New to tanking, recommendations needed

I’ve decided to reroll to a tank and I’m looking for recommendations. I’ve never tanked before so it’s completely new to me, but I’d like to learn and eventually push M+ as a tank

So any recommendations for a new tank? Any addons/macros and such?

Any spec recommendations? I haven’t settled on a spec so any insight is appreciated

Any addon to deal with the crushing pressure of killing a whole group because you messed up one mechanic? :sweat_smile:

1 Like

Great questions! The most important thing to me has been the ability to accept criticism, understand you will make mistakes and that those mistakes will be more visible, and that every single tank has made those - even in their “prime”. You will also be the de facto leader in a group because you set the pace - and the more mobs you can pull and control (and survive) the better your groups dps will be (dungeon tanking).

I suggest Prot Paladin. It has great caster/ranged mob control, fairly straightforward mechanics, and can provide a ton of utility/off-heals to put groups.

That said, I would make one of each tank in the race you want, and play them each to level 20 or so. See how you like it.

I suspect you will get a lot of feedback so I will leave mine relatively short and sweet for now.

Good luck,op, I hope you have the guts for it,it’s more than playing a character it’s a job if you’re looking to do M+'s or raiding,plus dueling with people problems .

I’d recommend prot pally or BrM. Prot has a lot of utility. You will basically never be one-shot as BrM.

Want the easiest? Guardian druid and addon: vuh do. You can assign your mitigation spells and just click your vuh do frame, easy peasy.

Those are the two I’ve been looking at the most.

Warrior I don’t really care for the theme and blood DK has personally given me mini heart attacks when I was healing them. The way their health yo-yos is so stressful :face_with_peeking_eye:

You need to download like a million add-ons and have the awareness of a vampire. I hope this helps.

I would recommend a nameplate addon. Any nameplate addon, really.

What’s important is that you have one which changes colour (or size) based on threat so you can tell at a glance if everything is hitting you, or if you’ve got a stray add hitting someone else.

Having a weakaura which keeps track of all your resources (especially defensive cooldowns) is never unwelcome either.

Bear is very straightforward and very strong right now. You build Rage with Thrash and Mangle, and you dump rage on Ironfur or Maul/Raze depending if you want to decrease damage taken, or increase damage done.

Realistically, the average Tank spec is significantly easier than the average DPS spec in complexity. The difference between the Tanks is more about what are the “extras” you want to provide.

You play a Blood DK if you don’t want to rely on your group for anything.

Warriors are what you want to play when you want to get from A to B to C and then finally D before the rest of your group even makes it to A.

Paladins have by far the best group utility.

Bears are kinda good at everything, but not as good at whatever the other tanks are specialized in.

Monks are…complicated. They DEFINITELY have their strengths, but it’s hard to utilize those strengths outside high-end tanking.

Not an addon, but it’s always the DPS’ fault. :wink:

Jokes aside, you just gotta be able to shrug off what you can’t fix. If a DPS pulls extra and your tools to pick them up are on cooldown, not a whole lot about it you can really do.

It comes with experience, but eventually you learn the places where you have to account for mistakes and those you do not. A good example is the little skip you can do in Freehold after the first boss.

Never assume that everyone will make it through and always be ready to pick those mobs up since someone will facepull a good 60% of the time.

Blood DK’s are significantly less stressful when you’re tanking on them.

They’re all about resource management. If you space your cooldowns well and don’t run yourself out of runes or runic power, you’re basically immortal.

It’s a very fun, very unique playstyle among tanks. Probably my favourite, but it’s not for everyone.

1 Like
  • Get a very, very thick skin.
  • Research every new dungeons before it gets released, otherwise players will harass and punish you.
  • Expect entitlement coming from Damage Dealers.
  • Do dungeons/raids with friends and families only.
2 Likes

I do plan on running with mostly guild mates, maybe pug if I feel confident enough, but no promises on that lol. I’ve seen how gross pugs can be to tanks

Tanking is a geometry puzzle. You’re balancing leash ranges and positioning, thinking of ways of getting split ranged mobs together. I like to dive to the farthest extend of a monster’s leash range and get as many of his friends together as I can and then double back to my healer while kiting melee mobs around to the ranged mobs.

You don’t really need any addons to tank, you just have to think of tanking as what tanking is supposed to be.

First, reroll and make your leveling in BC dungeons, there is basically no mecanics, so all you have do to is keep aggro, thats a good start

When you are good at it try to be quicker, when the pack is almost dead, start to run to the other
A slow tank is a pain to follow

And finally for the choice of the tank, just avoid Brewmaster, too much buttons for a start
For BDK, honestly this is the one i feel the safest with, it LOOKS scary but having a button to always fo back to full health is amazing, later you will have talents to always reduce damage that make you pass below 30%, and even a cheat death with Purgatory, you can’t die

Others tank are kinda the same, always be on mitigation, generate ressources for defensive, just depend of your style
Warrior have the strongest mitigation, you take very little damage with it
Paladin can help others, dispel, off-heal, BoP
Bear have amazing self-heals and Incarnation wich is basically a 2-min CD god mode
DH… i never tried, amazing mobility and leech i guess

My largest tip to all new tanks is one golden rule never at any circumstances NEVER fall in love.

1 Like

Know the fights
Know the route
Know how much you can handle

How to learn those things:

Fudge the fight and die
Fudge the route and go over or under
Pull too much and die

Gotta make an oopsy before you can get good

2 Likes

I wouldn’t recommend Brewmaster as a starter Tank. It has a more complicated rotation and involves peculiar mechanics in that it staggers incoming damage. You basically put a DoT on yourself and have to keep track of your stacks, all while managing a more cumbersome rotation than other Tanks. Bear, Pally and Warrior are all really simple in comparison.

Also, never queue Arenas or SS as Tank. People will hate you, and you will have a bad time too.

So pull the entire dungeon, get everyone killed, and work my way backwards from there? :joy:

Now we’re talking!

Especially if you’re with friends/guild.

I remember running some dungeons on one of my tanks in very late s1 shadowlands with a full guild group and the healer was mythic geared so they kept pushing me into higher and higher keys until I was tanking 15s at like 190? Ilvl

It hurt but I learnt a lot. It was only possible because the dps and heals were really good though.

1 Like

:coffee: :pizza: would be my suggestion

1 Like

Honestly I’ve been having fun tanking m+ since I’ve been doing it more often. Started with a bear tank, then prot paladin and prot warrior. I’m thinking I enjoy prot warrior the most of the ones I’ve tried, you just zip around and bash stuff with your shield, very cool. I like my bear and it’s not as boring as it used to be, but it’s still a little boring but reliable. Prot paladin is also fun, lots of utility and healing.

The only advice I have is do dungeons as DPS enough times first so you can get some routes down and know the fights before you tank them. I don’t run any addons, but using DBM or littlewigs probably helps.

Also don’t be conservative with your cooldowns. If the CD is around 2~ minutes use em when you grab a couple of packs. They’ll be up by the time you grab a couple more packs. It smooths out the distribution of damage. Saving them for “when you need them” results in your damage taken just being spiky.

1 Like

Thanks so much for all the insight you guys! It’s very appreciated :blush: