anyone able to confirm if an ability has 2 branches attached - to unlock it would it require points invested in both branching nodes?
- Most talents have prerequisites (these will be indicated by arrows in the final UI). If a talent has any arrows leading to it, you must have fully purchased at least one of those previous talents to access it. For clarity, arrows always point downwards or diagonally downwards in current drafts.
think you just have to buy one side
OK thatâs pretty kool then. Opens up for some crazy builds lol
When are you guys releasing the rest of the classes trees?
Going to be 2 classes per week? Or whatâs the cadence?
Ferals got SCREWED.
I mean, what are they trying to do with it? Do they still not know what feralâs identity is or how to build synchronization without making everything about tigers fury or even worse, beserk.
My question is who decided which talents were kept, because whoever did it needs fired. Many of the talents were garbo years ago, like sent of blood.
Finally, i am not excited for it at all. There is NOTHING new thats actually going to matter. They threw a thin coat of paint on beserk, thats it.
Sad, really.
If youâre taking more specific feedback here, Mark coming back is great and iâm super excited for it and the possibility of other class buffs but i think keeping the speed buff, replacing the crit with vers and removing the bonus magic damage component would feel more inline with the original Mark.
Early mark gave armor, magic resistance and a main stat buff. I think versatility as a stat serves all these stats well. It covers both damage types not just magic, covering both armor and resistances, and gives a flat damage buff closer to the all stats increase. Flat 3% more damage and healing would feel more generally useful then crit which isnât great for every spec. Maybe up it to 4% vers so its 2% damage resistance.
Hey Kaivax,
Genuine question/thought⌠is instant cyclone ever a possibility again?
I truly believe it wonât cause an absolute fiesta uproar, I think the feral population is low enough and itâs not necessarily a new ability, since weâve always had clone.
I think to compensate it can either be put on the same talent row as bash/mass entanglement, or PvP talent with a cooldown attached to it.
Why should we add it in, we might ask? Immersion, simply put. Feral feels a little funky hard casting an ability in humanoid form. Itâs not smooth/fast gameplay. Just feels like it interrupts your flow completely sometimes.
Thoughts?
PLEASE remove Draught from the feral talent tree!
Itâs a really boring talent with nothing to offer other than a passive percent damage increase. It adds no interactions between any of our active abilities, and actively reinforces bad gameplay (tunneling the boss and ignoring adds).
Please put something more interesting in its place. Nobody likes Draught. We all rejoiced when we didnât have to use it anymore in SL. Why is it here in the new talent tree?
My concerns with the Feral talent tree:
Predatory Swiftness is too far left making it impossible to take into raids. For those of us who liked the mastery that came with using PS well having that removed is not super great. Oh but infected wounds occupies a nice easy center slot. Because Infected Wounds is central to so many builds.
Apex Predator is on the complete opposite end of the tree from Primal Wrath. Guess thatâs never getting picked ever since its main purpose is funnel damage. But it canât do that job without Primal Wrath.
Bloodtalons is SUPER deep on the left side. Why? Why is it over there Blizz where I canât take it for raid? Iâll actually change specs if it stays there.
Other than that I like that our âAffinityâ talent is basically a super customizable tree now. I like that we have access to Innervate now as well. And Mark of the Wild is a surprise but a welcome one. However I canât help but notice that Feral is still the only Druid spec that canât cast Rebirth in our preferred form. Why? And why is Rebirth still not back on Predatory Swiftness if you insist on making it uncastable in cat?
thereâs 1 talent missing from the descriptions in the feral row 10, looks like an improvement to adaptive swarm but only Improved Incarnation and Convoke and Circle of Life and Death are mentioned.
Feral Looks like its lacking connecting lines compared to the other trees or at least theyâre farther down making them less open, i think adding a connecting line from berserk: relentlessness to primal wrath and brutal slash would be a good fix instead of it dead ending at moment of clarity. Similar to how goldrin sits in the balance tree.
Feral definitely can as they arenât mutually exclusive.
That would definitely help the Apex Predator issue a lot.
My bigger concern is with Predatory Swiftness and Bloodtalons. With Draught on the right side itâs extremely difficult for me to imagine taking Bloodtalons and Predatory Swiftness into raid which means a lot of the rewarding snapshot and energy pooling gameplay that drew me to Feral in the first place is going to be denied to me in my favorite endgame activity. (Raids)
If I canât take those with me into raids without severely compromising my ST performance Iâll probably just end up swapping specs.
Conveniently, it is currently easily skippable.
? I never had a problem with Draught. The reason it was irritating in CN is because you couldnât do anything else if you wore that legendary, and having multiple gear sets to swap legendaries was a pain at the time.
That is not the case with the talent tree as designed. Donât like it? Donât take it. Easy.
I feel like you are wildly underestimating the number of points you get to spend relative to what you want to acquire. You can, in fact, easily acquire all of the things you listed that you want.
Itâs 31 points for the right side tree isnât it?
Doing some quick back-of-the-envelope math I think Iâm about 5-6 points short of taking everything I want into raid. I could probably make up those points elsewhere but Bloodtalons is the easiest talent to drop since itâs costing me 4 points that I wouldnât otherwise spend.
Yes.
TF, OOC, IS, Predator, Prowl, S&S for 8.
SA 1, TfB 3, PW, BS, Zerk, MOC, PS, IW, SI, and 1 other for 20.
CI2, BT, CEC1, Apex, Eye1, Convoke/Incarn, SotF and you still have 3 more. And you can even move more around if you want.
Huh. I think that actually works for me. I canât find out where your path differs from mine that my total points came out so different⌠might just be me hecking up the math since I donât have something clickable yet.
Maybe you were thinking you had to fully put points into a node before you moved on? Unless theyâve changed their minds since the last time they talked about it, you just need to assign 1 to a multi-point node in order to move to the next level.
Edit: And to be clear, if you have to fill out a node to move on that basically kills the entire design and makes it worthless and I would totally agree that it would suck.
Oh. That is in fact it. I was putting 3 points into SA and 2 into CI in order to get to BT.
I still think that putting Apex so far away from Primal Wrath is a bad plan but itâs a lot less worse than I thought.
- Most talents have prerequisites (these will be indicated by arrows in the final UI). If a talent has any arrows leading to it, you must have fully purchased at least one of those previous talents to access it. For clarity, arrows always point downwards or diagonally downwards in current drafts.
Fully implies needing multiple points into the multipoint talents to unlock the next row, but not needing both sides if its got 2 connectors.