New interview confirms they intend to keep running augmentation as a experimental support spec

Really sad to see them let augment become obsolete and be nothing but a burden to all M+ and raid content. I LOVED augment on release, it was so much fun! All they have to do is change it to dps or tank and be done with it. Support specs don’t work in wow clearly. But now its just being dragged “through the mud” persay every new season.

I don’t believe there will eve truly be a sweet spot for a support spec to do good dps and support like they want it to, its either too good or really bad.

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Unfortunately I don’t really see much of an option for them other to make Aug too much like Devastation.

I do think there is a lane they can go where the support aspect takes a back seat to more damage. Think how Enhancement Shaman does high damage, yet had abilities like Windfury totem and instant Healing Rain that buffed the entire group.

The other option is to make more support roles on other classes so it is not only constrained to Evoker and the is actually a new role to be considered for group composition

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Part of the problem with Support specs in WoW is that there is currently only 1. They need to add at least 2 more to be able to make any headway both in terms of Tuning and Community mindset.

When Aug is tuned well every 5 man group becomes:
1 Tank, any class
1 Healer, any class
2 DPS, any class
1 Augmentation Evoker

Which puts a huge burden on a single class, and causes a lot of people to feel resentful.

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It would have to be more then 2 or 3…more like same amount of possible Healers or Tanks. You are taking away a DPS spot which is by far the Most amount of players/characters that play wow.

This is simply not true. People just completely ignore the fact that the other two dps have to actually be competent, skilled players to get the full value out of aug. As if an Augvoker joins the group and everyone can just roll face on the keyboard and +3 the key. In actuality there’s some pretty non-negotiable things that need to be true for an Aug run to not end in complete disaster:

  1. The aug player has to actually know every fight and use might, breath of eons, and other cds at optimal times and coordinate might with the other players’ burst windows usually with no comms.

  2. The other players have to already be geared and skilled . This is why aug as support was completely useless in low keys. Trying to add support to a tower made of crap is just going to leave you with a pile of crap. I can multiply your damage by “x” amount , but the final output is completely dependent on you, the coefficient. (This is what’s most often looked over when people talk about support in games in general. Support players cannot carry and can only be useful if the players they’re supporting are actually competent) In a 3 traditional dps run one DPS can get carried and things are fine. In an Aug run no one is getting carried. If one person is lacking the run is usually doomed.

The notion that Aug just makes the game easy and carefree is completely laughable. What’s actually happening is the top 5-10% of players make it look easy so everyone thinks it’s easy. Similar to how everyone always thinks rogues are so easy in PVP because the best rogues make it look easy, when in-fact they’re just insanely skilled PVPers. Augmentation was in no way required for high level keys, but because the most elite players favored running with one people look at representation at the very top and go “oh that must be broken” when the other 95% of the playerbase were running their keys just fine without Aug.

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They played AUG in the RWF at points.

This makes them raid viable.

A support class and a dps class can not be equal. If the support class can provide enough support to replace a dps then people will opt for the support class every time. It makes everyone’s job easier. Bring the class not the player is the motto I guess.

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So an Aug gives slightly more survivability at the tip top of the key range that 99% of players don’t see and they have to kill the spec…

The tanks have a meta, the healers have a meta. It’s going to be Warriors with Shaman healers in season 3. Should we nuke both of those specs?

Maybe it turns out that players didn’t care about how fast they got the key don’t, they just wanted to finish it. I was never the top dps as Aug but I know groups wanted the extra buffer.

Let’s remove battle Rez and Lust from the game so we can really have balance.

Rez and Lust matter more to key success than some main stat for a tank and healer…

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The problem with aug is that if nothing is done, it had a permanent spot.

…yeah, at the very very tip top were SCALING got to the point where you need, wait for it…

The Meta Tank
The Meta Healer
The Meta 3 dps

…so just like now. And every season.

In the end of TWW S3, it’ll be Warrior, Shaman, DK, Mage and DH.

Should we nuke all of those spec? How is it any different? Remove Lust? Or Arcane Barrier? Or Darkness? How about battle rez?

It was never tanks and healers that wanted Aug removed. They liked the help. It was whiny dps that didn’t want to, wait for it, do lower dps to be support. For the same reason they didn’t play tank and healer in the first place.

What a shocker.

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Except these things change.

We booted Disc Priest for example.

Aug having a permanent spot is quite different.

sorry friend, but augs floor and ceiling are pretty much the same, a decent player can use frames to see when big cds pop. That is unfortunately the extent of augs real work, it then mostly falls on the performance of others, meaning a mediocre aug isn’t much different than an amazing aug.

This is the nature of most support specs in a game without a specified slot, if support brings more value = mandatory else its useless.

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I mean the spec is a bunch of fun. Its mostly the communities negative view on it and believing its bad that hurts Aug players most.

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Yeah this is true for the most part using an addon to have prescience tracking and click frames like cell is about the most in depth. Afterwards its really more about how good the dps are you buff.

Aug is a dps class, people really still don’t get this? You are tuned around your damage, and you are only brought if your damage is good.

The only reason you don’t see it in m+ is because it’s not doing as much damage as the meta specs. Because again, youre a DPS.

The funny thing is something like a mage or other specs with a raid buff provide regular DPS, but on top of that provide a bunch of damage to the whole group/Raid that you are not tuned around. Brand is increasing magic damage by a lot, but their damage isn’t reduced to take that into account… Everyone conveniently ignores this.

But aug is because all the damage is given back to you.

This is great news. I hope they continue to bring new support specs.

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Pretty sure augs domination in all content on release shows they work extremely well. Too well even.

It was never fun, it was only “fun” because it was op as hell.

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i mean yoru forgetting that aug as a high skill ceiling.

infact a very good aug is worth 2 dps, even with current tuning

back then it was overtuned so a bad aug can perform good. this was unhealthy for group comps. most aug players are not good augs