So i had an interesting idea for a new MW monk mastery, gust of mist really isn’t an ideal mastery for monks (given how few spells it affects that are commonly used) so i had idea for a more interesting mastery that has more fun gameplay attached to it
Refreshing Mists : your direct heals have a chance (based on mastery) to heal again for 100% of the heal. Your heal overtime effects have a chance (based on mastery) to reset to there original duration, this effect my only happen one per heal.
Honestly, not sure why people dislike Gusts so much. I love how our mastery basically front-loads our most common heals with an instant burst of healing. I mean, it’s not fancy, but it does what it’s supposed to: help us keep people alive. I would much rather Blizzard didn’t tamper with it. If they wanna improve the mastery somewhat, why not just add more synergies (i.e.: have more spells proc Gusts or interact with Gusts in some way, etc.)?
Thanks for your time,
Chän
They just need to get rid of the EF double Mastery thing and allow revival to proc gust. Also allowing Vivify cleave to proc gust. Those two things alone would immediately boost mastery for people.
1 Like
Your entitled to your opinion, but Gusts is great IMO. Especially if someone has a EF double proc on them and you hit them from 10% to almost 50% health to prevent a wipe or single death.
If gusts proc was available for Vivify cleave, everyone would be a MW. Now if it proc at least half of mastery then that would be gg.
1 Like
I don’t think gust proccing on cleave would immediately put us at top, Viv is only ever on 3-5 targets anyways, if they got rid of the EF double mastery thing it wouldn’t really be busted. It would just add more strength to our mastery.
I love our mastery. Using the essence font interaction requires a little bit of attention to be paid, which is nice for an easily-bored healer. Like… holy priest? Just an extra hot after whatever heals you do. Disc priest? Just more heals when you heal. Hpal? Lol extra healing the closer you are to someone. Rsham, hurr durr I heal da hurtest peoples. Rdruid is maybe the only other interesting mastery.
I don’t understand “given how few spells it affects that are commonly used.”
Renewing Mists, Enveloping Mists, Expel Harm, Vivify, Soothing Mist, Essence Font… how many more spells do you have, homie??
1 Like
I just don’t want to go oom really quick ><
Expel harm shouldn’t be on your bar, it’s not worth it to cast. If you look at other healers and see that almost their entire kit works with their mastery comparatively then it kinda is noticeable. Essence font itself doesn’t proc our mastery the hot just makes it proc twice. Also rsham mastery is arguably the best healing mastery for prog.
1 Like
…Which Gusts also helps with. That front-loaded healing is free healing.
Thanks for your time,
Chän
I do not like this idea. I like the EF double proc, and make use of it constantly during heavy party/raid-wide damage; likewise, I don’t think that adding a proc to Revival - a lengthy 3 min. CD - is really worth the trade. Making Revival slightly stronger isn’t my biggest concern as a MW. If they wanted to do that, they could just tune it. No need to add a proc to it and claim, “Hey, look! Synergy!” That’s garbo synergy. It’s literally just tacked on.
The only changes I’d personally advocate for are additional synergies (cleave procs, double procs, etc.) - not trades, or outright pruning. I mean, SL is supposed to be “The great unpruning.” Let’s NOT take things away for once - esp. when, given the comments here, we can see that a lot of people are making use of it, and are enjoying it.
In PVP it is. I mean, it’s not impressive, but it is an instant cast heal/damage CD. PVE is a different story.
Thanks for your time,
Chän
The dmg it deal is so not note worthy you can’t even say it’s worth while to use for the dmg. And fine that’s your own opinion, however MWs can already bring a person up just by putting ENVM and rnm on a person then casting vivify on that person. But you are entitled to your own opinion.
I’m not saying it’s good, just so we’re clear. It’s another button though, even if it’s currently a pretty sad button. Those buttons matter in PVP is all I was saying. It gets used… not that it does much. Expel Harm def needs some work - I don’t think any Monk, myself included, would disagree with that statement.
Clearer?
Thanks for your time,
Chän
Expel harm healing yourself and your target during SooM, and getting a gust proc off your target, potentially boosted by EF, means it has a place.
I don’t even thing in pvp it’ll see a use, the mana cost is too steep while doing less healing then a vivify. You can get more healing done with healing elixir. Just because it’s instant cast doesn’t immediately make it worthwhile in pvp, espiecally since MW mana feels pretty steep with the ENVM change.
Hi… PVPer here, speaking from personal experience. When I say it gets used in PVP, I don’t mean that it’s good. I’m not saying MW’s who PVP are happy with Expel Harm. It gets used because it’s there. It gets used because it’s another CD. Typically, it’s like the last CD a MW will use because it’s just a terrible spell overall - something we all agree upon. That said, it does get used. Typically, it’s used as a self-heal, sort of like a horribly ineffective healing elixir, when healing elixirs, lock cookies, potions, etc., are on CD. I repeat: it’s the last thing we use. It’s not part of our rotation - in PVE or PVP.
Thanks for your time,
Chän