Please rethink what your plans are for Motw. This used to be one of the BEST buffs in the game and while I am ecstatic you are bringing it back…your iteration is a bit underwhelming. It is very weak and rather pathetic.
Please, make it BEEFY. Simply make it like it used to be blizzard!
Max level MOTW: Increase armor +500
Increase all stats +100
Now this is a worthwhile buff. It is not overpowered but it is something that a person would want for any type of content. Please! This would be simple to fix. Don’t make it so weak it wouldn’t matter if we had it or not. We want to FEEL it!
Yo, you realize a lot of people don’t want buffs, correct?
I, among many others, don’t want to feel forced into bringing even MORE classes/specs than already is required. I’d honestly prefer they just straight up get rid of buffs, period, or if not then at least make them all do nothing but 3 of the 4 tertiary stats: avoidance (up to 5% cap), leech (up to 3 or 5% cap) and speed (up to 5% cap) and nothing more.
They’re so absurdly stupid that you feel forced into reserving raid spots over just bringing the player instead of the class. “Bring the class, not the player” was such a dumb motto.
Give Drums back to full hero status so you don’t need to have a Shaman, Hunter or Mage. Get rid of Healthstones, get rid of the closet and give everyone a “teleport: X” where X is whatever raids are the current expansions. Then get rid of every other raid buff and just let people play.
That’d be a tad excessive to be honest. I think it’s current iteration, if I read correctly, is more than enough to be considered potent. Damage reduction and crit? It’s really good.
Honestly, I think it should just be changed to Speed and Versatility – maybe increase the % of versatility given slightly to, say, 5% Vers, and 3% Speed.
I would love a Vers increase but I don’t see it happening. If they want to make it truly unique, increase all of the tertiary stats to a base 3-5%.
Speed
Leech
Avoidance
Dodge
It wouldn’t be OP by itself but I think that it would give people more benefit than a Fort Buff. It would be interesting to see how some classes would preform with these stats in the 8-10% range.
I’m with you. I honestly think raid specific things like buffs, even Hero/Lust/Timewarp shouldn’t be a thing in the game. Same thing with lock closets and healthstones, too.
Just give everyone a teleport crystal to the raid that has a 30 second CD. It ports you right to the entrance of the raid. Don’t make huge raids and yeah.
i haven’t really felt this…i play m+ so maybe it’s different than a raider, but i’ve done plenty of keys without stat buff classes (Intelllect/Stamina). couldn’t really say it affected me too much, since i’ve pushed pretty high without either class.
idk if mark with a minor stat increase (all stats) would break anything tbh…if anything, it would make druid more desirable, regardless of their spec. which is a problem we see with our class right now.
(btw i’m not saying that you’re wrong necessarily, i just don’t see another stat buff as a game breaking issue for some groups, in the same way that not having a bloodlust feels).
Except this is classwide, wherease Lotp was a great Feral unique perk that incentivized diversifying your druid spread instead of the usual resto/balance druid oligopoly.
Give the crit back to feral and bear as leader and switch the speed for leech.
Make mark itself give versatility, that covers the armor increase, magic resistance and damage increase original mark gave all in one stat.
3% flat damage and healing and 1.5% damage reduction is a garunteed bonus to every class and spec while crit varies on use just between druid’s 4 specs.
That or just a chunk of all tertiary stats. Not as useful damage wise but is seems pretty flavorful and good for survivability.