Maybe Blizzard can create a new mode that seeks to make it less punishing than regular HC mode, but also keep it demanding, sort of an inbetween.
Maybe remove the spirit healer, and as long you can retrieve your corpse, you get a second wind. Just keep it simple, if you can retrieve your corpse you live, no timer.
Maybe you have to stand directly over your corpse to rez?
Someone recommended full gear loss, but you keep your character essentially?
Maybe include a “safe” bank where your items are safe from irrecoverable loss, since ppl wuld be storing them on alts anyway, makes it so you have to watch what items you put on. Higher the quality, the more power you bring to the table, but also the higher the risk.
What do you guys think about this? It’s a possibility at the very least.
So it sounds like you just want to play normal without the spirit healer? I mean honestly how is this different than normal, do you actually use the Spirit Rez ever? You can honestly go play this now, and I suspect it’s how most players on the normal servers already play.
Simply doesn’t make sense.
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Instances such as dungeons and raids would be harder, for one.
Still don’t see it, and it seems like a way to waste a lot of development effort on something few would want, and which would simply open up more griefing scenarios for people to complain about.
What if maybe you have to stand directly over your corpse to rez?
Well it would no longer be HC, and don’t really see it that as adding anything that most people playing on normal servers would want.
Eh, it’s a more accessible form of HC that sum may find cathartic and gratifying as long as Blizzard develops the achievements properly. There’s all different ways they could go about doing this.
Dying actually has meaning here, like in the oldschool days of Everquest where I got this idea from, but not so much where you only get one life.
No HC is death is death. The moment anyone can Rez its no longer HC period, so no its not a more accessible version of HC, its simply Normal thats harder to Rez in.
Well someone recommended full gear loss but you keep your character essentially is what I think he’s insinuating. Wdyt of this?
Maybe include a “safe” bank where your items are safe from irrecoverable loss, since ppl wuld be storing them on alts anyway, makes it so you have to watch what items you put on. Higher the quality, the more power you bring to the table, but also the higher the risk.
Thats not HC, because there is no second chance in HC.
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Exactly, it’s an inbetween, I already mentioned that lol. It can even be seen as a third new mode where death is actually punishing but not permanent, so they’d have to make it so you can /unstuck your corpse if it goes out of bounds maybe so it pops back onto the map and is retrievable. They’ll have to figure out which route to take, semi-permanent death, permanent death, only loss of loot or a hybrid of some of these two, once again it could be up for experimentation.
You’re describing appealcore. The addon version of hardcore.
you respawn once per week on Tuesday, just like the raid bosses do.
easy
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What is appealcore? Can’t find it.
What does it do? How is it different from regular HC?
You sound like what you actually want is a different server. Try the new PvE or PvP servers: they don’t have the HC rules on them, so you’ll like them better.
The rest of us that actually have spines like Hardcore just as it is.
Back when “hardcore” was played via the addon. People would appeal every death they got. And, depending on how much the admins of the discord liked you, they would say the death didn’t count. And tons of illegitimate “hardcore” players would continue to play their character. Hence, appealcore.
This doesn’t really fit any hardcore mentality. What you’re describing is a survival style game, and it honestly doesn’t sound fun or interesting. Hardcore is not a survival game. It’s just… fight to survive. You die, game over, go again. At least you don’t actually lose anything if you die. You just lose access to the HC server with that toon.