Ksm is a joke to get now, you literally don’t even need to time all the keys its so so so so so so easy, fury warrior non meta class rejected from countless keys
Got ksm season 2 as a non-meta dispised bm hunter, pugging my own key all the way. Never getting invited to groups, or getting insta-kicked the moment the leader would see my pets. The buffs helped, found it ok. Not happy that the mount is only a recolor.
I’ve timed about 40 keys at 15+ and can honestly say they went a lot smoother than the 13 or 14s I’ve attempted just for drops. My experience in this bracket has been miserable with the amount of incompetent players that sign up for them that don’t know basic mechanics. Several barely doing more dps than me as a tank.
Recently, I’ve even had a group complain about my route in a +14 even though I timed it on a 17, more than once, and had 7 minutes to spare. Obviously my route is fine and they wanted something else to blame.
I’ll be sticking to higher keys for end of dungeon drops. M+'s only saving grace is RIO and being able to look at someones run history. The score alone is useless.
Raider.io class representation has Havoc as the most represented dps spec in the game at all key levels and also at +15 key levels.
Yeah… people running 12-14’s just to get them to 15 or bust. Seen silly things being done, pulling trash on bosses or pulling 3 packs with necrotic in pugs without communication & then raging when things go south. Gonna stick to 15’s where people are much more polite & even if things go wrong there’s an incentive to finish.
I did it as Fire, mostly pugs. I got kicked/rejected a lot for not being Frost or Venthyr for SD/Halls. Multiple times I spent 30 min getting rejected from keys. It was brutal, as once you fall behind in IO no one wants you for 15s or even 14s even though I had KSM last tier relatively early, but I got there.
Might be even more competitive for Horde though, and will admit I almost never saw Hunters get accepted whereas Fire Mage is seen as off-meta but not necessarily hated on.
Not only that, Havoc is super meta right now. Data-metrics put it up in S-tier, and the #1 M+ team in the world currently has a Havoc DH. I just ran a key earlier today with a Havoc DH who pulled over 9k DPS. That’s nuts.
That guy implying Havoc is bad… lol. Just lol.
Sadly if you don’t do it week 1, you sort of missed the boat.
We are already back to the ridiculous requirements part of the season.
I was KSM last season, still ~226 ilvl, grouped up with some comparably geared folks and we were ~3 minutes over on a 15 SD, so 226 is definitely enough - with a bit more ambitious pulls.
Good luck finding a group though. It took me several hours over several nights to find 1.
So as usual, its your key or bust if you are doing at as dps. Make sure once you do get a key stack it as much as you can (which I recognize just perpetuates the problem described above - but it is what it is).
This is why “leavers” are a problem for folks. Prior to KSM, when finding groups is a nightmare, that 15 key is your golden ticket. Having someone bail on you is soul-crushing. At least finish the stupid run, so I can get the vault and bump up my ilvl.
Heroic raids are already in the same boat. “Know fights”, “not a learning group” … its week 3. So far from what I’ve seen, the fights are not even that complex (4/10).
If he makes lots of friends, and they’re dps - because there aren’t lots of extra tanks floating around looking for friends to run with - he’ll have lots of friends but still won’t have a dedicated tank to run with.
You understand that Heroic PUGs are not necessarily for people who want to prog the entire raid without a guild, right? Some people may have just missed a raid night, or their guild isn’t spending as much time in Heroic anymore, so forth, and they’re just looking to go in with like-minded players and just beat the fight and collect the loot, not prog.
The solution to the “Need AOTC to get AOTC” is to not rely on PUGs for AOTC, but to actually be in a guild, get your AOTC, and then after that you’re free to PUG AOTC to your heart’s delight.
Still a chicken and egg problem.
Know the raid to get brought, can’t run the raid to learn it.
Yeah. Seems like it, or just buy it, so you can then be able to play the game - which seems to be a pretty common occurrence now.
It’s not that bad. I’ve pugged aotc since legion. You just don’t expect to be invited into over-geared groups doing repeat clears. Keep your ilvl up using m+ & there’s enough progressing groups out there.
Yeah.
Not my first rodeo. I just thought it would take a little longer to get to where we are. I’ll get it for sure.
Pugging as a DPS always sucked. Its not new, its the whole reason that even when i was maining DPS my alts were always Tanks or Healers going back to TBC (War/Monk/Druid/Sham).
Reasons are twofold and while Blizzard attempted a ton of things to alleviate that, going from extra goody bags to adding entire classes in hope that it would help (was a very specific design goal of the Death Knight and why all 3 specs could originally Tank), it never really worked as they always danced around two of the fundamental problems.
One is the Tank to DPS players ratio being completely different between dungeons and raids. In a 20 man raid you have 1 Tank for 7 DPS players, in dungeons you have 1 Tank for every 3 DPS players. Its important because many people do both activities, but if someone decides to main a Tank, his chance of finding a raid spot are slim, while if he plays a (Ranged) DPS, its very easy. Like seriously, go look at Guild recruitment forums/discords, its the complete opposite from the M+ LFG tool. So everyone flocks to DPS classes to raid then once their raiding is done, allof them fight for the same spots within the groups of much less numerous Tanks/Healers. Solution here is pretty simple but does require some fundamental, expansion worthy changes, and that’s to change the dungeon format to 6 players…
Second main issue is that these roles mean being responsible for the rest of the group, while DPSers are only responsible for themselves, its extra pressure that a lot of people would rather not deal with in a game they play to unwind, specially since it also means sometimes dealing with toxicity should things not go perfectly during a run.
Lastly, but it is Blizzard somewhat tried to address, its just not perfect, is the fact neither of these roles feel good to play in the open world or other casual areas of the game or in PvP, so people learning the game won’t gravitate towards them, meaning even less people playing them.
Tl:dr : there’s fundamental reasons why pugging as a DPS sucks, its always been this way and its unlikely it will ever change.
hunters still are seen poorly by others. started with the whole “pet taunted” back around wod and before times (was easy to forget to turn it off). now we always get blamed for bad pulls, be it a tab pull or our pet(s) doing stupid pathing and pulling
¯_(ツ)_/¯ its kind of normal by now so i and other hunters are used to it…