WARRIOR
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Hero Talents - 
Colossus - 
New Talent: Decimator – Demolish’s final strike applies Deep Wounds to all targets at 100% effectiveness. 
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New Talent: Cut to the Bone – Mortal Strike/Shield Slam critical strikes increase your Rend and Deep Wounds damage by 50% for 8 seconds. 
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New Talent: Celeritous Conclusion – Demolish’s final strike grants10% Haste for 10 seconds and increases the critical strike chance of your next Mortal Strike/Shield Slam by 100%. 
 
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Mountain Thane - 
New Talent: Storm Surge – Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%. 
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New Talent: Conductivity – Lightning Strike damage increased by 10% and critical strike damage increased by 10%. 
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New Talent: Capacitance –During Avatar Thunder Blast extends Avatar’s duration by 2 seconds. 
 
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Slayer - 
New Talent: Violent Euphoria – Bladestorm puts you into a battle trance, granting you 15% Haste for 8 seconds after you stop Bladestorming. 
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New Talent: Deadly Focus – Executioner’s Duration is increased by 6 seconds. 
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New Talent: Unhinged – Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike or Bloodthirst at your target or random nearby enemy, dealing 100% of normal damage. 
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Slayer’s Dominance has been updated – Slayer’s Strike now grants you a stack of Executioner, increasing your Execute damage by 3% for 12 seconds. Multiple stacks of Executioner may overlap. 
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Show No Mercy has been updated – Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack. 
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Unrelenting Onslaught has been updated – Using Execute causes you to both reduce the cooldown of Bladestorm by 3 seconds and apply 1 stack of Overwhelmed to your primary target for each stack of Executioner you have. 
 
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Class - 
New Talent: Field Dressing – Healing received increased by 3% and all self-healing increased by an additional 10%. 
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New Talent: Fearless – Cooldown of Berserker Rage is reduced by 50% and Berserker Rage removes all movement speed-impairing effects. Choice node with Berserker Shout. 
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New Talent: Javelineer – Storm Bolt, Shattering Throw, Wrecking Throw, and Champion’s Spear apply Hamstring to all affected targets, reducing their movement speed by 50% for 15 seconds. 
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Champion’s Spear has been redesigned – Throw a spear at the target location, chaining all enemies in the area to the spear’s location and dealing Physical damage instantly and additional Physical damage over 6 seconds. While the spear is active, activating this ability will cause you to leap to the spear, slamming down to deal Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage. - Developer’s notes: The previous iteration was an experiment to see if a softer version of a pull-in effect would be useful. We don’t feel that this was a success, so we’re trying another approach to Champion’s Spear that leans into Warrior’s natural mobility and providing a new tool for engagement or gap-closing.
 
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Intimidating Shout has been updated – Enemies other than the primary target are no longer feared in place, but flee from the Warrior, however, their movement speed is reduced by 70%. Now on a choice node with Piercing Howl. - Developers’ notes: We’re experimenting with many of Warrior’s iconic shouts to give them more utility in more situations. Here we’re adding a snare to Intimidating Shout to make it less risky to use in dungeon and open-world content, and positioning it against Piercing Howl with a similar snare, but a movement speed buff for allies. We’re interested to see what new uses players come up with for these abilities.
 
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Honed Reflexes now has an additional effect – Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 seconds. 
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Battlefield Commander has been updated: - 
Rallying Cry: Increases the health granted by Rallying Cry by an additional 2% and increases its duration by 3 seconds. No longer grants movement speed or Leech. 
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Berserker Shout: Radius increased by 100% (was 8 yards). 
 
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Barbaric Training has been updated – Slam, Whirlwind, and Thunder Clap damage increased by 10% (was 20%) and critical strike damage increased by 5% (was 10%). Now a 2-point talent. 
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Thunder Clap will now automatically apply Rend to 5 targets if talented into Rend. 
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Crushing Force is now a 2-point talent. 
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The talent tree layout has been updated and many talents have changed positions. - Developers’ notes: We are continuing to iterate on the Warrior class tree goals, aiming to add more utility to the Warrior class tree to allow for different playstyles and builds for different types of content.
 
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The following talents have been removed: - 
Blood and Thunder - Developer’s notes: Rend is an iconic core Warrior ability and we want it to be available to all Warriors. However, we’d like to find a balance between Rend being applied by Thunder Clap (and thus Thunder Clap being required for all Warrior builds), and Rend being added as an active button to all builds, even those that use Thunder Clap. The previous iteration of a choice between Rend and Blood and Thunder was deemed to be unnecessarily confusing, so we’re simplifying things. If Protection and Mountain Thane warriors (or any others that enjoy the fantasy) want to use Rend, they simply take Rend and continue using Thunder Clap, whereas other specs can have access to AOE Rend without needing to invest in Thunder Clap or incorporate it into their rotations.
 
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Cacophonous Roar 
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Concussive Blows 
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Deft Strikes 
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Menace 
 
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Fury - Bloodborne no longer requires Bloodthirst to critically strike. All targets hit by Bloodthirst will take additional damage from your bleeds.