New troublemakers on the rise!

Appearances of tanks in 3s - Blood DKs and Prot Paladins. They do half the healing their healer does and then can crit for 1.8 m death strikes.

Melee Wings Holy paladins doing 1 million hps over a long game

Did you guys come across any other?

Wah go cry about it. I’m pretty sure every class can crit for nearly 2 million.

1 Like

I don’t even have anything that crits at a million.

Doesn’t spamming DS for dmg make them susceptible to dying though? It’s a stacking buff thing, right? idk… tanks in pvp does suck though.

death strike both heals and gives them a dmg absorb

1 Like

I know, but spamming it just for dmg to try for a kill when you’re not the target can be a detriment to their survivability? No one is going the BDK, unless they blow their biggest survivability on dmg, right? IDK, I’m just curious about it, I haven’t played BDK in PvP. Maybe it doesn’t matter?

Guardian Druids. For some reason their convoke one shots people in a second doesn’t even need the full channel.

I’ve never seen this one. Do you have a clip?

That just got fixed.

Was a hero talent called Wildpower Surge that was causing it, for Guardian when they get 6 stacks of Feline Potential from using Mangle it buffs their next Ferocious Bite in Cat Form by 225%, if you cast Convoke the Spirits however it wasn’t consuming Feline Potential but still gave the 225% buff to every Ferocious Bite Convoke would cast.

This just got fixed though so it will consume it regardless now.

cries in outlaw rogue critting for much less

I’m positive blizzard will touch these with the next pass

I have lol on my hpriest, they go cat & convoke pumps but as Kennie said:

Psure it got fixed.

I’ve been noticing this as well just by watching patch notes, haven’t been actually playing much. Many patches consistently buffing tank specs by large large numbers for pve purposes i would guess but letting it affect pvp as well. Dunno what they are thinking with that.

1 Like

Specs are beans in pvp so they don’t make it pve only.

Okay so yes, while this is correct, melee generally can’t go BDK because of passive parry + bone shield.

So while things like boomy can rot the DK until it eventually is able to just be shot, you can’t reliably do this with every spec/comp in the game. On top of this, they’ll generally play with a hpal or pres that enables them to be hyper aggressive and negate any passive DPS you do to the target.

You are geared wrong you want to stack versatility and mastery, you have no embellishments, and your talent build is wrong.

blood dks being killable after 3 death strikes in a myth. the dstrikes give u phys absorb and you could always ams on a 30 sec cd for magic dam.

that AND you have 10 mil hp and vampiric blood for 30% hp and 30% healing increase.

i think blood is A tier rn and if trill didnt blow every cd in the opener that one game, i think the blood outlaw was going to win(they got 2 blocks already but were so behind from the opener)

My changing talents isn’t going to increase the specific dmg of 1 attack to go higher like that.

I have plenty vers, I went more haste because of the majority of the times I pvp without a healer.
Getting rid of haste more isn’t going to magically create another 400k dmg to get RSK to 1 million.

1 Like

Tanks shouldn’t be arenas… Ban all tanks.

2 Likes