New Player Leveling Idea

I think the issue is still that it’s condensed.

Players looking to experience WoW’s story and lore are going to want an journey which covers the essential points but does so as a reasonably placed narrative that makes logical sense.

Ultimately, it should be a curated campaign of what’s existing… and will likely involve inevitably slowing down the rate of levelling. Optional questlines should still be accessible, but will be marked as normal. Follower dungeons should also be expanded to cover a lot of old content, and something needs to be done to allow old raids to be completed when and where they fit into the storyline.

For a point of comparison, FFXIV’s main story will currently take 160-200+ hours to do; and it’s notably still compelling for the majority of that run-time. While I can’t expect WoW to make that the default experience, there is more than enough to match that length in the content currently accessible in-game.


As a tangent, I’ve been running an “experiment” of sorts where I’ve been trying to take an alt through (most) of WoW’s narrative and quests… and there’s definitely issues.

One key thing I’ve tried to avoid is the absurd damage multipliers if you outlevel content… which means the “ignore Chromie Time” option didn’t work. I didn’t mind the less XP from level 30-34, but instantly one-shotting EVERYTHING at level 35 nearly killed the attempt because it was boring.

I’ve salvaged the character by taking the “XP lock at 69” approach, but it requires Chromie Time and is nearly static for character progression… and I think I was about halfway through Eastern Kingdoms when I hit that mark, without touching anything else.

It does include a lot of “filler content” at this point, mostly because it’s functionally indiscernable from the central campaigns; though I could argue that there’s been surprisingly little for filler so far… either that or it’s ALL filler. Wetlands and Arathi Highlands were kinda filler zones with how disconnected the whole thing felt.

The only other approach that could work (within the current systems) is XP locking for the nominal level ranges for each expansion… and I think that’d be dull, mostly because the the player gets stuck with a very lacking toolkit for long stretches with no means of progression intil they’re done with a long bit of content; at least at level 69, nearly every class is fully-featured.

Anyhow, something with “slow & steady” progression while covering most expansions (leaving out TBC and WotLK because of time bubble shenanigans) would be ideal.

Exile’s Reach teaches people to play about as well as a driving license from a cereal box works as a driving license.

How are those mythic + keys going for you?

What do you want exiles reach to produce? MDI and Gladiator level players?

I think this should not be strictly leveling content. I think it should be designed for players of all levels who want to be entertained by being immersed in an earlier expansion.

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The leveling standard was blown out of the water when Remix came to visit. I literally resent the idea of leveling like a schlep the old fashioned way, now.

I recently mentioned how excited I was to have a dragon mage, and someone asked me if I was going to level it fresh.

I picked up my cup, took a sip of ice cold coffee and then sprayed it at them like it was a knee jerk reaction. That was my answer.

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people who know what an interrupt is

That’s not what exiles reach is supposed to do. Interrupting is a skill on your action bar that does exactly as it reads. If you are leveling and not using your new spells that’s on you, the game even puts it on your bar and makes it glow for you automatically upon obtaining it. It cannot get any simpler or more obvious.

You designed it and have the in-house notes on what it isn’t and is supposed to do? That’s crazy, didn’t know we had a WoW dev posting off their designated Blizzard account
/s
Interrupts and stops are an integral part of the game and it’s a failure of learning design that the game doesn’t even draw attention to it.
Especially since a lot of players literally do not even read their tooltips.
While I think, yeah, you should be punished for not reading your new abilities, unfortunately, when people don’t, it has ramifications beyond the player and can cause a group wipe in some cases. The game should teach you at a personal level that interrupting spell casts is important, and punish you at the same time if you don’t. Not an entire group.

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Its a great idea.
The island is a starter zone…hardly a tour thru azeroth as youve described.

Just accept that some of these folks are in here to be contrarians to ANYTHING and EVERYTHING just to hear themselves talk.
Not worth the time it takes to read their posts at a point.

I can’t wait till we get pedometers and level every 300 steps.

Im so glad we have an ignore feature so we can not have to see posts by folks who are just here to argue to hear themselves argue…

it was a great idea to help NEW players see the WHOLE of azeroth…how you missed that is beyond imagination…ignored

How exactly is it Blizzard’s problem if players don’t read the tooltips? Reading is a skill you learn starting from before kindergarten. I’m honestly shocked sometimes at how you people make it day by day. However that explains why the world is what it is today.

yeah, me too
but here i am, going over our logs for last week and it’s blatantly obvious that our bm hunter doesn’t know what exhilaration does since he has 30m in overhealing from it across an entire raid to my 3m
he’s been playing since bc
pretty sure he thinks it’s a wall

:+1:
I think Id run thru it a few times…and Ive seen most of the game many times.

How are you going to condense all those expansions into one leveling experience? You would have to completely redesign levels 1-70 and set players on a very linear path with new designed highly condensed quests. This all costs time and money, and right now the biggest obstacle to new players is the community.

Theres not enough “new players” or people who havent done the leveling experience to justify this.

Nothing against the idea itself though

frankly I said this exact kinda thing about Remix…Mists wasnt the most favored of expanions…people say all the time they hate panda and it was too juvenile.
And yet it was a huge success.

I apologize if I came off sounding rude, however all I am trying to say is you can only make this game so easy before you just ruin everything in wow because everything is done in a day. Also, I just wish people were as curious to explore as we all were way back when. Everything in game required you to read from skills to where you go for quests. I just sit here and wonder how much simpler can you make simple before you start treating everyone like they have an IQ of 20.

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Outside of perhaps LK for nostalgia reasons, MoP was regarded as one of the better ones (theme aside)