It must be intermediating for new players who has no clue of the game and be thrown into BFA dungeons and team up with “angry” experienced players that want everything to be done the most efficiently like us who ran it 50+ times, speed run, skips, fast xp for our alts. It frustrates both the new players and the old. Why don’t team them up with other new players, leave the rest of us out of it and provide guidelines, like a special version of the beginning dungeons so they feel more welcomed and we feel like time not wasted trying to explain things to them and their knights in shining armors?
Experience is gained through leveling.
The basic concept of the trinity of dps/tank/heals is common. It doesn’t take much to follow and hit stuff.
Ragelords will always exist unfortunately, it’s been GO GO GO as far back as I can remember
Edit: sorry are you complaining about newbies in your runs, or feel sorry for them? I’m confused.
Leveling queues are long enough without further segmenting the player base even more than the timeline system already does
Ps. Bliz, Let’s us free queue for any dungeon from any xpac. I’m tired of waiting 15 mins for that option and then getting an instant queue pop
Early dungeons are in fact very simple and easy. They even added a tutorial-esque dungeon at the end of the new starting zone, too.
The issue is that leveling boots new players directly into BfA content. It’s not a good starting point for learning the game. The new starter zone is perhaps TOO basic, and nothing eases players from that to more recent content. Still can’t believe they never tutorial players on how to interrupt, even in a literal tutorial zone.
Anyway, it’s not the worst thing in the world in a vacuum, dumping new players into BfA, but to long-time players, BfA dungeons are “recent” and therefore they expect everyone to know them, and everyone participating to have characters in at least the BfA level range pre-squish. But that’s, obviously, not the case, so things get messy.
Personally, I actually have a Healer exp locked so I can continue doing BfA dungeons, because it’s kind of fun to guide the new players being funneled through them.
There isn’t enough new players coming in to keep experienced players out of it…
the toon that are flagged for being a guide should be paired with the poor souls that are lost in wow, I am testing a few healers, shamans monks druids from level one and the chances of running through an old content BFA starting dungeons without wiping over and over is maybe 15% due to simple mistakes such as not knowing the places at all, walking into mobs, not reading buff and debuff, now knowing their own abilities at all, feeling intimidated when old players try to teach them etc etc, it is not good for the game overall. for us experienced players simply want to lvl a few alts quickly, a 20 mins run should NOT take 1-1.5 hrs.
How many times do you need to make this thread?
The influx if new players are not that much
Unless they are a certain Fox player then they are new forever
It’s a different angle of an approach can’t you tell?
It’s a social game. This is an issue with the playerbase. Fix that then you’ve got yourself a good novice experience
Majority of the community is incentive driven. And it should be. Games are meant to be fun. People don’t want to be martyrs and go out of their way to help new people, they want to have fun.
If blizz wants this to change. Bring incentives for being a guide and helping people. Gold, professor based xmog, pets (like a walking chalkboard).