New / Returning Player Experience and Chromie time

Sorry to bring this topic up again, but General Discussion as well as Newcomer Chat has prompted me to ask again:

Is there a reason Battle For Azeroth Pathfinder was not removed with 10.0? On Beta/PTR, you could fly in BFA zones without Pathfinder, which led people to believe it was being removed, like how WoD and Legion were removed with Shadowlands.

One of the most common questions in Newcomer Chat is “Why can’t I fly here?” when they’re forced to level in BFA zones, but get a quest popup to go learn flying at level 30, and then they fly a little in SW/Orgrimmar, only to be grounded with no explanation when they enter BFA to continue questing.

It’s time to remove BFA Pathfinder like the two before it. And if for some reason, the dev team is dead set on not removing it - can you remove the “I Believe I Can Fly” quest pop up at level 30 and move it to level 60, so new players aren’t led to believe they can fly at level 30? Or have a pop-up explain after they train flying that they need an achievement to fly in BFA zones, or something.


Also, can you please look into some Chromie Time dungeon scaling? Razorfen Kraul is currently impossible to complete unless all 5 of your group members are the same (actual, not scaled) level.

https://www.reddit.com/r/wow/comments/1063648/razorfen_kraul_3rd_boss_is_impossible_to_kill/

Here’s a video of the issue. Spirit Link Totem (the mechanic of the fight) essentially one shots your entire group due to Chromie Time scaling, if any of your party members are much higher or lower level than your other party members. It seems to be equalizing the players actual health, rather than the Chromie Time Dungeon Health, so if you have a level 10 with level 30s, you’re being synced down to level 10 health and allowing the boss to one shot you with such low health. This is just an assumption of what’s happening based on reports, hopefully you guys can figure it out.

But there’s other dungeons with similar issues, for instance, all of the WoD dungeon bosses and trash take about 3x as long to kill as other Expansions. I think their health scaling borked. It’s reached the point I insta-leave a dungeon if I end up in WoD (when I expand the parameters) cause it’s not worth how long it takes.

Then one I remember was the first boss of Wailing Caverns - her Thorns does 10-20% of your health per hit, and it’s very overwhelming for new players trying to learn to heal. It never did remotely as much before.

I would also like to ask that you improve the Quality of Life for Chromie Time dungeons by adding this option: (It has popped up as an error for quite a few people, hence the image existing). Locking us to only the expansion we’re leveling in feels bad.

Chromie Time is designed for people with experience with the game, so having this many options will not be overwhelming. Having an option for “Random Dungeon from Any Expansion” (what happens after 5 minutes expend currently) would be amazing as well.

One last thing to add - could you guys possibly look into adding an NPC in Valdrakken to opt-in to being a Guide? Going to Stormwind/Orgrimmar is a pain, which I imagine is why you guys allowed us to toggle War Mode on in Valdrakken in 10.0.5. Could we get the same courtesy for a Guide NPC?

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