New Shadow Rework Feedback

Yvaelle, now if we can get Kilee to come back to play WoW, then we know that this is the change we have been needing. Looking forward to more of your thoughts.

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I’ve still been playing all this time, Voidform just made me lose interest. I’m much more engaged from what I’m seeing in Shadowlands! :slight_smile:

Kilee still shows up on the mmo-champion priest forums sometimes, maybe we should send him a message to let him know about the changes if he hasn’t been paying attention.

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I had given up and made the decision to go with my rogue for my main. Now seeing this, I’m all about Shadow and Priest in general again. Now to get back to grinding out stuff before prelaunch goes live!

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What are everyone’s thoughts on void bolt?

It doesn’t seem to have as much of a place with the new voidform cooldown. It’s effect could easily be baked into mindblast and they could easily add a bonus increased percent chance for mindflay to proc dark thoughts during voidform to make up for the movement loss.

To me, Mind Blast has always been one of the most iconic priest spells and having an emphasis on it would be cool.

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I like it. The value of voidform is the increased resource generation from your extra spells allowing you to pump out more plagues. The consistency / reliable mobility during VF also can’t really be ignored.

Blast needs to hit way harder, hopefully that happens in tuning.

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Void Bolt gives us some mobility during our cooldown window and it gives us extra resource generation to pump Devo Plagues.

Void Bolt also helps make Void Form more of this “I am vomiting apparitions literally everywhere and this is amazing” because of how much we are mashing Void Bolt, Devo Plague, and Mind Blast during Void Form.

I like it.

I still think mobility is an issue for 75 sec (once VF ends and on CD) as the only “movement” window you have is DP because you are “encouraged” to use your instant cast Mind Blast during Flay or Sear.
I know you don’t agree with this and perhaps your right. I will have to get a feel for it myself when I get the chance. But from everything I see, It still seems like an issue.

Having now experienced heroic denathrius and mythic inerva, we easily have enough instants.

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I’m thinking more in the realm of PvP and possibly Mythic+.
As I said, I will have to test it myself once I am able.

Turn your twitch or youtube on or something next time so we can watch :slight_smile:

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I’m just going to slap together a quick list of wants/needs here.

Needs:

  • Devouring Plague - One DP should do one DP’s worth of damage, even if the DoT’s already up. The damage leftover should either roll over into the next one or just get instantly dealt to the target.
  • Voidform adjustments - Starting at 90 insanity with VB and 2 MBs immediately available is a bit too much for me. The ‘opener’ is fixed at DP-VB-MB-DP-VB-MB-DP-VB, if you want to avoid overcapping and using everything as close to on CD as you can. That’s 8 of the 10 globals you get (before Haste) locked in.

Wants:

  • Dark Thoughts tweaks - Higher proc rate on MF would be nice. AoE doesn’t need the help, but ST could use a little more oomph. We have about a 40% chance to see a single DT proc between each regular MB, which isn’t a lot. I’d also like to have the proc last a little longer, 6 seconds feels like too narrow a window.
  • Other Voidform tweaks - I’d like it if it boosted Haste instead of damage. It just feels right to me to have VF be faster. Yeah, we have PI already but…it just doesn’t feel right to me to have VF be as slow as everything else.
  • LotV - Could probably have haste scaling attached to it. I don’t think it’s actually at much risk of becoming the choice, even with late expansion gear scaling. It’s competing with a lot from the new VF and we know it’s weak in enough situations (because it’s the same as the current situation) that it will almost never be the go to choice even if it sims the highest. More limitations can be added in if it does become an issue, but I don’t think it really would be.

In general, I’m pretty interested to actually try it out. I know builder/spender gets a lot of sass, but it’s a tried and tested system that works for all WoW content across the board.

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I personally like the idea of making Dark Thoughts our new mastery. That way we can bring control on the proc rate into our hands and not have to bug blizz to constantly tweak numbers every patch etc.
Have the base proc chance on Mind Flay be higher then Mind Sear so that wouldn’t affect Mind Sear making it scale and proc like crazy but also allow Mind Flay proc rate higher.
Finally, I would like to put a base proc chance on Devouring Plague (15%) also. With that addition, it would cause the spec to start off slow/normal but as soon as you use the first DP and follow up with a Mind Flay, it would get the combined amount of Mind Flay on a dotted target and Devouring Plague Dark Thoughts Mastery, resulting in faster / more proc chance which quickly leads to faster insanity generation to use DP again and creates a nice flow between MB insanity generation and Devouring Plague spending.

I was thinking something like this.
Keep Void Form as it currently is, then 50 talent tier options as follows…

  • Ancient Madness - This would act as a more “Burst” talent option that when combined with VF +20% damage modifier, would make all your abilities really meaty and crit a lot.
  • Legacy of the Void - This would act as a more of a “Haste” talent option. I think it should have some sort of internal haste buff (either a static amount or an increasing amount until it reaches a hard CAP limit) that makes your Voidform play really “insanely” fast with your GCD as quick as possible. I also think it would be good to either reduce the CD of VF for a base amount or make it so Void Bolt reduces the CD of VF by 5 sec per hit. With the right execution, I think the ability to extend VF as much as possible will result in quicker reentry of VF from lots of Void Bolts etc.
    • Note: The haste buff would have to be quite a lot as it would need to compete with all the damage and interactions caused from DP as you cant risk using DP for it will cause a premature VF window up-time.
  • Surrender to Madness - This would act as a “Throughput” talent option. Since its basically another VF CD but with twice the insanity generation, you can get some massive spending of DP and do lots of damage in a short time at the risk of dying. Pairing this up right after you use normal VF would be massive for situation where you need to do lots of damage over a decent duration.
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Surrender to madness is getting criminally downplayed. I think it will be the best option for any content where you have adds, mythic+, and for leveling and world content.

You can use it on a dying add and kill it quickly and still get the benefit of double the cooldowns. It’s going to be situationally broken. Same applies for world content.

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Agreed, it’s frankly beyond overpowered.

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What? StM goes from useless to overpowered? Who could have seen that coming?

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Agreed S2M feels a LOT stronger in this new design than I anticipated in the top post. It’s overpowered right now.

That said, I expect they will nerf our Insanity generation before we go Live, and that will also be an indirect nerf to S2M since it’s multiplying our Insanity generation. They may also nerf S2M too.

Edit: Also yea as Motrin pointed out, we knew this in Legion Alpha - S2M only has 2 balance states, overpowered or hilariously useless.

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S2M is 100-150% increased voidform value on any fight with adds.

For that to be balanceable, then the other talents would need to make voidform 80% stronger at least. They don’t. Lotv makes voidform 8-12% weaker, and ancient madness makes VF 15% stronger.

I don’t even want VF to be much stronger, I like being a sustain dps spec with VF to burst a bit / take advantage of lust. They really need to do something about S2M in that last row,

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So I have an idea but I haven’t crystallized it yet, but this is a good time to bring it up to you.

I think LOTV is here to stay - they will cling to it as the peace offering to the Voidform fans.

I also think S2M is here to stay - I don’t know why - but one of the Devs is obsessed with it.

My idea is, I want Ancient Madness gone, and replace it with a sustained DPS talent in that tier. That way all of us who want to be a more sustained DPS can do so.

That talent might even remove Voidform entirely, and replace it with some other baseline interaction for the spec?

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I think voidform is a genuinely interesting piece of our kit now and I’m glad it’s baseline, once they figure out how they’re gonna solve the insanity overflow issue on single target.

The problem would still remain, S2M is grossly overtuned.

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The insanity overflow issue is likely going to be solved by nerfing our Insanity generation from all sources.

S2M may remain overpowered for the first tier again, and then they’ll nerf it to “increases insanity generation by 10%”, and then we won’t use it for another 2 expansions again.

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