NEW PVP system and Break even and progression

The new PVP system has done a good job of getting people involved in PVP again, but this system is going to also in its own way destroy itself.

What I am talking about is the way Rank brackets, break evens and decay, are done in terms of progression.

With the way things are done, and mind you I have not in any way exploited but instead tested to see how accurate the online calculators are in terms of honor gains per rank gains, and the calculators are accurate.

linked here for you to play wtih.

https://soffe.github.io/ClassicEraHonorCalculator/

Note if the calculator says “If you gain 0 rating, that means you’re decaying” Its telling the truth.

I tested this my Rank 9 (now rank 10@0%) character that I am progressing by going over the break even of one progression threshold and not going into the next one.

I also tested this on my Rank 7; no progression made with 76K honor, started last week at R7 0%, and remains at 0% this week.

So what does this mean for casuals who don’t have a calculator or don’t know about break even thresholds? Means they will either come up short or make zero progress after a certain point despite putting in effort, not knowing that just a tiny little more effort would have made them gains.

Worse, I have been talking with a few people who have experimented with Dishonorable kills as a means to smurf their present rank to gain up too 50% more progress on the same honor gains with only a 5% hit to their present rank to push them down from for example 0% Rank 10 down to 95% Rank9 being far more progress.

So what am I asking for here?

ELIMINATE Brackets and the existing system of decay entirely, and make the system 100% linear so that progression is rewarded.

It maybe time we consider a different system entirely, I am not promoting any kind of a rating system; that only ends up with even more cheating, hacking and bad behavior… No seamless perfect answer exists, but the present system is going to create more problems than it should just by the fact of its very flawed design.

Another thing to consider is buffing Concerted Efforts to 15K per turn in. This will massively improve participation in Rando BG’s like AB / WSG while also keeping AV healthy after the re-grinders are done.

49%
only need 51% to move off blood guard
Do the most honor ive done in a single week of ranking
go to 0%

tell you the truth, I’m having trouble making sense of your post. i get the gist of it; if you don’t reach an certain honor threshold within a rank, you end up decaying if you don’t know what threshold to hit, but outright, you need more exact sample-sizes, and detail in examples.

(but), gist gotten, ex. we need more detail available to players to give them info on how much they need to rank or the sytem is going to implode.

i think blizz is intentionally being vague on the info in-game, as in the past, (the previous system), and as with this one, they made detailed posts giving formulas, and rates/time, but i think they are saying if you don’t go out on your own, to do the calculations yourself, or get an addon/calculator, you are going to be in the dark.

I guess if you don’t, tough luck, but seems the new system is the same cachet of agony of being out-honored by someone else and not gaining rank in the old system, in the form of being in the dark and not knowing to do enough and resulting in no gain.

The problem with this sentiment is that it does not harm me directly but harms me indirectly.

I don’t PVP because I need gear; I PVP because I enjoy PVP. I gear my characters in raid because its 1/100th the effort.

However with that said some players who PVP do not want to PVE and that’ fine I don’t think they should be forced into it. The PVP system should be there for them to gear up if they want. The PVP system should also not be any harder to gear in than PVE if we’re being realistic.

My selfish gain from the PVP battlegrounds being populated is that I can get some games in when I want them.

yeah, but when ever, has the vanilla pvp rank system been casual, or casual-friendly? it is now alot more, but I would say, I still don’t have time for it :grin: .

bad take man… Games live and die by casuals.

Then why argue against making the game better?

In the old system, on my dead server cluster, I ranked all 5 of my level 60s to rank 12 (this one to 11) by doing minimal PvP, 15+ kills a week with minimal turn-ins for each. It was very rewarding for minimal effort. I did that with two toons this week and nothing. So it seem like a pretty significant change.

They didn’t even consider when the population of era dwindles, that 500k honor is absolutely insanity to achieve. When there’s 1 or 2 WSGs going and maybe 1 AB. How are you going to get 500k honor

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Sooooooo like no one is actually certain how it works yet in low pop…

It will be interesting to know if its just an artificial 500K cap like the old system just with a fixed max… this will be ok…

Buuuut it the system is baed on 500K and that is required no matter what then we have problems because it may be literally impossible without botting or account sharing dirt runs.

I’ll do some PvP as I finish my AV rep grind on a few toons, share how it all works out. WITH multiple AVs going on a week day with 3 minute queues before 8pm EST, it shouldn’t be hard. Horde looks like they are playing with mittens on today, two crushing defeats for them back to back.

yeah… massive RNG on what you Q into…

This is why the old pvp system is better. It’s flexible and dynamic to the server population.

why woudl ANYONE roll ona low pop server? one of the only advantages of a smaller server is lower bravket caps

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This is the thing… we dont know if this is merely a cap or a fixed hard point…
If its just a hard cap on points possible then “No problems” but if its a fixed goal… big problem.

Actual community, you can open world farm without being swarmed by bots, gold buying is at a real minimum. Low pop servers serve a niche community but its a wanted server type. @Blizzard when they merged my realm with Frostmourne on retail, ya killed us, Blizzard.

ya def low pop servers had some advantages. It’s just that it has even less now and will cause even more disparity between big servers and small servers.

i know for a fact a lot of rankers were weighing their options of just playing ona small server for easier brackets rather than do it ona sweaty chinese server like whitemane.

but now with the new pvp system being a big fail by making everything a statis 500k, big servers will be even more crowded :frowning: and low pop servers will have even a lower pop

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Do we know this for a fact? Are all server brackets linked?

If you genuinely care about low pop realms and are not just using it as a shield in ur crusade to get the patch reverted, you would be campaigning for the abolition of transfers, the actual poison to realm communities.

It works the same as it does on the free xfer destination realms.

all brackets are a fixed amount now. So 500K is 500K no matter what server ur on. so a low pop server will still need 500k just the samre as whitemane

to the guy above me, sure we can close transfers too. but the 1.14.4 is terrible in more ways than one which is why my focus is on this specfically

the new pvp system…

  • trrivializes most of pve
  • makes AV a botfest
  • disincentives balancing servers

priorities homie

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Also its riddled with bugs