New p3 runes datamined

exact numbers doesnt show up my guess is blizzard still working on it. But datamined runes should be these for p3. (Still updating this post with warrior/shaman)

Druids:

Gale Winds //Druid // Helm
Increase damage and reduce the cooldown and cost of Hurricane.

Improved Barkskin // Druid // Helm
Removes Barkskin penalties and lets it be cast on allies and while shapeshifted.

Gore // Druid // Helm
Certain Bear form attacks can reset Mangle, and Cat form attacks can reset Tiger’s Fury

Efflorescence // Druid // Wrist
Swiftmend creates a HoT effect on nearby allies.

Improved Frenzied Regeneration // Druid // Wrist
Frenzied Regeneration can be used in all forms.


Hunters:

Focus FIre // Hunter // Wrist
Consume Frenzy to increase attack speed and grand Focus to pet.

T.N.T. // Hunter // Wrist
Increase damage of Explosive Shot and all traps.


Mage:
Deep Freeze // Mage // Helm
Stuns frozen targets, or deals damage to targets immune to stun.

Temporal Anomaly // Mage // Helm
Launch an orb that shields party members.

Balefire Bolt // Mage // Wrist
Deals damage that increases subsequent Balefire Bolts, but decreases Spirit and can kill the user.

Molten Armor // Mage //Wrist
Damages attackers, increases spell crit chance, and reduces incoming crit chance.

Displacement // Mage // Wrist
Teleport back to Blink location and reset its cooldown


Paladin:

Improved Sanctuary // Paladin // Helm
Blessing of Sanctuary prevents and deals more damage.

Fanaticism // Paladin // Helm
Increase crit chance with Holy spells.

Light’s Grace // Paladin // Helm
Holy Light reduces the cast time of the next Holy Light.

Wrath // Paladin // Helm
Consecration can crit, and several Holy spells get an increased crit chance.

Purifying Power // Paladin // Wrist
Exorcism and Holy Wrath cooldowns decrease, and Holy Wrath can target any enemy.

Improved Hammer of Wrath // Paladin // Wrist
Hammer of Wrath cooldown resets when used on low health enemies.


Priest:

Divine Aegis // Priest // Helm
Healing crits create a shield on the target.

Void Zone // Priest // Wrist
Drop an AoE area that does damage over time.

Despair // Priest // Wrist
DoT spells can crit.

Surge of Light // Priest // Wrist
Spell crits cause Smite, Flash of Light, and Binding Heal to be instant cast.


Rogue:

Combat Potency // Rogue // Helm
Chance to gain energy on off-hand attacks.

Honor Among Thieves // Rogue // Helm
Gain combo points when party members crit.

Focused Attacks // Rogue // Helm
Gain energy on crits.


Warlock:

Pandemic // Warlock // Helm
DoT and channeled abilities can crit.

Backdraft // Warlock // Helm
Conflagrate grants haste.

Immolation Aura // Warlock // Wrist
Deal damage over time to nearby enemies and reduce magic damage taken.

Summon Felguard // Warlock // Wrist
Summon a Felguard demon.

Unstable Affliction // Warlock // Wrist
Deal damage over time that does burst damage if dispelled.


Warrior:

Shield Mastery // Warrior // Helm
Increases damage and reduces Disarm duration while wielding a shield.

Vigilance // Warrior // Helm
Buff that reduces damage and threat generation of a party member.

Taste for Blood // Warrior // Helm
Rend DoT damage triggers Overpower.

Wrecking Crew // Warrior // Wrist
Melee crits increase physical damage.

Rampage // Warrior // Wrist
Gains a boost to attack power that stacks higher on hits.

Sword and Board // Warrior // Wrist
Devastate and Revenge can reset Shield Slam and make it free.

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Source? Because these looks like they’re just the datamined runes from January 30th and I would expect those to change dramatically after multiple months of further iteration and development.

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PUBLISHED FEB 21, 2024 (cant post links somehow that’s why im copypasting) gamerant(dot)com

Rip hunter runes lol

These aren’t new datamines at all. These are the same ones that were datamined before phase 2 came out

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Ah yeah, that gamerant article is indeed talking about the wowhead article, which is indeed based on the January 30th datamining.

Basically, this information is already a month and a half old.

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add paladins Divine Steed

Honor among thieves is Pog in the lair

Divine Steed is a useful ability, but damn is it really stupid looking.

Sounds accurate, not overblown

The hunter ones are so underwealming.

But thats the norm for hunters runes

10% more damage to traps and explosive shot is almost nothing considering traps effectively have no scaling and explosive shots scaling is around 0.1/3…

Frenzy one is is also very underwealming.

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I find it hilarious that they are throwing in a rune to buff traps for Hunters…yet Hunter traps do literally 0 damage currently since there is no scaling at all. So a 15% buff on something that hits for like 510 at level 50 on a 15 second CD is what? 71 damage added?..Blizzard should scrap the T.N.T rune all together, it’s a waste of time.

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Exactly, Traps will be hitting for 510 damage on 15 sec CD at level 50 with zero scaling. T.N.T is effectively useless. Great job Blizzard.

wow kkck :nerd_face: umm actually these runes were datamined back in p1 :nerd_face:

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Would be nice to have inevation instead of just talents.

But that was the rune I was looking forward to as well. But we got tickle-toss instead XD.

I think the T.N.T rune is cool. Give Hunter some nice AOE DPS for dungeons and will make soloing dungeons even easier.

All they have to do is make trap launcher rune give traps rap scaling

Then they can make the tnt rune a 10% damage increase AND they can crit.

They could even add the fire vulnerability to immilation trap with the tnt rune which would let mages stop scorching.

If it wasnt for the near 0 scaling on traps and explosive shot it wouldnt be a bad rune. But unless they actually fix the lack of scaling it is essentially worthless and would only get taken if the runes it shares with are even worse.

If we get that we will get +12% crit damage with mut,.+30% crit chance with mut with the 10 extra talents for pve.

Then add in that rune and we get to spam more envenoms on top of all of that.

Maybe the rune will allow traps to scale off attack power like the rune for rogues makes poisons scale with attack power when you use it.