then, around 35%+ uptime.
Theres actually a few items not behaving correctly like the fire damage neck off kazzak. This should scale with spell power and it doesn’t, this fix didn’t take place till early wrath.
So blizz arn’t exactly infallible.
It’s not a mistake for orc shamans looking to get into a raid team.It’s lacklustre for sure but it’s a bigger dps increase than swinging that AV mace thanks to being able to drop 3% hit off the bat.
From my testing in the current version of the game it’s about a 8-15% uptime for a hance shaman and maybe double that for horde warriors.
That’s a fair stance. Problem is who is right. Assuming Blizz is correct, it’s poor original itemization, which is perfectly feasible. Assuming Blizz is not correct, the weapon is made useless despite being useful at one point. Either way would be more fun in my opinion to have a useful raid weapon.