New Hotfix - World Buffs in Raid Log

Blizzard may not be one person, but their Classic WoW dev team appears to be less than one person.

In other words, they’re dedicating so little time and energy to the game that questioning their prioritization of this issue over others seems to be a valid concern.

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Possibly. This certainly makes it easier to check, though, and allows you to do so after the fact rather than delay the raid.

I’m hoping Blizzard didn’t just change this for world buffs, because I’d love to see if people are wasting buff slots on trash buffs. Something I always wanted to check was if people were using consumables, but unless they fell off or were applied during a fight, it won’t show up.

If you’re in a guild that requires buffs and you aren’t getting buffs, then yes, you should be kicked. I don’t think there’s any drama needed for that. Just find a guild that doesn’t require buffs if you don’t want to get buffs.

Allowing WoW Logs to pick-up the presence of world buffs is not going to create a separate meta or widely-accepted mode of game play.

If you don’t get world buffs before raids right now, you are deliberately choosing to make everything harder for the people in your raid. You are choosing to have less margin for error (by having thousands less HP). You are choosing to do dramatically less damage. You are choosing to have less mana (resource) in order to heal with (which isn’t a big deal now, but it will become more significant later).

World buffs like dragonslayer dramatically increase the damage potential of certain classes like Mage (a class I play) but don’t give classes like Hunter much of anything meaningful in terms of stats. This further widens the power gap that certain classes experience heading into AQ40 and Naxx, and your development team seems o.k. with that. Even as a player who directly benefits a lot from world buffs, I would think your team would be more concerned about…you know…the rest of the player base in Classic.

Not utilizing world buffs is never an ‘intelligent’ game play choice. It’s not as if the development team has implemented a change that gives players an incentive to not always utilize world buffs.

If you guys had a system where a raid not utilizing any world buffs during a raid lockout got an extra piece of loot off a final boss…or even 1 or 2 random bosses in a raid instance for making the raid clear deliberately ‘harder’…there might actually be a reason not to use world buffs.

There will be guilds that wont clear AQ40 the first week even using world buffs.

There will be guilds that go several weeks without killing C’thun…but will eventually manage to kill him because of world buffs.

There will be some guilds that fall apart in AQ40 because they cannot progress through all the content (even with world buffs) or they wont be able to progress fast enough compared to their peer guilds and will lose talented members who decide they want to play in a more competitive/competent guild.

Wouldn’t it be interesting if your development team actually released a change that made raiders in Classic actually have to think about the weight of their choices more? What’s more important…clearing faster or having an advantage before you lose your world buffs…or never having world buffs and having a shot and getting an extra reward if you clear everything without using them?

The top % of raiding guilds have NEVER needed world buffs for this content. World buffs are often mandatory if you want to ‘play competitively’ because there is no drawback to utilizing them. Not utilizing them makes it harder for guilds to differentiate themselves from one another positively by having smoother/faster clear times to get objectively the same amount of reward.

You would start to see different pockets of players having to make some actual choices beyond “Get world buffs and be awesome or don’t get world buffs and be less awesome”.

You’d have some raids of people that would have to weigh not using world buffs because it could mean a shot at more loot that could be meaningful for their raid.

I disagree. Wipes happen, deaths happen, all the time to competitive people.

Giving them the means to be competitive without waiting for the next lockout, they will take it.

Do I think many raids will say “no world buffs, we’re parsing for that category tonight”? No, probably not.

But raiders that are competitive and lose their WB will still want to be competitive without waiting a week. The category will be very populated, I assure you.

Edit- Also on pvp servers, the opposite faction might make it competitive if they run into you in the open world :slight_smile:

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Why should purging be hotfixed? I don’t do it, but consequence of playing on a pvp server.

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Id like to see this too, then we would know whos actually good at their class / mechanics instead of just collecting buffs for 3 hours before the raid starts
its not hard to pay someone 10g for dire maul north buffs then camp in booty bay for zg buff.

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Raids are not tuned around buffs though, blizzard has even said that they never intended people to be doing like 2,000 dps in vanilla in raids and thats because of buff stacking.
All of the raids even kel’thuzad in naxx 40 are intended to be cleared by plain characters, maybe this is the real difficulty of vanilla we all remember, nobody used to stack buffs in actual vanilla.

Do consumes get recorded too? Warcraftlogs wants a non-WB leaderboard.

A leaderboard for the people who don’t enchant their gear, don’t bring consumes/mana pots or flasks, and don’t have engineering

aka green parsers :rofl:

you can kill vanilla content with a bunch of gray parses though, is it really worth the 3 hours of preparation time to save < 2 hours in a 3 hour raid ?
these people flex how they clear molten core in 60 minutes or whatever but dont mention that it took them 200 days /played to get to that point lol

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I agree, but we like to play to the game.

You don’t have to.

Yeah its just annoying my server is so nit picky about everything then in reality you realize the boss dies in like 60 seconds, and its like… whyd we spend so much preparation time when everything dies anyways

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People do because of competition and because their raid leader tells them to do it. If you don’t then you are crappy player, and we can’t tolerate crappy players in any version of WoW. /s

Or maybe people are just obsessed with their parses, and a vanilla parse means nothing.
Their rational is that they are better than the crappy players, but those “crappy” players are the ones who arent collecting world buffs
the only difference between a 90 parse rogue and a 20 parse rogue, is one plays this game too much collecting dire maul north, zg, songflower, and dragon buffs for 3 hours.

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Yes and if you don’t play the game like it is a job then you deserved to be shunned for it. Like imagine having to work and do things in life. A real gamer doesn’t have to do those things. Also look at those retail players doing their chores to play the game that is not fun. But disregard that I have to spend over an hour or so each time before raid to get prepared. And then even on top of that purposely not play the game for extended periods of time just to ensure that my character is powerful (an inverse relationship, typically more time spent correlates with greater player power).

In short classic players that go for high parses are generally cooked brain and hypocritical in nature. Their viewpoints on a lot of things should be disregarded.

Why do people keep trying to compare world buffs to consumables and enchants? You can buy consumables off the AH, or farm them yourself without any time constraints and no limitations to your character or gameplay. I don’t have to spend 2 days logged out in Stormwind to enchant my gear, and it encourages farming or contributing to the economy, you know, engaging the the game instead of punishing you for playing.

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Depends what you are doing and every server is different, for instance you get 4 buffs

songflower, ony, zg, dire maul

a full speed run would look like

songflower, ony, zg, dm, ubrs, dmf, wcb and soon to be silithus. WCB is org and dmf is mulgore.

Next the server;

The server I’m on is a big horde favored pvp server, running through feralas would get you killed or purged, going to booty bay will get you killed by the 28x multiboxer, going to felwood alliance fp will get you killed a lot of the time, often times in BRM there are such large amounts of horde that the entire zone lags out, there are obviously ways around all of this and we’ve done them but 30 minutes isn’t gonna cut it, especially with WCB as alliance because you can’t control the head drop.

So you buff way ahead of time and stay logged out

So that we can put an * by the logs of people who use world buffs.

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Because it’s essentially the same thing. A buff that isn’t core to classes. How you got it is irrelevant.

Though enchants are different from the above. They are a static one time always on buff, more like getting a new piece of equipment.

They are not the same strength, other than flasks, but they are the same concept. A temporary buff that you spent time and/or resources on that is not permenant to your character.

jsut get them right before raid problem solved