I really was hoping druid would see actual love instead of this half hearted attempt at whatever you want to call this.
Fierce felines will see their Bloodtalons Talent reimagined, tapping into their primal power. When Feral Druids use Shred, Rake, and Ferocious Bite in quick succession, the damage of their next Rip will increase dramatically.
Feral druid- Changing the mastery will not improve this build, because your forcing them to do abilities faster on an already straved rotation. Its not helping anything as well when you don’t state if the Ferocious Bite “refresh” of rip will or will not get the bonus at which time you make timing a nightmare. Overall you need to leave the current mastery alone and work on doing other changes to fix the spec dps output.
Guardian Druids in the Shadowlands can once again embrace (or bear hug) their brutish side with Berserk , reducing the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration substantially, while also halving the cost of Ironfur.
This is cool but we need more info than substantially. not to mention even if its for Guardian only they need to have Fear removal/immunity added. Make the tank version different from cat other than abilities it works on.
Renewal also returns as a Talent choice, instantly healing the Guardian Druid for a fair bit of their maximum health.
This is an okay change, it will give druid tanks a chance to have a kinda vault heal for large spikes in damage that can happen in succession. Not the best but not a terrible add.
Swiftmend will return to its historic functionality of consuming a heal-over-time effect on the target, but with a substantially reduced cooldown and cost
I’m confused on why your deciding this now. You take away basic heals to force druids to hots then you give us a large heal to only be changed back to the original form. I know it was a heal of a way to give someone a HUGE amount back without needing to make sure another heal was on them first. To balance this I would give back nourish or healing touch as a way to not have to just use HoTs to do any healing… druids need atleast 1 constant direct heal.
Nature’s Swiftness will again allow a Regrowth, Rebirth, or Entangling Roots to be cast instantly. Communing with the wild spirits in death’s realm has reawakened Restoration Druids’ inert knowledge to cast Nourish , a Talent option that heals an ally for a significant amount. Nourish receives triple the boon from Mastery: Harmony, which increases the healing for each active Restoration heal-over-time spell on the target.
Are you trying to say Flourish Talent, are you actually now giving us a talent, or are you talking about the PVP talent which has no real need to be listed here like a fix to something your changing for all modes.
Starfall will also return to its previous design, used from Wrath of the Lich King through Warlords of Draenor . Instead of needing to telegraph the affected area, Balance Druids again call down waves of stars, which strike the surrounding ground while they stand, run, or flap for its duration.
I feel this is better than before but if you changing the design does that mean your fixing the damage output that the spell has been suffering from??
Solar and Lunar Empowerments are being strengthened and updated into Eclipses. Reminiscent of past expansions like Wrath of the Lich King , Wrath and Starfire will grant each other alternating Lunar and Solar Eclipses for a longer duration, with special moments of Celestial Alignment allowing both to occur at once. Balance Druids who master the flow of these Eclipses will be able to ensure a period of sustained power to either Wrath or Starfire at key moments of a fight. Starsurge will extend the current Eclipse to continue focusing power into either Wrath or Starfire, while Starfall instead extends your current Moonfire and Sunfire effects, giving the main Arcane Power spenders distinct roles based on situation.
So as a person who has hated balance since wrath, this change is meh at best. It’s an old tested system which frankly has little draw backs and has a clear goal. Now as a topic of DPS its hard to say if this will effectively kill or level the spec out with the other casting classes. I personally feel it will do more damage than good after the last change they did to the spec.
All Druids will be able to use Ferocious Bite , Barkskin , Cyclone , Stampeding Roar , and Ironfur regardless of their active specialization. In addition, Heart of the Wild has returned as a Talent, providing an option for Druids who want to use off-role abilities during combat.
I don’t remember this talent much and thats saying the most. I don’t remember it because it clearly wasn’t either used or good. After relooking up this old thing it shows up as a 6 min CD which doesn’t give any bonus worth a 6 min CD. It is simply out classed because you failed to balance it the first time so bringing it back as is won’t do you a bit of good unless you put it in a tier with 2 other worthless talents.
Now the other part of this or top part its really a whatever add trying to what i’m going to call “filling in”. They needed to do more to make druid look like its getting a lot but in reality is this
-Feral getting Barkskin
-Balance/Resto getting Stampeding Roar
-Ironfur and Ferocious bite will never be used by any other spec except maybe ferals using barksin as a last ditch effort tank but even then.
The Affinity Talents associated with each specialization (Balance, Guardian, Feral, and Restoration) also gain an additional utility ability. Balance receives Typhoon , Feral gets Maim , Guardian gets Incapacitating Roar , and Restoration can use Ursol’s Vortex .
I really don’t see this being of damn bit of use. It adds minor flavoring to picking an affinity but in the end will it really have any effect is to be seen. personally its another “filling in” to make the druid look like its getting great stuff.
Overall summary is piss poor. They are messing with stuff that they don’t, adding stuff that should have been either there, taking away from what we can do now, or its whatever and will be doing it anyways because we want it. To be honest it completely seems that blizzard didn’t care about what they did to druid after doing considerate buff’s/changes for the better to all other classes.