New Realm Connections are Underway

yes it is always nice to have some dead servers because playing on the high population ones makes it very hard to play certain aspects of this game. Just wait though, if they do it like last time the entire server groups will die again - so check back in 6 years.

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Incorrect.

You are talking about CRZ, not linked servers.

Anvilmar and Undermine are linked servers. I have characters on both, and I can freely mail BoE items between them.

Proudmoore is frequently CRZd with Anvilmar and Undermine in major cities. I am unable to trade with Proudmoore players.

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Hi, is there a way you guys can save the Wow classic realms as well? I believe youā€™re talking about Wow retail only since you were mentioning ā€œbattle for Azerothā€. I might be wrong.

Iā€™m currently playing on Thalnos realm (wow classic) and Iā€™m on Alliance side, or at least remaining broken pieces of it.

Inside Stormwind I canā€™t see a single soul other than myself. Iron Forge is desert. My guild is the last guild alive in the realm. We donā€™t have much. AQ event is impossible for us and the horde which is 99.9999% of the realm population wont let us play the minimum possible.

The Auction House is dead as well. I believe thereā€™s no future for Thalnos, but you can still save other realms. I believe Stalagg still keep an ally player base of 100 ppl. Skeram as well. Lucifron is no more.

In order to do raids we have to unite the whole realm and still the horde wont let us. We are not even considered a faction anymore since we donā€™t have the numbers.

I amā€¦ I was trying to keep the realm alive along side my friends who left the game because of this situation. Iā€™m the last officer and now the leader of the only guild we have. A few guys from the horde side have contacted me about the AQ event. Thereā€™s not much we can do. We have no extra bags to keep the War supplies. My bags are all 10 slots and we have no enchanters or tailors in our realm. Weā€™ve tried keeping the engines working, but now Iā€™m tired. This is the endā€¦

Is this an actual merge? Like invite people to guild merge or that lame fake connected stuff where I can see you but canā€™t trade you a loaf of bread?

It seems thereā€™s a lot of confusion in this thread.

It doesnā€™t sound like this is going to be a server merge.

It doesnā€™t sound like this is going to be a CRZ expansion.

What it sounds like to me is how two realms are joined; they share an AH and guilds can accept members across either server. An example is Uldaman and Ravencrest.

Would be great to hear a confirmation from blue on this. And if itā€™s not, a better explanation of what it really is.

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I moved to lower population realms on purpose because I like smaller communities and being able to quest without having a million people camping the same mob just to get 1 hit on it before it disintegrates. I would also imagine this is going to screw over the low population server as far as AH prices goā€¦

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ā€œevery low-population realm in every region to a substantially larger population of players.ā€

Thumbs up.

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Not a merge, but it will be connected realms. I have explained what that entails in my previous post up above.

Click to see my explanation

This will just be more connected realms. Each realm keeps its realm name & thus the characters on it keep theirs. All this does is make it where multiple realms will effectively function as one realm ā€“ they will share the AH & be able to trade and join each otherā€™s guilds.

My server (Bloodscalp) & Boulderfist were the first ones to ever be connected. Shortly after, we had Dunemaul, Maiev, & Stonemaul join us as well.

If you wish to see the current connected realms list, it can be found here: https://worldofwarcraft.com/en-us/news/11393305/connected-realms-update-820


That would be Cross-Realm Zones (CRZ) ā€“ which is where you can see each other but not trade or join each otherā€™s guilds.

More info about CRZ can be found here: https://worldofwarcraft.com/en-us/news/5393667/cross-realm-zones-coming-to-beta

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Ok, bye. See you in Shadowlands!

Are these server connections the same as was done back in 2014?

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Seems to be yeah, since actual mergers are something they wonā€™t due for a wide variety of reasons.

This is great to hear! Even though I play on a higher pop server seeing the low pop ones getting connected is great for them!

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nope, connecting classic servers was not the original experience and probably not what the majority of people want either.

Yes, but no.

Iā€™m currently in a connected server group, and anyone from any of those servers can join our guild, trade with us, receive mail from us, etc. You have to type out the entire name, mind: ex. Meriweather-Thunderlord.

Now, you still pretty much have to group up to see each other because of the phasing issues presented by having 5 servers connected but not really merged.

Youā€™re not merging. Youā€™ll be Darthcutie-Server One, and there might be 4 other Darthcuties on Servers 2-5. Your server isnā€™t changing, but youā€™ll get the ability to trade and group and guild with people from connected servers.

Sure, it addresses a few of the low-pop issues, but itā€™s not a merge.

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That isnā€™t anything to do with connections - that is sharding that splits things up. Stormrage which is a full server encounters the same thing, you donā€™t see everyone and that is what makes the game playable.

that has nothing to do with servers since the queues are from all servers combined anyway

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Hello!
Hopefully someone from Blizz takes a look through the comments here. I would really like to request that you all take a look at the medium NA realms. Many of them, even labeled ā€˜mediumā€™ are just not playable anymore. My current realm, Kilrogg, has 4 guilds in mythic progression, only one with CE. The top 2 guilds are planning on leaving next month due to lack of players. It is a ā€˜mediumā€™ server but it has empty AH listings and dead /2 chat. We need to link some of these medium servers with high pop ones. Most everyone prefers having an easier time finding groups, a more stocked AH, and more talent to play with and recruit from.

Please consider linking the medium realms to high pop realms as well; many are just barely over the ā€˜lowā€™ threshold.

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Yes, and itā€™s a larger problem on connected realms.

I. Play. On. One. And. Fully. Understand. How. It. Works. And. Why. Theyā€™re. Doing. It.

I donā€™t have to like it. No, sharding is not a function of the connected realms, but it DOES cause more of these situations to occur than anyone on any of those servers is used to (Yesā€¦it does).

Iā€™m allowed to be disappointed that they arenā€™t actually merging realms. Good grief. Every post Iā€™ve made to offer my opinion has been responded to by someone assuming I donā€™t know what connected realms are/are for.

I GET IT!! FOR THE LUVVA!!

Iā€™m on one and have been since 8.1 when we moved to Thunderlord, which is in a connected group.

I know exactly what itā€™s for and how it works and why itā€™s the solution theyā€™re choosing. I donā€™t like it and am disappointed because I wanted them to merge servers. I have expressed that in about 8 different ways, now. Good day.

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I play on probably 10 different servers including Stormrage and some medium population ones both connected and unconnected. Not sure what point you are trying to make.

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Then Iā€™m not sure how to help you. I was quite clear.

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In any case, they arenā€™t going to do what you suggest so I guess no point in wasting time here.

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Reading through the various posts here I am surprised by the amount of negativity from this change.

The first point I am curious about is all the people who are blatantly against connecting realms, without a specific reason. I see almost all positive changes coming to my realm (Terenas/Hydraxis) from a future connection. The only two negative things that come to mind for me are that my guild might have some real competition for progress again, which havenā€™t see since legion and even then it was only one guild. The other thing that could be considered negative is that I might lose some of my monopolies on the AH. I see this as a net win however on both points because having competition is healthy and the bigger boon is having a larger raider base to pull from again. When you know the names of all the guilds on your faction that raid and know that there wonā€™t be new players coming out them anytime soon it can be demoralizing. Having a higher population of consumers is also going to be win for me personally because it means that while I might lose monopolies on the items Iā€™m selling currently, it will mean I can also be more comfortable selling larger items that previously I didnā€™t want to deal with the posting price (namely transmog, with only 1.8k people on a server thereā€™s not much turnover).

So I am curious why I see so many people against the merge when even the two negatives in my mind have a silver lining.
One thing I see people talking about is that now there will be competition for nodes / mobs etc especially during the start of the patch cycle. I can understand their frustration but once again I only see the connection of the realms as a possible positive change for the smaller communities. That is of course if Blizz does the following.

When I go out into the world (War Mode on for most of my characters because I donā€™t mind some world pvp now and again and I always enjoy more rewards) I shout for joy when I see someone from my own server because itā€™s about as rare as finding the Time Lost Proto Drake at this point. For some of my alts that have WM off I do tend to see people on my server more often, but thatā€™s only after the start of the patch cycle. Because of CRZ I almost never see people from my zone, which means I am never competing with them. Now the change that COULD make this at least more acceptable in my eyes is that if they do a relatively large set of merges (enough realms together that their combined population is equivalent to the largest servers, or at least something similar and then give each new realm itā€™s own shard. You can still do CRZ but itā€™s much closer to layers from classic. The only time when you would CRZ is if you go join a group so that you can CRZ. It would make the world feel actually full again rather than just have some NPCā€™s that are controlled by humans that are taking my herb spawns. Now if they were to make a high pop level server from low pops, the silver lining if they turn CRZ into more of a layer system is that now that competition at least helps your server health now. It means that if you are out in the world and someone takes the herb from in front of you and it de-spawns, at least that herb is going into your economy. It might be part of a potion your guild mate uses or your local goblin relists and makes a few gold with. This is of course assuming they donā€™t connect a bunch of servers, let us trade, and then still throw us onto the high pop shards all the time. I will be very sad if after this change I log in on SL release and see a bunch of people from Illidan questing along side me rather than the servers we were just connected to.

Turning CRZ into a layer style system would be especially cool for world pvp again, and having true kill on site lists for guilds or friend groups. This leads into my second point. I see a lot of posts mentioning that having balanced factions would make EVERYONE have a bad time. This is true if you were going for straight rewards, but there is a subgroup of the population that really enjoys world pvp. Things like the Call to Arms quests would suck to do on unbalanced realms because it means that either you would have to camp the same player 10-25 times, or you just werenā€™t able to play this portion of the game at all. If you arenā€™t playing with War Mode on, which is understandable and some days I just turn it off so I can go about my dailies in peace, then how would faction inbalance or balance effect you? If you want inbalance then sure the majority might have a better time, with a larger player group. But if you did make it balanced and just had twice as large realms on both sides then player pool is a non-issue and everyone can reap the rewards.
If people disagree on either of these points I welcome your input, I want to know why people donā€™t see them as positive changes.

I want to close on a few positive points for me on the prospect of new servers connecting with mine.

Cheaper AH prices are always nice for consumers, I know my realm is controlled by a few goblins and my guild mates would welcome some more. Cheaper prices mean more people are buying, and more sales mean more gold for more long boys. I want to fight to keep my stock in check, currently I log in once a day to post and spend a weekend once a month doing some farming and everything I care about it set. I welcome the day where I run out of stock and have incentive to go farm more again.

Larger player pool: The biggest reason I am excited for this is selfish. Having more players means that my guild gets more trials, we have a stronger team and down bosses faster. We have missed CE a few times this expac due to burnout and we are finally looking close this tier, so having an even larger group to push with for SL sounds amazing. The second reason though, as dumb as it may sound to some, is I am looking forward to the prospect of new friends. I love my guild and have been with them since the end of WoD and it was founded back in Wrath. We have seen many people come and go in between then and now. For new players coming to the game now itā€™s a challenge for them to find groups for middle tier content sometimes. At this point in the patch cycle players that arenā€™t working on the most difficult stuff are either working on the low end or wanting to get through the middle. Many pug leaders will see someone in queue on a 445 DH who is an alt of a 3k IO mage, and then next to him is a 455 deathknight with a 352 score for a +6, who do you think they are going to choose? Guilds make running keys so much easier and less stressful, so bringing both the hardcore and casual guilds together from multiple small servers will be great for new players on those realms as well as veterans.

The other point with having a higher pop on server is that general channels, or even guild channels and private chats, may once again have more activity. While Iā€™m not a huge fan of barrens-chat style trade, I do envy seeing all sorts of interesting things being sold in trade in classic. I donā€™t think I would really use it all that much, having more people on server and thus likely more people in guild and chatting is always a positive in my book. This is an MMO, I play it to play with other people. I want to see those people I am likely to play with out in the world and also in my chats.

I welcome others to disagree with me and share their experiences, insights, and opinions on connected realms. Tell me your hopes, fears, and dreams!

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