Well let’s continue while whoever is in charge of pvp is kinda paying attention and actually changed some things.
What realistic changes would you guys like to see next??
I’m really welcoming anything that helps keep some classes in check. I don’t want to see anything nerfed into the ground but small changes are welcome.
I’m just hoping that we get these “series” of hot fixes sooner than later
I’m slow and old and play and only play around duelist range, but Mistweavers seem as though they could use some minor throughput adjustments or something.
I’ll assume you are referring to Survival only, because both MM & BM do considerably less then Surv.
BM needs it’s 30% nerf to mastery slightly reversed. Giving back 10% effectiveness would be a good start since right now Barbed Shot’s tiny bleed is doing more damage then kill command and my pet, which is pitiful. A lot of this stems from the difficulty in maintaining 3 stacks of Frenzy due to UI limitations and CC.
MM needs a PvP talent to allow some form of movement on Aimed Shot, but that is something that most likely would need addressing in Shadowlands if the current builds remain the same.
Ret could use a 10% damage nerf compensated by a slightly better absorb shield and offhealing scaling. I would gladly give up a bit of sustain dps and burst to be more in control to stop getting obliterated when focused.
Lol I can assure you that as a BM main I cannot stack corruption. I’m almost 100% of the time the focus of any comp we face in 2s and 3s and going over 19 corruption is already a nightmare with eye procs. Anyone that is telling you otherwise is wrong.
One T3 or two T2 corruptions is pretty much the max we can safely run as a hunter
Also hunter has possibly the worst stat scaling in the game in PvP combat. It’s drastically different in PvE and world PvP situations (which is what I’m sure you are falsely basing your assumptions on).
Aimed Shot was reworked throughout several expansions to being able to be cast while moving, to instant cast, to cast while standing still, to Aspect of the Fox. I honestly don’t know what Blizzard wants to do with this ability anymore.
Adjustments to meta leech and crimson vial.
Life cocoon cooldown increased to 1 min 30 or mana cost increased drastically, it makes no sense for a monk to be healing my damage all game while eating traps clones an kicks an still having 80% mana once we reach late game.
Warlocks mastery/soul leech reduced.
mana rift cooldown increased to 1 minute.
Vit conduit nerfed in pvp.
Spines of dres, motorcycle, rot crusted, obsdian claw, physic shreder damage reduced by 70% when used on players.
Holy pally and Rdruid damage needs to be adjusted also.