Allowing WoW Logs to pick-up the presence of world buffs is not going to create a separate meta or widely-accepted mode of game play.
If you don’t get world buffs before raids right now, you are deliberately choosing to make everything harder for the people in your raid. You are choosing to have less margin for error (by having thousands less HP). You are choosing to do dramatically less damage. You are choosing to have less mana (resource) in order to heal with (which isn’t a big deal now, but it will become more significant later).
World buffs like dragonslayer dramatically increase the damage potential of certain classes like Mage (a class I play) but don’t give classes like Hunter much of anything meaningful in terms of stats. This further widens the power gap that certain classes experience heading into AQ40 and Naxx, and your development team seems o.k. with that. Even as a player who directly benefits a lot from world buffs, I would think your team would be more concerned about…you know…the rest of the player base in Classic.
Not utilizing world buffs is never an ‘intelligent’ game play choice. It’s not as if the development team has implemented a change that gives players an incentive to not always utilize world buffs.
If you guys had a system where a raid not utilizing any world buffs during a raid lockout got an extra piece of loot off a final boss…or even 1 or 2 random bosses in a raid instance for making the raid clear deliberately ‘harder’…there might actually be a reason not to use world buffs.
There will be guilds that wont clear AQ40 the first week even using world buffs.
There will be guilds that go several weeks without killing C’thun…but will eventually manage to kill him because of world buffs.
There will be some guilds that fall apart in AQ40 because they cannot progress through all the content (even with world buffs) or they wont be able to progress fast enough compared to their peer guilds and will lose talented members who decide they want to play in a more competitive/competent guild.
Wouldn’t it be interesting if your development team actually released a change that made raiders in Classic actually have to think about the weight of their choices more? What’s more important…clearing faster or having an advantage before you lose your world buffs…or never having world buffs and having a shot and getting an extra reward if you clear everything without using them?
The top % of raiding guilds have NEVER needed world buffs for this content. World buffs are often mandatory if you want to ‘play competitively’ because there is no drawback to utilizing them. Not utilizing them makes it harder for guilds to differentiate themselves from one another positively by having smoother/faster clear times to get objectively the same amount of reward.
You would start to see different pockets of players having to make some actual choices beyond “Get world buffs and be awesome or don’t get world buffs and be less awesome”.
You’d have some raids of people that would have to weigh not using world buffs because it could mean a shot at more loot that could be meaningful for their raid.