exact numbers doesnt show up my guess is blizzard still working on it. But datamined runes should be these for p3. (Still updating this post with warrior/shaman)
Druids:
Gale Winds //Druid // Helm
Increase damage and reduce the cooldown and cost of Hurricane.
Improved Barkskin // Druid // Helm
Removes Barkskin penalties and lets it be cast on allies and while shapeshifted.
Gore // Druid // Helm
Certain Bear form attacks can reset Mangle, and Cat form attacks can reset Tiger’s Fury
Efflorescence // Druid // Wrist
Swiftmend creates a HoT effect on nearby allies.
Improved Frenzied Regeneration // Druid // Wrist
Frenzied Regeneration can be used in all forms.
Hunters:
Focus FIre // Hunter // Wrist
Consume Frenzy to increase attack speed and grand Focus to pet.
T.N.T. // Hunter // Wrist
Increase damage of Explosive Shot and all traps.
Mage:
Deep Freeze // Mage // Helm
Stuns frozen targets, or deals damage to targets immune to stun.
Temporal Anomaly // Mage // Helm
Launch an orb that shields party members.
Balefire Bolt // Mage // Wrist
Deals damage that increases subsequent Balefire Bolts, but decreases Spirit and can kill the user.
Molten Armor // Mage //Wrist
Damages attackers, increases spell crit chance, and reduces incoming crit chance.
Displacement // Mage // Wrist
Teleport back to Blink location and reset its cooldown
Paladin:
Improved Sanctuary // Paladin // Helm
Blessing of Sanctuary prevents and deals more damage.
Fanaticism // Paladin // Helm
Increase crit chance with Holy spells.
Light’s Grace // Paladin // Helm
Holy Light reduces the cast time of the next Holy Light.
Wrath // Paladin // Helm
Consecration can crit, and several Holy spells get an increased crit chance.
Purifying Power // Paladin // Wrist
Exorcism and Holy Wrath cooldowns decrease, and Holy Wrath can target any enemy.
Improved Hammer of Wrath // Paladin // Wrist
Hammer of Wrath cooldown resets when used on low health enemies.
Priest:
Divine Aegis // Priest // Helm
Healing crits create a shield on the target.
Void Zone // Priest // Wrist
Drop an AoE area that does damage over time.
Despair // Priest // Wrist
DoT spells can crit.
Surge of Light // Priest // Wrist
Spell crits cause Smite, Flash of Light, and Binding Heal to be instant cast.
Rogue:
Combat Potency // Rogue // Helm
Chance to gain energy on off-hand attacks.
Honor Among Thieves // Rogue // Helm
Gain combo points when party members crit.
Focused Attacks // Rogue // Helm
Gain energy on crits.
Warlock:
Pandemic // Warlock // Helm
DoT and channeled abilities can crit.
Backdraft // Warlock // Helm
Conflagrate grants haste.
Immolation Aura // Warlock // Wrist
Deal damage over time to nearby enemies and reduce magic damage taken.
Summon Felguard // Warlock // Wrist
Summon a Felguard demon.
Unstable Affliction // Warlock // Wrist
Deal damage over time that does burst damage if dispelled.
Warrior:
Shield Mastery // Warrior // Helm
Increases damage and reduces Disarm duration while wielding a shield.
Vigilance // Warrior // Helm
Buff that reduces damage and threat generation of a party member.
Taste for Blood // Warrior // Helm
Rend DoT damage triggers Overpower.
Wrecking Crew // Warrior // Wrist
Melee crits increase physical damage.
Rampage // Warrior // Wrist
Gains a boost to attack power that stacks higher on hits.
Sword and Board // Warrior // Wrist
Devastate and Revenge can reset Shield Slam and make it free.