Blizzard released a trading card game with rare loot cards you could use to redeem items in game. They released this card game in 2006.
That was the first iteration of loot boxes in an MMO.
Blizzard released a trading card game with rare loot cards you could use to redeem items in game. They released this card game in 2006.
That was the first iteration of loot boxes in an MMO.
If the player behaviors behind boosting, instance farming, etc are the problem, which Blizzard really hasn’t come out and said explicitly, then why are they just limiting people to this 30 times a day. Don’t you think there might just be a better way to handle and communicate their intentions?
Blizzard released a trading card game with rare loot cards you could use to redeem items in game. They released this card game in 2006.
Yeah, that would be cool to have now too.
That was the first iteration of loot boxes in an MMO.
Do you have a problem with loot boxes?
The extremely popular narrative from this community is that Activision’s supposed involvement is what led us to things like store mounts and loot boxes in other Blizzard games.
Blizzard was experimenting with making a quick buck long before Activision. When something is a financial success, it only stands to reason that Blizzard would have iterated on it further.
Activision has no involvement, just like the dozens of Blue posts over the years have said.
The extremely popular narrative from this community is that Activision’s supposed involvement is what led us to things like store mounts and loot boxes in other Blizzard games.
What does this have to do with Actiblizzard’s tampering with Classic? Please explain how this is relevant to the ruinous thirty-per-day cap on instances.
Blizzard was experimenting with making a quick buck long before Activision. When something is a financial success, it only stands to reason that Blizzard would have iterated on it further.
Making a quick buck and ignoring community feedback are two different things. No one gets mad at a corporation for making a quick buck. People get mad at corporations for maximizing profits while attempting to the exploit their customers via broken promises.
Activision has no involvement, just like the dozens of Blue posts over the years have said.
You do realize that those same Blue posts come from Actiblizzard employees?
In general and not just on this topic I think communication has been extremely poor, it’s basically drive by CMing. And not adding an easy way to see your instance lockout count is definitely problematic for some people.
However as for the change itself if the intent is too curb those behaviors in addition to hurting bots I think in and of itself it’s fine.
I figured you weren’t posting in good faith a while back, this just confirms it. You can go back in time using the Blue tracker on mmo-champ and see the exact same complaints about communication and feedback.
You can see the same complaints about everything to do with Blizzard.
I am so furious with this unwelcome change. I accepted the layering, I accepted the lotus spawn change, and all the other minor stuff that was tweaked. I do have some reasonableness. We all do. But now You’ve gone too far, Blizzard. There is a line, and you crossed it. I hate the fact that I’m here on the forums whining and complaining, and the fact that I cancelled my subscription, but if we don’t stick up for the 1 percent of players, then nothing will stop Blizzard from ruining even more player’s experiences…
The TCG items were the first example of supported buying gold with RL money.
Lets say that Blizzard feels strongly that the boosting and instance farming is in fact exploitative - just for the point of argument. Lets also say that while poorly communicated, this 30 instance cap per day is meant to stop/curb that. Why are they doing it 10 months after this sort of thing started in Classic? I remember when they fixed an experience bug for dungeon grinding, but that didn’t stop people experience grinding in dungeons… this behavior has been going on for years - so why fix it now?
In addition - as I’ve stated before - the exploitative game play (if it is that by Blizzards definition) has not been fixed only limited now to 6 or 7 hours a day.
And as for botting… well, it’s been stated numerous times, botting isn’t going away because of this change, it got a lot better recently because they banned 74000 accounts.
I’m struggling to understand the people who are defending Blizzards actions so vehemently - and not just you Ziryus. If you are not impacted by this change, then why do you care? If you are so deeply impacted by people grinding dungeons* to be posting on the forums defending it, then why are you not frustrated that Blizzard isn’t actually fixing the exploits? Do you think they need to go further? Is the Classic economy struggling so much on your server because some classes are farming BRD non stop for SGC?
I like this post. But I am again at my “post like cap” so I can not like it. =(
In Wrath people ran rep runs for their rings all the time. Until 4 days this was considered normal.
I’m still surprised nobody remembers the Hilt runs in Wrath either, like it was the norm to just go in and kill mobs and hope for hilts to drop.
I’ll start off by saying that player behavior is different than it was in vanilla and certain things like boosting, speed running dungeons, jed id trolling etc… while they were done in vanilla are being done quite a bit more in classic than they were then.
As such I think that measures like 5 runs per hour which worked in vanilla are not necessarily adequate anymore. And given that other options would be to straight up ban anyone who does these things or completely remove them, simply limiting them seems less harsh and leaves the option there but curbed.
Let’s say blizzard fixed all the pathing exploits, changed various class mechanics to prevent solo farming low level dungeons, fixed exp so boosting was completely impossible. Would that be better?
Yes and that is being done in addition to this change which is what would lead me to believe that it was not only targeted at bots.
These changes don’t impact me greatly one way or the other. Well actually they don’t impact me negatively at all. And they might have some positive benefit, for example if I see less boost spam in chat. I also think the issue is being way blown out of proportion, oh no maybe it’ll take people a little longer to get that item that’s supposed to be rare.
#Icantinstance
Blizzard honestly should just stop wasting time and revert it today. Its inevitable.
Imagine hotfixing an issue sixteen years later because flying mage bots are spam farming Stratholme and ZG with a hotfix that neither addresses nor fixes flying mage bots and prevents people that aren’t spam farming ZG with flying mage bots from farming crowd pummelers, HoJ, SGC, Blade of Eternal Darkness, Deathcharger’s, Rend runs, etc., locks them from attending raids because they ran too many BRDs or something on ANY character, or because they were running around destroying low level dungeons to help others.
So, what’s the point? It’s okay if Activision-Blizzard decides how much fun you are allowed to have in dungeons while they make significant profits from bot farmer/gold selling accounts in an endless loop of banning accounts and selling new ones?
The changes they made don’t stop people from being flying mage bots.
They’ve literally stated that they can’t ban accounts fast enough to keep up with bot accounts being created. They profit from it. They’re probably making a greater profit from bot farmer accounts than legitimate ones at this point.
And it all happens because lazy garbage people support it.
This exactly
Ah I wouldn’t want your chat to be full of people offering to help other people level for gold in game, my bad, in this case I think Blizzards changes are a fantastic idea.
/s
Hey you asked for a positive benefit, I gave you one.
And if you’d actually read what I said this change doesn’t prevent them from doing so it, it merely curbs it some. Whereas if we went with your idea of completely breaking this kind of behavior they wouldn’t be able to do so at all.
I’ve consulted with the spirits to go even deeper, and I believe this may be the true issue at hand.
There’s literally casual and hardcore mages alike slapping the rice out of the hands of their Chinese money-printing machine @10-15g per Maraudon farm and it looks like Activision is trying to make a power play to triple (possibly more) the profit they already make on the gold selling/bot farmer accounts while also giving them a reason to continue existing.