this is like half the ww lifespan
Not a fan of some of these changes
Why did rshaman get a 5% healing buff???
Boomie damage nerf feels not enough either, 20% off 350k is 280k which is still too high
Don’t think mage specs needed buffs either…
If anything they should have just nerfed the damage of overperformers instead of buffing others
BM Hunters didn’t need damage buffs.
definitely needs reverted… they should’ve left it alone and just buffed MS and bladestorm… overpower is fine
Soon, brother.
yo outlaws going to get buffed monday no doubt brotha
Honestly overall rotation feels fine if I’m spinning my plates. I’m keeping up with some Fury Warrs. I just want Killing Spree CRANKED.
No it doesn’t.
why is cheapshot 4 seconds and sub rogues get 30+ in a game
because why not
Because they want to make sure everyone is watching fan favorites pikaboo and whaazz in AWC.
Literally no reason Sub Rogue hasn’t got nerfed, its blatantly one of the most overpowered specs in PvP for over 10 weeks now, and it got a 4% damage buff in 10.1.
This HAS TO BE an intentional oversight, no way anyone actually plays high level arena and doesn’t notice how overpowered Sub Rogue is.
Cheap Shot needs a 20 second cooldown and 2 charges. That way, if you want to spam instant cast, undispellable, and combo point generating CC, you have to pick do I cheap shot the healer and the DPS? Or do I triple stun the dps in smoke bomb, which makes it so I can’t stun the healer over and over again
Rogue dev was on mourning leave.
Also this is very cooked. Like, straight up put the bread in and left the oven on while you went to class or something.
"Monk
Windwalker
- Everything reduced by 30% in Player Versus Player combat.
Developer’s notes: We noticed people are still playing this class for some reason. This aughta fix that. Stop it."
subliminally telling them to play aug instead
I SWEAR THEY WANTED MONK TO BE BURSTY IN LAST CHANGE. THIS IS ABSOLUTELY AWEFUL. THEY ARE JUST PRETENDING DOING STUFF TO KEEP THE JOB.
Monk
- Windwalker
-
Developers’ notes: Windwalker Monk’s damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
- Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
- Serenity now increases damage and healing by 10% in PvP Combat (was 15%).
- Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).
Buff dual wield FDK, let 2h hyper burst pillar mode fall off.
+1 to post count
F x 10
They really need to rework both or figure out how to tune them to be fun and viable in pvp
Doesn’t this guy prefer outlaw and only play sub because outlaw is pure garbage tier doodoo buttcheeks?
pretty sure that guy only farms low cr 2s for free content
You’d still be livid when the rogue kidneys your healer and triple cheap shots 100-0s you
Nnnnnnnnnnno. Pretty sure Pikaboo vastly prefers Sub.