New stat when seeing applicants in your LFG mythic plus group sign-ups

Hello,

I think it would be beneficial to the mythic plus community if blizzard added a death counted statistic when people sign up to your mythic plus groups in LFG.

Basically, blizzard would track your deaths in each key and when you sign up for an azure vault - right next to where it says “best run for dungeon” it currently says 12+++ if you three chested a 12.

but i propose adding a new stat to that: a death counter.

so next to “best run” it would say “12+++ 4 deaths”

that way you know how many deaths that applicant had in their best run.

yes, awesome, let’s brand people with a scarlet letter for something they may have been completely poweless to avoid? great idea

run with a garbage healer? hahah that’s gonna follow you for months

10 Likes

So people will just leave and brick the key if they tally a death to avoid having it show on their record? Great plan.

3 Likes

So your saying the meta is leave the group if you die to mechanics more then X times in a prog key? Maybe even one time if that first death was one of those failed external or healer/tank checks.

1 Like

Yes, encourage more people to drop group during a run if it starts going badly…

well if they aren’t happy with the amount of deaths that are showing on their top run, they can always run their own key and do it better with no deaths - the tools to fix their mistakes is within their own hands.

also, one death, maybe two deaths - thats understandable as maybe unavoidable but if they have like 10 deaths and the rest of the team was able to time the key, that shows the mistakes are your own and could have been avoided.

if you’re doing a prog key, you aren’t pugging so your deaths won’t matter because you have a team and they will always invite you.

or (you could try running your own key and making your own groups) i know…

A lot of people pug keys that are rating upgrades. If that key happens to be a sketchy one where everyone has 30 deaths, but you are still going to time it(I’m talking like early in the season) if you are pugging you are not going to want to have that key on your record. Recording a statistic like that is just going to make people game it, and gaming it means leaving group if the run isn’t going well for them in particular, I’d say the same if it was having a damage count next to top key.

the leader of the group that is inviting you should be able to see the whole picture of your highest timed key so that they can make a fully informed decision.

For the average key I don’t think people need that level of information and I think it would be harmful to the pug scene as people will end up maximizing looking good for the metrics rather then doing well by the key they are doing. You can see that sort of behavior in raid for dps parses where people will pad/cheese when they can if they are trying to move up the guild escalator via having high parses on fights. For the toppest end keys raiderio/wowlogs tend to have a lot of the relevant information already and even if more data is added to the wow group finder baseline it will never be enough anyway.

I’m just saying such a change will likely be ineffective in the area where people “know what they are doing” and complicate things in the larger key zone where people think they know what they are doing, but not really.

it would be amazing for the pug scene as people will be able to time more keys by only inviting qualified applicants.

again, if someone were to have lots of deaths on their stats for a specific key, they have the tools to fix that by making their own groups and running their own keys :slight_smile:

Define qualified applicants. You could have a key where a person leaves the group and the rest 4 man it and that person has 0 deaths but they were absolutely not a qualified applicant. Deaths aren’t always the player in question’s fault either though they certainly can be(and usually are), but if someone’s death count is noticeably bad enough to show that person is unqualified such a person will just leave the group with such a system in place, possibly even in organized groups where its “I died 5 times this key can we just reset it and do it one key level lower?”. Its been a while but also death skips have been a thing, dying to lack of externals or bad luck can also be a thing on high enough keys, there is also the shaman/holy priest case of dying but not really.

Just having a death counter isn’t a good enough indicator for a “qualified applicant”. I’d argue an interrupt counter would be a better metric and even then that’s still not really great.

Nope. And since it ain’t happening: nope.

Gatekeeping in Pugs can be arbitrary enough as it is, without even more asinine gatekeeping on top of that.

And your analogy is incredibly dumb. If someone +3’d a 12, what more needs to be shown? Either they had it on lock, or they didn’t. Nothing in the tooltip is going to inform you otherwise.

maybe they were completely carried and thus a death statistic would show they aren’t qualified for 12s.

you can avoid any gatekeeping by running your own key and making your own groups.

There is death count statistics in your achievement panel under characters sheets but that is total life time deaths .

Most players who do a lot of instance would generally have a lot of deaths :rofl:

yeah i’m talking about the total number of deaths for a specific mythic plus dungeon during the current season

For someone who doesn’t play the game, you sure are passionate about making stupid changes

2 Likes

I’ll freely admit that I don’t get carried, and I haven’t done a 12 yet; so somebody please explain it to me.

How tf is somebody getting carried in a +3 12, with a bunch of deaths, unless everybody in the key are Orange? Especially on a Tyrannical week.

In a PuG, you get a single death in a damn 8, your +3 is in practically done for, unless everybody is locked on.

And if you got carried, and didn’t die, what then? What point does this serve?

And here, you completely defeat your own inane prattle; I didn’t even have to lift a finger. Who tf is this suppose to be for then?

People who already screen for whatever reason, are probably not going to give a damn about this; and the people who don’t, are also not going to give a damn about this.

So the answer remains: nope.

it’s supposed to be for people who run their own keys so they can make a fully informed decision about who they do or do not invite to their keys in LFG.

and i would like to point out that anyone can see a total death counter for every completed key for a player on raider io, so having this in-game personal death counter for each key would actually help people get into more keys.

say you did a 10 brackenhide hollow and the group had a total of 20 deaths, but you had zero deaths. under the current system, the leader of an LFG key would look up your brackenhide hollow run on raider io and just see “20 total deaths” with no indication that you had zero deaths - so my suggestion would actually help a person in that situation get more invites.

Garbage idea.

2 Likes

What about someone who gets carried and just sits at the entrance.

They would show 0 deaths.

2 Likes