Precisely. The concept fits the enjoy role perfectly, with their true allegiance always belonging to the realm of their dragonflight. If we were to go with the “actually a dragon”-route, you could even say that you’ve chosen a form to blend in with your chosen faction.
Yes sort of - it’s in reference to the dragonsworn prestige class from the WoW tabletop. You are in essence right since it’s a prestige class, but a similar situation could be written like how DKs work. Theoretically, since DKs are dead versions of living heroes, they likely had other classes in life. So while I agree, I still think it’s a strong enough concept to work.
Out of the proposed options, the only one I would have any interest in is the Necromancer. Dragonsworn, hard pass on that…
Goblins and Gnomes still have Undermine, a planned continent in Vanilla that was written out due to technical complexity. I could easily see that be an expansion if you tie it to Azeroth’s core (soul) where we’ll obviously be heading to at some point to heal/save the world soul.
Undermine is the location of the Goblin Trade princes, and the Tinker’s Union; a coalition of Goblin and Gnome Tinkers (inventors).
A bard and probably a tinkerer would be a base class, not a hero class. It would depend if they add another base clase or hero class as to which of the options would work better.
Let’s not forget that the Dragon Isles were also a planned location for on the vanilla roadmap!
I like the idea of dragonsworn but id def want a melee spec for it. I would love for it to be a melee/magic hybrid class similar to enhance or frost dk that would use whichever element of the flight that you are sworn too. I agree that the flight shouldnt be spec locked, but instead something similar to how zandalari can pick their loa to worship but maybe a perminant choice? or at least one that you cant change easily.
Also it should for sure be a mail class that uses polearms.
This is where things get muddy for me. There are many ways in which getting something draconic could manifest. I would absolutely love to see playable drakonids with that iconic way in which they handle their polearms.
At this point, I don’t think there’s much distinction.
Dragonsworn, lol no. If any dragon related anything should be made playable it should be drakonids as a race (I want my drakonid monk). Tinkers are long overdue. Goblins and gnomes have no real class that fits them. Also tinkers are not a goblin and gnome exclusive class.
If they add another hero class they will probably start it higher again than 8 for whatever game it comes out. Also, it will be super broken for the expac it’s released in and nerfed relentlessly afterwards. Such is the hero spec cycle.
Gimme Drakonid Dragonsworn.
Honestly I would kill just to have old classes open for other races. Makes no sense that they aren’t teaching each other.
Orc Druids and Night Elf Paladins are long overdue.
Hard ‘no’ on Orc druids from me, but Night Elf Paladins via “I aM iNfUsEd WiTh ELUNE’S POWAH” would be awesome, imo.
Orcs are too spiritualistic / ancestor worship for Druids, but opinions aren’t worth sh!t these days.
Not sure why OP says “no” to bards, but I’m biased.
I concur, it’s like druids for BE. They may shun nature magic as it’s for “savages” but you have that one BE that her heart is absolutely broken that they had to burn the forest and kill one of her for oldest friends of nature. Not to mention the Magister studying the stretch of undeath. If NE can accept the shunned Sha’dorei from Dire Maul, then surely BE society can accept them as druids after the druids reached out to either of them to help them heal their land.
this isn’t TFA’s dragonsworn concept being regurgitated for the 50th time, and I’m terribly disappointed in you
I would much rather have tinker added to hunter as a 3rd spec and have survival replaced by tinkerer
Indeed they are. However, I don’t see Blizzard making a class out of the Dragonsworn. I see the Dragonsworn concept being more similar to the Convenant system, where we bounce from Aspect to Aspect and pick up “dragon” abilities for our classes.
Tinkers are based around the concept of a Goblin (or Gnome) using a mech for combat. This was the case even in WC3. Hunters don’t use mechs for combat, and hunters piloting mechs is kind of out of their theme.