I do miss having blade dance in the core ST rotation, but this build actually has a lot of interactive elements to it, and there are very few windows in which i’m not actively doing something.
Granted, this is without legendaries or soul conduits, but this is what i’ve found in the rotation:
Immo off cd and fel rush to target. if you have to back up a few steps, so be it.
Felblade when fury starved
VR - fel rush - EB - spam chaos strike. With prepared buff in the background, and DB proc’ing, you can pretty much spam CS’s the entire time you have the essence break debuff up.
Eye beam off cooldown with momentum buff.
Really the only awkward moments are that bit of downtime when i may be moving away from target to prepare an unbound chaos fel rush. I throw a glaive to occupy the global, but throw glaive is basically negligible.
Ultimately what i’ve found, the rotation is managing three different important cooldown groups:
immo aura
eye beam
EB & VR
These act independent of each other, but all require momentum buff to be used effectively.
I have missed playing momentum a lot in BFA. I’m looking forward to a little more talent options in Shadowlands. Still wish it wasn’t tied to Fel Rush, but in practice it’s actually a lot of fun to play. Of course, in m+ / mythic raiding, this may no longer be the case.
If your going momentum I would definitely run master of glaives I don’t do momentum but I use it in current wow and with felblade no one ever gets away period which would make utilizing the momentum buff even easier
well this is mainly target dummy stuff so that row is kinda unimportant but then again if i have downtime and throw glaive is on cd then having an additional charge would actually be better so yeah, i’ll run motg.
In pvp, not sure what would be best yet. A target getting away from a dh is pretty much unheard of with or without motg. having a ranged ST stun is is useful in so many situations i can’t imagine losing it
O it’s not unheard of them getting away mistweaver monks and resto shammies get away very very easily without master of the glaive but yeah I figured more throw glaives in the downtime could be fun too
Only time a mw gets away is with a port, and a slow can’t do much against that. tunneling into rshams is basically pointless before deep damp, so really what you should be doing is stunning them, landing mana rifts, then swapping off back to dps, provided you can prevent drinks.
mana rifting is your priority in 2’s, and to do it as often as possible, you need fel eruption.
Wow. This smells like jebait, but whatever I’ll bite.
Try pairing immo aura with VR and it might feel less awkward. Walking away down time vs CS or Master of the glaive fillers waiting for immo/VR cooldown - the latter might yield more damage with more uptime on the target considering demon blades procs. On the ptr in non dps gear I don’t feel that resource starved so it didn’t feel too bad waiting a couple extra seconds to vengeful retreat after waiting for immo to come off cooldown.
btw welcome to the get #$%^ on club for thinking this is fun gameplay. Don’t post this on felhammer unless you want to get meme barraged.
Well the “awkward”-ness is more about the global than getting a passive fury regen from immo talent. Really I just fixed it by moving as I’m casting immo aura. Target still takes first tick of immo and I’m far enough away to FR back to training dummy and land unbound, so that was kinda fixed just with a tweak in gameplay.
Otherwise, yeah, motg would guarantee I’ll always have a global to use in between movements away from target.
Haha, there isn’t really an argument to be had over whether it’s fun or not, considering fun is subjective. As to which is the more interactive and complex rotation, there’s no argument to be had - momentum is the clear winner in that regard. As to the fault of momentum, it will likely prove very difficult to use in mythic and m+ situations, but it’s so much fun I’ll likely work my way around that, if at all possible. Still, only way to know for sure is to actually play it in those environments
With movement speed conduits after casting fel rush, fel rush cooldown reduction on a legendary, and covenant movement ability options to help fill the void of a missing felrush to deal with mechanics, at the very least, momentum looks to be more viable of an option in SL than it was in BFA even if that viability is still very low for Mythic or +20’s.
It’s definitely not pointless staying on the shammies downs them fast like stupid fast because they’ve been relying so heavily on getting away so easily haven’t lost any whammy matches and usually down them before much dampening sets in
Went to your characters page and was looking at pvp achievements lol can you tell me why and how half your pvp achievements were acquired in the year 1969
All I was pointing out was that momentum negates much of our gap closing ability.
You said that people getting away from us is “pretty much unheard of”, so I was commenting that losing fel rush for pursuit is a dicey decision in PVP.
And PVE? Yeah, when you need to move, you need to move. Ask the wheelchair classes how fun it is being unable to get out of mechanics.
Likely related to my shadow priest who earned my gladiator achievements, among others, before my dh
Edit:
Yes, I stand by that statement. “Unheard of” has a past & present connotation.
We’ll see how it goes in shadowlands. In 3’s, it should be fine. You do much less chasing in 3’s, because you aren’t constantly chasing after a healer spamming mana rift. In 2’s, eh, it’s not really competitive, so it’s hardly worth a consideration, but demonic may just be the better talent in 2’s. Overall, should be fine though.
Mechanics aren’t designed such that a class is physically unable to get out of them. If you know the mechanics, you can avoid them. It’s pretty simple. Even a dh with no fel rush charges still has a fast movement speed and a jump + glide spam. All the same, as I just said, if you know the mechanics, you can anticipate having to move, and therefore save up at least a single charge
2nd edit: Of course, there are mechanics that strictly counter momentum or make it unreasonably difficult to use. Simply choose demonic for those boss fights.
No one has to play momentum. I believe it very much increases our skill cap and delivers a more complex and interactive rotation. After an entire expansion of demonic, I’m looking forward to a little more difficulty.
Mana rift needs to go that talent is dead now after both nerfs. Also everyone used momentum in legion so I don’t see why it would be difficult in mythic+ or raids unless they never played DH
Couldn’t agree more. Hate the talent. Always have.
Though, I’m not seeing the relevance in a “momentum is fun” thread.
Anytime I’ve spoken about the difficulty of momentum, it’s been in the context of comparing it to demonic. I never once said (up to this point) it is, in and of itself, difficult.
That being said, it is difficult. Not just because it adds a new button to our rotation, and with it a short-duration burst damage window whose buff we have to actively manage, but also because that button is a displacement.
We have to have the usual amount of awareness as anyone else “where we are and to where we’re about to run” - but we now have to have an additional layer of “where we’re about to dash” as part of a damaging rotation. No other class, to my knowledge, has this burden