New kind of talents for frost dk

Instead of nerfing the classes that need to be nerfed, blizzard buffs them more to create a meta classes every patch.
It is ridiculous what some classes is hitting (monk, warlock afli, druid balanc and feral, evoquer, mage, rouge) they are the same classes as always. anyone who sees thinks that there are no more classes when there is not.
many other classes need to be buffed to keep up with those classes that are always broken but today i am going to talk about dk frost

There should be a new talent that enhances the single target… since the monk is hitting 80k every 2 seconds, I would also like something similar

a talent that works like the breath of sindragosa that consumes 16Rp per second and that boosts all our (frost damage) or (any kind of damage and made it like a frost additional damage) by 50% to boost our obliterate and also our single target and we give a new use to RP in an obliteration build since it’s a bit boring just spending our RP on just frost strike

2 Likes

It is a bit silly but the first round of frost buffs were pretty good, hopefully we see more good things. Who knows they might just nerf all the top hitters and leave us.

2 Likes

Yeah I like how it sound but for real or for me the frost dk also need a new way to spend RP on a obliteration build

3 Likes

Runic power drain over times are bad design, Especially in PvP where you need it to use deathstrike.

Just make froststrike hit way way harder consistently and cost more runic power,

Add another runic power spender that costs even more and hits even harder as an execute

3 Likes

Well they just nerfed ret paladins.

1 Like

I bet you’re probably going to state this differently if Conversion exists. Innate RP drain over time isn’t innately a bad design. Heck, even bulk RP expenditure isn’t a bad design either. It just makes the resource more interesting.

If anything. DS being tied to RP is strange at worst. It’s a huge change from Legion as DS used to be Rune Spenders. As a matter of fact, I wish we could do more with RP than just use filler strikes and spells that restore runes.

FS being 25 RP is perfect. I do agree it should hit harder and synergize more with our kit.

In terms of FS costing more than 25 RP:

  • Anything more will give a better chance, less globals spent to restore a rune. Feels really bad if it doesn’t.
  • Anything less will give a worse chance, more globals need to be spent to restore a rune. Feels “Good” if it does… Emphasis on “Good” which highlights the problem with RP as a resource currently.
  • 25 RP means for every global you spend on Frost Strike, you are literally tossing a coin to get you a rune.

As for another RP spender… I do wish we have some ways to conjure up a giant chunk of ice that executes people based on RP usage and missing health. A very powerful AoE Execute. An Avalanche rework of sorts because while current passive Avalanche applies RI is nice in all but I always feel like they could do more with it.

I’m also disappointed that the talent tree would be bonkers enough for an option to make Death Coil Shadowfrost Damage, Death’s Due staying in a reworked form, making Death and Decay more than just a Sweeping Strikes that cost a rune or heck… while extra ERW charge is nice, a more interesting interaction with it would have been nice like Accelerated Cold.

But nope, we have to allocate into Mind Freeze because reasons… And Warriors don’t have to allocate into a kick because even more reasons… and nodes like Enfeeble and Clenching Grasp exist because… REASONS.

4 Likes

Absolutely right cause that’s how the RP works on the frost Dk
But for me the dk need another way to expend the RP

If the frost strike cost it’s more expensive than now can break our rotation and by the way we has the rune

Deathcoil like a shadowfrost damage sounds good and can be a excellent choose on our talent tree like a attack on range that consume or RP it’s simple a good idea :+1:

We have options… Not great options but options nonetheless.

  • Frost Strike or I’d like to call it a Coinflip Strike because that’s all this thing does atm. Really hoping Shattering Strikes does what I hope it’d does.
  • Glacial Advance, an AoE RI application. No cooldown!
  • BoS, very contentious one that everyone wants to yeet and prune. Drains RP over time.
  • Death Coil, if you’re desperate for succeeding in RNG only to fail and now you’re out of both runes and runic power!
  • Death Strike, a strike that Chillpills smashes your mother with to stay alive.

And I’m surprised Frost Dks don’t have a bulk RP expenditure like Bone Storm and its unique interaction with Runic Empowerment.

2 Likes

Other classes have so much more than our class utility wise that even all the crazy damage buffs we got still wont be comparable to the pure utility other classes talent trees have given them

This is how i see it, Our class was incomplete in SL, DF trees made them what they should have been and completed them

Other classes like mage were already complete, DF talent trees have made them over complete and turned them into Gods

If youre excited for dragonflight im sorry to say that you will probably be disappointed once again, Frost dk still suffers from disgusting design problems that other classes simply do not have. For all the things that DK is good at other classes are better at, And for all the things dk is weak against other classes do not have such weaknesses

You will still hit like a wet noodle outside cds, You will not be getting huge icecap value in pvp from using froststrike because you will still be tunneled into mashing deathstrike, You will still crux on really toxic abilities like spellwarden to stay alive, And you will still have to play like a rogue to win, Using your blind stun silence cc combo to do damage in minute intervals and then kiting immediately after because you have no actual sustain

They added a new honor talent to our tree that is totally useless, and even if it was uber buffed would still depend on other players standing still inside of our death and decay. Stationary abilities in PvP are fundamentally flawed because players do not stand still.

That seems to be the theme with death knight though doesnt it? Give us really functionally terrible abilities but then just uber buff them to a super toxic level and call it a day.

Spellwarden, an extremely disgusting and passive ability that carries DK survivability on RNG because its just so overtuned being a great example

Another example, Make all dk abilities hit like wet noodles, but then make all of our cooldowns uber powerful god tier increases to damage so that abilities that would hit for 4k normally now hit for 60k

2 Likes

I just messed with it on ptr and it does double the damage at the expense of all 5 RI stacks.
As predicted, it’s very suboptimal without rune of RI to quickly stack it up. Avalanche helps as well as icy talons being essentially free, but you won’t want it with any other rune or enchant because of the opportunity cost for trading a debuff for minor burst.

Oh… Disappointing.

At least we have more utility than a Ret Pally. :joy:

1 Like

That is arguable. Ret, pve wise, brings off heals, bigger burst, battle rez now, aoe incapacitate too. We have grip if needed and thats about it over ret.

We also have Sleet.

Their Brez is far worse than ours. 3 second cast time AND 3 Holy Power is much more intrusive than 30 rp.

This is debatable. I can’t argue for Ret Pallies in terms of damage output.

You don’t bring ret for healing. Heck, our nerfed AMZ is more useful than this.

… and we also have grip. They don’t and it’s incredibly strong if relevant and if so we are FAR more useful than a Ret Pally.