New Windfury Changes

The next build you receive should have Windfury Totem changed to work this way:

Main-hand auto attack interaction is unchanged, except for the miss note below.
Off-hand attacks can proc an off-hand Windfury attack. This is an actual real “auto attack”, which means things like Flametongue Weapon, or whatever other effects may activate from off-hand attacks, can now potentially happen from this bonus attack.

So just to clarify, we will essentially have the double Windfury imbue “bug” from mid S1 or have I misinterpreted how this would work with Windfury totem affecting our offhand?

For example, interaction with forceful winds (possibly based on the wording), unruly winds, and doomwinds (possibly not due to specifically calling out the talent / imbue “Windfury Weapon”) or just a plain auto attack with the offhand (should be a minimum of at least more MSW however).

If it does work with all of those, the totem may actually justify a talent point for personal use beyond avoiding a raid kick due to community perception.

However, if the intent is only to improve raid damage for other classes while most / all of the above effects have little effect on the Shaman, then I feel like this is still hard to justify a talent point due to the opportunity cost and would need to simply be a baseline ability equivalent to something like Mystic Touch / Chaos Brand in totem form.

Windfury Totem has no relation to Windfury Weapon (at least other than the fact that mainhand autoattacks have a chance to proc Windfury Weapon).

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It’s a welcome change, but it may boil down to ~4% increased MSW and 2-4% more overall damage via Melee / Flametongue.

Based on the wording of “Windfury attack” used in the blue post and in Forceful Winds, I was hoping at least that much would interact with the offhand Windfury attack to maintain higher time at 5 stacks, but we’ll have to see.

Off-hand autoattacks can’t proc Windfury Weapon so there’s no interaction between additional offhand auto-attacks through Windfury Totem and the Forceful Winds talent.

Yup that looks right. More specifically, testing with Windfury Totem and no Windfury weapon imbue cannot trigger Forceful Winds even when the Windfury attack happens so there’s no reason to think off-hand attacks would.

What’s the math on the new windfury totem?

What kind of DPS increase would WF totem be now for the enhance shaman themselves?

No math from me yet, but I imagine it’s around an additional 20% of Flametongue + 10% auto-attack damage from logs. Hard to quantify the MSW gain but maybe 4% (20% of 20%) additional MSW gain similar to Witch Doctor’s Ancestry. There’s also stuff like Crash Lightning, Stormbringer, and more Hot Hand procs that are similarly double that of the contribution from main-hand Windfuy attacks I suppose.

Depends on how you measure it.

If you’re asking about the value from the shaman dropping it for themselves, then it’s whatever windfury totem is worth minus the value of whatever talent you sacrificed to pick it up. If the totem was worth ~2% dps for you in Shadowlands, then in Dragonflight with this change it might be worth ~3-3.5% (minus a talent point - whatever that ends up being worth after tuning).

If you’re asking about the value of having a 2nd enhancement shaman in the group to drop windfury totem for you, then you gain the GCD savings of not having to cast windfury totem yourself + the value of a talent point. GCD savings might be like ~0.5% dps, so the simp shaman in your group might be worth 0.5% dps + whatever the value of a talent point is after tuning.

Chances are it’s only going to be attractive for raids. Solo/PvP/dungeon builds will probably prefer to spend the talent point elsewhere.

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Retail windfury totem sucks. Its literally just an auto attack. You should have a heavily amped up autonattack then those warriors in your group will have an addon that spams you [no windfury totem]…