Is there anyone that actually wants to keep stygia loss?
If it were a PvP thing and they could loot your corpse and steal it would be one thing, but when ya just fall off a cliff you mis judged and your options are to run back or leave it it really doesnt feel valuable enough to bother.
It’s honestly incredible the amount of people who willfully remain ignorant to the nonsensical design Blizzard puts into the game by dismissing it as some sort of “Blizzard knows best!” mentality.
If someone truly believes punishing players and wasting their time with arbitrary grinds isn’t a ploy at getting us to spend more time in the game (because God knows a game can’t just be fun to keep people invested. Gotta have endless loot cycles buried underneath endless currency grinds, too!), then these people are beyond reason.
I tend to keep my finger on the pulse, the damage has been done and blizz no longer get the benefit of the doubt with “blizz knows best” they team has proven they dont… the very public feud they have with Azmo has seen to that. I am not an Azmo fanboy, I have only watched 3 of his videos (and all of those were post shadowlands launch), my god though he just… he gets it.
I’ve only ever died there from server issues, random disconnects or world boss issues.
I have never permanently lost stygia and prior to 9.1 I had only died in the Maw once and was able to just reincarnate without losing anything.
It’s still a bad system and should have never gone live. Losing progress was one of the things WoW removed that made it stand out from competitors when it released.
Trying to shoehorn that in 16 years later was a terrible idea, and this change only partially removes it.
You don’t lose progress, though. Have somebody rez you, or sneak back and pick up the Stygia.
Back in the beta, Venari did sell these “insurance” items that you bought with Stygia, and then you could consume the item to get Stygia back. Those were neat, I always wondered why they took them out.
I actually think losing progress can be an interesting and engaging system, if done right. Dark Souls does it perfectly, because in that game, it’s a risk/reward-style implementation that is enacted and driven by player choice. Additionally, losing souls actually means something, because they’re intrinsic to your character’s progression.
I don’t think its so much that people are complaigning about the game aspect of it - challenge is a good thing in a MMO - as they are at the fact that its seems so unnecessary to lose it at all. The area has a lot of complicated issues with the structure, the multiple pathways to things, wandering mobs, things that you can’t sneak by easily and so on. That’s not a bad thing. But collecting something and having it taken from you when you die seems weirdly punishing. You already lose gold through damage repairs. Want to make it harder for players? Sure, put in gameplay stuff. But the stygia loss seems almost mean.
I agree.
WoW is not the right format for it though. Not with how inconsistent quality of internet access is for most players coupled with servers that can’t handle more than 40 players actively fighting in a single shard.
In a perfect world(of warcraft) it could work. But things are far from perfect on Blizzards end.
nice effort but dont care anymore… 1st death due to game bug freezing me in a cutscene: 480 loss, second death on that world boss: 480 loss. I used to care about stygia but now i dont even go to the maw lol, lame zone, lame systems, lame game.
Hmm let’s see, would I rather die and lose 500 Stygia, or grind for a few weeks to spend stygia to buy something that makes me only lose 125 stygia? lol what a joke
I’m sure many, many players lost tons of stygia from extreme lag during the world boss the past couple of weeks. That’s on them (the Devs), not any fault of the players.
We should NEVER lose any currency we earn unless we actually use it or spend it. The fact that they continue to push punishing (curse) mechanics into their game despite the large majority of the player base clearly stating they don’t want or like it… is sadistic.
Players want to have fun and feel that their time and effort in a game is valued. The current staff in charge of making decisions for the gameplay is completely clueless, out of touch with their player community and I would argue they have clearly shown some sociopathic and psychopathic tendencies in both their actions and words regarding the game and the player base. It’s disturbing and disappointing.
Who even loses stygia to begin with? The problem ain’t losses, chief. It’s having things like alt catch up cost tens of thousands while you farm it by the dozen.
Blizzard, as usual tone deaf, creates a problem, then only partially solves problem via a rep grind. If it weren’t clear, your priorities are the investors, not the players. Prove us wrong by just deleting the problem, albeit late, in a show of good faith.