New Sharding/Phasing Restrictions?

I would think those people would be least affected because you can meet up in Oribos, group up and then go to the area.

That is how I have been grouping up with friends for questing for years now.

This makes zero sense. It’s an MMO and there are literally group quests that recommend 2-3+ people to complete because they often can’t be solo’d.

I enjoy soloing, but this makes those group quests extremely annoying to do. I sincerely hope this is a bug and not an intentional change. I can’t fathom any good reason for it.

I hate PvP and I’d still much rather be temporarily phased to a PvP server than lose LFG functionality.

A lot of people don’t play like that. I mostly solo, and loved the ability to pull up LFG to join a group on the fly whenever I came across a quest I needed some help with. For those of us with limited play time, having to constantly travel to a sanctuary city just to form a group for 1 single 3 person quest is absurdly cumbersome.

We were told world quests, even elite quests, were trivial and players should have to solo them.

It does appear that devs are of the mindset that there is one and only one right way to play the game, or even any particular type of content. I expect to continue to see increasing restrictions on player options.

http://www.memorableplaces.com/mudwimping.html

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Is your server so dead this is ever needed?

People are saying that due to the sort of sharding/phasing in Shadowlands content, you rarely see other players.

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Blizzard said this? This was their official position? Because again, that makes zero sense. Why even have the ability to group then? Why have LFG? Why literally suggest using LFG in the tooltip of a group quest? If they’re saying this on the forums, they’re contradicting their own design strategy.

No. Blizzard did not say this. But many posters did, so many that it convinced me that devs considered this a valid reason for breaking the group finder addon.

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Yup. I’m on a small server and I rarely see other players right now. I don’t know if they’ve heavily phased people or what but Bastion is extremely empty for me atm.

i’d agree, and my wife and I actually talked about it earlier today

this entire phasing change makes the game feel more like a solo game that has campaign co-op or something instead of an MMO

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I suspect things will change once more people hit max level and they aren’t all funnelled through the same content. I think that heavy sharding is a temporary measure. I actually didn’t have any problems leveling through there multiple times on beta solo.

Ok, well that makes more sense. I highly doubt that’s Blizz’s official policy, and I say this as someone married to a game dev and also as someone who used to work in games. From a design standpoint, it wouldn’t make sense to include and encourage the use of features you don’t actually want people to use.

Either this is a bug, or they implemented this change for some other reason (trying to fix an exploit, server stability) and didn’t think through the consequences fully. That’s a more likely explanation than “they don’t want people to ever group in this MMO.”

Didn’t read the entire thread, but if this is really intended as the wowhead article suggests, Blizzard needs to change their intentions immediately.

World Quests are garbage content currently. We have no flight whistle, which makes travel time mind-numbing and awful. We can’t group quickly to do world content anymore, which completely ruins that content for a lot of people.

If this was some developers attempt to force people to group up and be more social and stick in a group longer, get over yourself and stop trying to do whatever it is you think you’re doing. You’re not accomplishing what you thought you would, you’re just pissing off your playerbase and making an already lackluster expansion launch significantly worse.

I don’t even really want to do the world content to begin with, making it more tedious is an inexcusably ignorant design decision.

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Is there any need to do world content in Shadowlands? I thought you could get everything elsewhere.

Honestly, I have no idea how important it is later on.

I only discovered how annoying it was because you have to do 3 as part of the campaign. One of the ones I was going to do was an elite WQ and that’s when I discovered the sharding issues and traveled across the zone to do different quests instead.

I don’t know if you fall behind in anything if you just ignore it completely afterwards.

I lvled from 50 - 55 in Bastion and saw a total of 3 players, A spriest ( Alliance ) and 2 paladins ( Horde ) now granted I do have Warmode on ( lol 30% exp for free on Alliance OCE realms ) I expected a lot more as it’s an xpac release and my server list states that we are high / full.
Now I have no issue soloing content as I am in heroic gear and a Hunter but so many others are not so lucky.
Just a silly un-needed change. If Blizzard was bothered with punishing exploiters things like these stupid restrictions would not be needed.

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Guys this is CLEARLY on purpose, if it was a bug the tool tip wouldn’t say “go to a sanctuary to join the same phase”.

This was an intended and totally stupid pointless change.

Goodbye to ever grouping up for quests/events/rares ever again (aka the whole reason lots of us play an MMO instead of a single player game.) People will join in a sanctuary, fly/ride to the quest/rare/whatever to “join their team” who will already have long annihilated said quest/rare/whatever.
Wanna try again with a different group? Well back to oribous for you to rinse and repeat.

Once again tedium for the sake of tedium. Blizzard are unreal, they really have outdone themselves on this one. :woman_facepalming:t2: :woman_facepalming:t2: :woman_facepalming:t2: :roll_eyes: :roll_eyes: :roll_eyes:

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GF and I are in the same area, on the same quests, in the same realm…log off for the night, come back today and can’t group because of this.

What is the intended “benefit” besides player timesink?

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Exactly. If it’s about World PvP, they need to make it only work this way if you’re in War Mode. It’s not that hard.

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I absolutely agree. I’ve always hated it on any MMO (like the failed Funcom games) and it has no place in WoW. What made Blizzard think this would work. I’m sure this is why Icecrown was so laggy. Even though we couldn’t see all the other players, the server was trying to handle 200 people killing each rare in different shards of one server at one time and couldn’t handle it. I’m sure that’s going to be a problem on max level world bosses soon too. And I really shouldn’t need to go to Oribos every time I want to group with my friends.

Yep. Exact same situation here.

Really awful and pointless.

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