Whats up guys.
I know people are going to say its on my end, but right before this prepatch stuff, I had zero issues. I was always sitting at 39ms HOME and WORLD.
Since this patch I am now sitting at 39 Home and then spiking to 80 World MS, then back down etc.
This keeps costing me matches in PVP and its beyond my ability to fix.
However, I am in here in hopes that maybe there is something more I am unaware of that I can do to fix this, but in pvp a good connection is hyper important, being able to kick cast in the sub 1second time frames etc, but then to have everything moving then to suddenly to have my screen go x2 speed mode to catch up and peoples health goes from full to zero to full and or die, then to lose like 70 rating because of something outside of my control is super tilting.
Someone please help. I have 1gb fiber this shouldn’t be happening.
edit: Yes I am typing like a raging monkey, because I am currently tilting like one. (I main healers, and its bad enough having them constantly LOS me… but this lag has pushed me over the edge.)
80 seems fine, unfortunately the speed doesn’t play into latency, it’s the route. If you’re on a wifi connection like i am on fiber, try a wired connection. Unfortunately wireless connections are susceptible to outside interference, anything with a radio anda fcc sticker is.
The number is also a 5 minute average only.
1 Like
I am hardwired on fiber, I would never play a game that depends on connection on wifi.
this hasn’t been an issue until this patch came out.
80 is not fine in pvp, and even if 80 was fine on a constant rate.. maybe.
but the spiking is the issues.
Mind you, this is ONLY in PvP that is spiking. Everywhere else in this game I get 39/39 Home World then the moment I step in, the game goes fromm 39-80s etc spiking world.
It’s not your end, I’m having the exact same issue. Before the pre-patch it worked perfectly, but all last week I’ve been experiencing random disconnections and lag. I tried contacting technical support, but no one at Blizzard seems to be addressing this problem directly. I hope they fix it during tomorrow’s maintenance.
2 Likes
None of my homies, even want to play anymore until it gets fixed.
Just sudden speed shifting, like the game gets “paused” then double times to catch up.
Hopefully!
No it’s not. This is the same logic people in online shooters try to use “if only I had a 5ms ping instead of a 15ms ping, I would have won that corner peek!” and it’s just simply not that statistically likely. It might mean the difference in 1:1000 exchanges aka background noise in the grand scheme of things, but would otherwise have a statistically insignificant impact in the grand scheme of things. Now something like 20ms vs 200ms, yeah, that’s where it would start to matter since 200ms is now in the whole tenths of a second range. But I’m also pretty sure that Blizzard doesn’t use a very high server FPS for most things anyways, maybe 20-30 updates per second(~33-50ms) on spell queues, so commands on the server likely just end up queued till next frame anyways.
Routing. Sounds like you were connecting to a server on the opposite coast or something, like you’re on the east coast and got connected to the west coast. An even more annoying example is if you’re east coast US and get connected to an OCE server, it will be more like 150-250ms depending on the route there. Each hop is a potential chokepoint for packet loss or ping jitter.
2 Likes
The difference between 30 MS and 80 MS . Is not going to cause you to die the servers are only 20 HZ which means the server only responds every 50 MS.
1 Like
Yeah, I figured it was around there. I’m guessing they’ve actually mentioned it before in the past or something?
This is only my opinion.
I think there is an add on that has an area of effect , lag effect , for enemy players.
It doesn’t work for every computer , but If you have like an AMD computer it’s lethal.
I asked a kid on trade channel and he said he thought it was called " Lizard" add on.
when i walk in to Dornagal it’s like running in sand , because every coder alliance kid has this illegal add on.
I don’t think it is a factor of the new patch, it is more of an issue " they can’t use it in Midnight" , so " they are spamming it in retail".
If you go in to your computer settings /system/ storage folder and click on the temporary files slider and make sure all your old driver files and shaders are selected and DELETE , it temporarily solves the problem , until the kids add on ’ instantly ’ puts it back on again.
I guess the only way they could fix this was to dis allow all add ons in MIdnight rather than disable the malware add ons.
Again , I don’t have any direct proof of this , but I strongly suspect this is the case.
Addons don’t communicate through the world server(the one responsible for movement and gameplay), they use the home server(chat). But “running in sand” is really vague, do you mean lag-wise or is it actually tanking the frame rate?
This would only really potentially have an effect on your frame rate or potentially fix a broken shader that’s causing the GPU to crash the game or run some really expensive shader. All that’s doing is clearing the %localappdata%\D3DSCache. AMD/Nvidia have their own driver compiled shader cache locations. AMD’s is %localappdata%\AMD\DxcCache (for DX12) and I’m not sure where Nvidia’s is at anymore since I’m not an Nvidia GPU.
A little side tangent, since I’m actively right in the middle of torturing myself working on and debugging an HLSL compute shader: The D3DSCache folder stores the intermediate representation(IR) and the GPU driver shader caches store the instruction set architecture(ISA) specific to your GPU and driver version, which is what the actual GPU executes. So it goes: game has HLSL shader → IR → GPU driver → ISA → can now be used to render a frame and doesn’t have to recompile again(for a while at least or until you update your drivers).
I’d have to double-check for sure, but as far as I know, if you only clear the D3DSCache, while the GPU driver still has their compiled shader cached, even if that shader is recreated again in the D3DSCache, the GPU driver will likely see that it’s already cached still, so long as they hash the same, and nothing will actually change.
But I’m going to call upon Occam’s Razor here and say that simply restarting the game is what’s magically fixing the problem. Could also be some kind of memory bloating or forced memory leaking though, but that’s a whole nother story.
The numbers are not consistent, you all fail to see what I’ve said.
I’m saying since this patch, I’ve had 2 different MS numbers and when I’m going into the matches the game will have sudden SPEED UP moments.
You claim that 50 difference isn’t a big deal, ok sure fine but the spike isn’t just 50 its what’s showing now that the patch is out.
I have 1GB FIBER IN THE OPEN WORLD I AM FINE ONCE I ENTER THE SOLO SHUFFLES THINGS GET ALL LAGGY.
You all focus on the wrong thing. I’m telling you guys what’s up and giving you information.
Maybe its CPU or something related I don’t know enough about PCs
Describe the “SPEED UP” moments more. Is your frame rate still normal, as in can you still freely move the camera around, or is it actually locking up for a second? If the camera and things are still moving on your screen, do you see things suddenly rubber band around real fast? If so, that’s network lag and likely due to packet loss. Having fiber means nothing. I have fiber and get random lag spikes in other online games all the time. You’re at the mercy of your ISP and the routing to get to the game servers.
Yeah that can be as simple as you’re east coast US and are connecting to a match on an OCE server. Traffic through all the underwater cables gets extremely bottlenecked and game type traffic (low packet size+high packet rate) typically get stuffed in the bottom of any priority queues. But that happens with almost all of the internet, even with traffic within the same country. ISPs and the backbones prioritize commerce, social media and streaming. The only thing lower in the priority queue, other than gaming, would usually be VPN traffic if the ISP senses that it’s VPN traffic.
2 Likes
hello all, I’m having the same issue with what “Ctrolkrft” and “Aradanis are facing. My home latency stays good, but the world latency will slowly go up from green till it goes to yellow stage (300++ms).
Yeah that means you’re being sharded to a different region, like US east->OCE or OCE->US east, or some kind of similar very long distance route.
It’s been discussed to death over the years it’s the same reason why in some PVP fights and in raids and dungeons you’ll see someone hit zero HP on your screen but they don’t die healing is applied first.
I haven’t use the blizzard forums in a long time and I don’t know how to quote people anymore. (not a far of this modern version.)
As far as the speed up gooes its fine, frame wise, I have my PC capped at 120 FPS however if I turn it off I get like 300ish FPS.
the speed up is like the world gets turned into double time. like someone is hitting fast forwards on a movie if you will. my character remains the same, but then instantly everyone else is on full zoomies mode or w/e lol.
IT THIS that cost games because if I’m healing and they are in front of me then boom everyone is toyko drifting across the map and in Los I can’t do nothing.
I just don’t know where to start to fix it.
I had a tech come out and replace all my fiber lines and I did get a small boost in connectivity, but nothing that would be game changing (I was only getting like 7x% instead of now sitting at 9x% of 1GB)
Also I’ll say it again I dont understand how to use my PC the greatest, and I’m still learning how to update things etc, but as far as I know I’ve check and everything is up to date. maybe its an addon too?? I know that the CPU spike thing sometimes go high on the wow reader but on my task monti I don’t see it go over 60% and my temps stay low. 33 - 41 (Not sure if thats way to hot???)
I’m always down to have a tech homie tho… lol