New talent trees

This depends entirely on whether Remove Corruption has much value in DF. Now that’s not to say that I disagree with your assessment, because I firmly don’t like the idea of a spec being neutered going into a new expansion, which on the basis of utility and accessibility, that’s the case when you need to allocate points on other equally important things as well, particularly as a Guardian druid.

I think a lot of this could be solved by either adding some more node connections or a rework on how the specs are ordered in the class tree.

Honestly, I can’t tell you the last time I played Guardian with this talent. I do miss it very much because I dislike having to use Skull Bash as a cheap replacement when other more important talents have competed against this for years.

OK guys, I just want to say for the record, we were all in here complaining we didn’t get any love from the devs, now we got some. Lets wait and see how it all plays out, what the calculator looks like and what it feels like in game before we start up the complaining again.
We asked for big changes, they delivered. I’m not saying to just be blanket grateful, but at least give them the benefit of the doubt.

1 Like

Speaking specifically to the furor comment, I think it does need work. I could be wrong on this but it seems useful for feral shifting into bear form and that’s mostly it. When shifting into cat form, you’ll get 4 strikes from the 1 sec GCD, when shifting to caster, you’ll get free casts for 4 seconds. Neither of these seem very useful, you have a mana bar that is normally full unless you are spam healing and when shifting into cat the energy bar is full. For shifting into cat, it could help with burst and dumping a full stack of bleeds on a target in a stun but I’m not sure how useful that is to guardian.

But for feral, this makes bear strong. You can immediately use all bear form abilities instead of sitting and waiting to get hit for more rage. So it appears to be a talent really only useful for ferals shifting into bear form, unless I am missing something. Am I missing something here?

I’m not sure what you mean by this, they haven’t delivered on any spec of Druid that I care about so until that happens, I’m not just going to sit silent all because Feral and Resto got some tidbits :stuck_out_tongue:

I’m not saying those specs don’t deserve love by any means, but the other two specs are also in grave need of changes, and being vocal about what we don’t like and what we would like to see changed for those as constructive feedback is still very much important.

1 Like

The point is to give constructive feedback to guide further refinement. If you look at how things went with the hunters and rogues, it’s not blowing sunshine, either. The tree is better, absolutely, and everyone is happy about that, but there are absolutely still issues left to resolve with it.

2 Likes

Instead of 4 seconds of rip, it should be 3 seconds of all bleeds and thereby encourage good micromanagement of rake to maximize damage.

Also, removing savage roar doesn’t completely sit right with me, but I can understand why it was removed at this point.

But also, to be clear, this seems like a silid improvement and your efforts are appreciated. Can’t wait to fry it out.

Cheesey would be a lot better at explaining this than me, but I can tell you that managing swarms is very effective when done well (just look at his logs for keys if you don’t believe me). Especially in small group cleave scenarios.

This was the best decision of all time. Savage roar simply buffed our damage on paper…and with it gone not only do we not have to deal with that BS, they have to buff the rest of our kit to compensate.

WIN-WIN. skills that are essentially required to keep up only add pointless and thoughtless time keeping up a skill that does nothing but create button bloat.

Good riddances SR

4 Likes

I get that, but it’s one less thing to juggle. And there was strategy to using it.

You wanted to refresh it on the tail end of a pull so you can go into the next pull and have it up already for your first primal.

for being a cap stone, Furor would be nice if it removed the GCD penalty for shifting forms, in addition to the 15 second thing that’s kinda meh.

For Feral I actually struggle to think of how Furor would be a net gain in any way. Being able to cast Balance or Resto spells without mana isn’t really that big of a deal considering we shouldn’t be casting enough of them to come anywhere near close to depleting our mana bar. We’re not limited by our mana when we owlweave, we’re limited by our GCDs until our energy starts capping. And if we want to instead try to trigger Furor into cat form, we need to spend 15 seconds not as a cat. Which means a massive amount of energy wasted to energy capping. And what’s our reward for doing this? 4 seconds of abilities costing no energy which means 4 more seconds of wasted energy to overcap. That sounds like a DPS loss to me.

The only positive use I could think of for Feral Furor would be to shift into Bear form to get off a bunch of Ironfurs very quickly. But that’s a very niche technique and certainly not something I think would be useful often enough to justify spending a talent on it.

I think the best option (at least for PvE), is to remove the GCD or reduce it to half of what it currently is (1.5sec). Because it becomes a bit annoying having to change form and not being able to perform X action for a GCD (which is very different from casting a spell).

Unfortunately if we continue with that GCD when changing forms… it will make the rage not serve much (the one that will notice it the most is the Rdruid, since it changes constantly than the other specs).

I understand how it works. It’s just terrible (or rather LAZY) design. It adds nothing except a self-buff you are forced to keep up for no purpose other than “because”.

Good riddance and maybe instead they can add something interesting. Or focus on the rest of our kit for once?

1 Like

So I’m not noticing any new active talents or maybe I’m not looking hard enough.

Are Feral players okay with this?

I am. Feral is already one of my most strained specs in terms of keybinds. I’m okay without having more buttons that I need to find a place for. I already like the complexity of the core rotation so just having passives that adjust how those abilities behave is alright by me.

3 Likes

Reading some of the beta posts it looks like the free resources is active for all forms. So switching to bear then back to cat would give the free resources for cat.

At least it currently is for boomkin because someone did a 15 second repeating rotation of just starsurges and shapeshifts using the furor talent.

Edit - while odd to work in with feral and resto already having it and some talents that depend on it; having old school omen of clarity (that worked on any spell or attack) as a replacement for furor could be great and have the same affect of free resource generation for all specs without the constant shapeshifting.
Maybe even with feral and resto keeping their version and this just being another that works on everything with a lower proc rate.

1 Like

Yeah but you and Cheesey are way more skilled than the typical player, so managing swarms is not too bad. Think of the casuals, managing swarm the way it is currently implemented is pretty difficult with barely any gain vs. easy mode builds

An I see. That makes a bit more sense. Though with the GCD on shapeshifting that would get you what? 1 maybe 2 free abilities? With a heavy risk of overcapping energy? That’s probably not worth it. I see what they’re trying to do with Furor by rewarding weaving strategies but free abilities and energy just don’t play very well together.

Yah its way more valuable to boomy or resto who can cast there spells out of form. Its why the starsurge spam works but bite wouldnt. Which makes it even weirder since its the feral/guardian capstone.

2 Likes

I would have preferred an aoe DD spender that uses up rip duration and doesnt aplly a fresh rip, but the aoe bite talent works for this purpose i suppose.

What I would have done was to leave PW alone (except maybee buffing its DD a bit) and then having the Tear Open Wounds effect and the Ferocious Frenze effect either both on bite or one on bite and another on a new ability.

I fear that unless the Ferocious Frenzy effect is stronger than the Tear Open Wounds effect that our aoe rotation will use only PW as a spender.

But these are minutiae. Having bite cleave to ripped targets is a huge step forward.