Hey guys, how is everyone. I recently made this new Hero Class, the Headhunter, in depth and sent it to Blizzard with no reply. I hope the forums here and everyone’s support will get my work noticed here. I am going to copy and paste the document, which was originally intended for blizzard, so if anything sounds weird, you know why. Let me know what you guys think.
New Range Hero: Headhunter
The Headhunter is a Class that will have its Damage be based on Momentum, Voodoo Beads, and Auto Attacks. While the Headhunter remains focused on its Target, the Headhunter’s Momentum against that Target Increases, thus Increasing Attack Speed. At level 20, The Headhunter will gain the Ability to Craft a Voodoo Bead. Voodoo Beads will be essential to a well-played Headhunter by Enhancing certain Abilities. Voodoo Beads will be the Headhunter’s “Chi.” This will be the first World of Warcraft Hero that Damage will be primarily focused on Auto Attacking. Each Auto Attack will generate 1 Point of Momentum and the Momentum bar is capped at 100. Momentum will be generated at a 50% slower rate when the Headhunter is moving compared to standing still. I have always heard while playing the game that Blizzard should release a new range DPS Hero. I took it upon myself to take the initiative and I believe that the Headhunter will make a perfect fit for The Battle for Azeroth. They will come out of the dark and quench their bloodthirst. I had this idea before BfA was released, but I was flooded with other tasks and was not able to put as much time into this as I would have liked. I only play Alliance and I was doing an Island Expedition when I saw the Horde NPC team, “Witch Doctor,” “Shadow Hunter,” and the “Berserker.” I was very happy to see this because I feel like the idea of a new Hero Class was already there. However, here is where I disagree. An upgrade for the old-school Headhunter back in Warcraft 3 was to become a Berserker, a more powerful range unit. Here, it is used as a Melee NPC. I also contemplated the idea of the “Shadow Hunter” being the Range Specialization, but I figured it would be too much like the Hunter. The Witchdoctor, however, was spot on!
Color: Dark Green for Class Color. Dark Purple for Momentum Bar.
Specializations:
- Range DPS: Berserker (Starting Spec)
- Melee DPS: Skullsmasher
- Healer: Witch Doctor
Race and Faction that the Headhunter will be Available
Alliance | Horde |
---|---|
* Human |
- Dwarf
- Night Elf
- Gnome
- Draenei
- Worgen
- Panderan
- Void Elf
- Lightforged Draenei
- Dark Iron Dwarf
- Kul Tiran Human|* Orc
- Undead
- Tauren
- Troll
- Blood Elf
- Goblin
- Panderan
- Nightborne
- Highmountain Tauren
- Mag’har Orc
- Zandalari Troll|
Human: Colonel Kurzen’s influence from Stranglethorn Vale re-awoken the Human Witch Doctors. With the War, the Witch Doctors will be a welcome Ally for the Alliance.
Dwarf: I main as Dwarves and I refuse to see this Hero Class pass without allowing Dwarfs to participate in the upcoming bloodshed. Plus, I believe that the Battle will bring out Tribes of forgotten Tribal Dwarves that are willing to join the fight.
Worgen: A Tribe of Humans set out from Gilneas to practice their Witch Doctor practices. When the curse struck, the Humans carried on their practices in Worgen form.
Dark Iron Dwarf: Some of the Clan dwelled deep into Blackrock Mountain and lost their senses as well as their Origins. Being re-discovered deep in the mountain, the Dark Iron Headhunters are ready to unite with their clan once more and fight for the Alliance.
Orc: The Trolls have passed on their Headhunting wisdom to the Orcs for the upcoming Battle for Azeroth. The Orcs will rain blood from the sky.
Troll: Bringing back some nostalgia, the Headhunter in Warcraft 3 is a Troll. To make a Headhunter Hero Class and not include Trolls would be an insult on the whole of WoW.
Mag’har Orc: Being very similar in style and taste as the traditional Orcs, the Mag’har Orcs would simply not take no for an answer until they were trained as Headhunters.
Zandalari Troll: Does this Race even need a reason to be Headhunter?!
Making the Character:
You will be able to customize the Headhunter as any normal character, but they will have two new options; War Paint and Earrings. This allows the Player to choose the War Paint and Earrings they have on their face, and War Paint on their bodies.
Armor:
The Headhunter will be focused on Agility. Now here is where it gets fun. I was thinking that the Headhunter would be able to use Cloth – Agility. However, that will be a lot of work to add to the game instead of just using Leather. Also, the Monk and the Demon Hunter are two new Classes that use Leather and to add another Leather wearer will boost how fast Leather wearers gear in Raids, especially with the new Loot System. I believe Players and other Cloth wearers will be over-joyed to hear that a new Cloth Hero is out there.
Holdable Weapons:
Berserker | Skullsmasher | Witch Doctor |
---|---|---|
* 1-Handed Axes |
- 1-Handed Maces
- Daggers
- Polearms
Agility|* 1-Handed Swords
- 1-Handed Axes
- 1-Handed Maces
- Fist Weapons
Agility|* 1-Handed Swords
- 1-Handed Axes
- Daggers
- Held in Off-Hand
- Staves
Intellect|
This might look confusing at first. A Range Hero who uses Melee Weapons. But the Headhunter will throw the Melee Weapons at its Target to maintain Damage and Generate Momentum. Polearms will be the only 2-Handed Weapon that the Berserker will be able to throw. The Polearms will act in the same way as 1-Handed Weapons when thrown, however the Polearms will be half the Attack Speed of 1-Handed Weapons in order to keep damage between the Weapons constant.
The Weapons will be across the Headhunter’s back, much like the Axes from ICC; Troggbane, Axe of the Frostborne King. The Headhunter will throw one Weapon, reach back for another one, and throw the other Weapon in the other hand. Much like how Zul’jin does in Heroes of the Storm.
Voodoo Beads
At level 20, the Headhunter will have the Ability to Craft a Voodoo Bead. Voodoo Beads will Enhance Certain Abilities for the Headhunter. At level 20, The Headhunter will be given a 4 Voodoo Bead Cap. At level 60, it will go to 8. And at level 100, it will go to 12.
Crafting Voodoo Beads mid combat did not sit right with me, so at level 38, the Headhunter will get Voodoo Regeneration. As long as the Headhunter is in combat, they will gain 1 Voodoo Bead every 20 Seconds. Crafting Voodoo Beads mid fight will probably still be utilized, but the Voodoo Regeneration will help out just enough.
How to Introduce into Game
The only way I can see this new Hero Class being introduced to the game is through a patch. But here’s a cool suggestion I have for this; you’ll need to reach Exalted with a Reputation that is both shared by the Alliance and Horde. From there, certain NPCs will offer a new quest line in order to unlock the Hero Class for a particular race.
Example: Dark Iron NPC tells the tale of Dark Iron Dwarfs located deep within Blackrock that have been lost for Ages.
I fully understand that every previous new Hero Class to the game was introduced with an expansion. I wish I had thought of this sooner and put my head down to work on it more so it could have been released with Battle for Azeroth. In truth, I recently discovered what I wanted in life and what my passion is. I love creating things in my mind and being able to put in into physicality. When I started this, I was slow with creating abilities and names and let other tasks take control of me. Within three weeks I was able to finish up this project and am so excited to show it to you.
Headhunter Abilities
Generic Abilites:
These are the Headhunter’s Abilities that will be shared between each of the Specializations.
Level 1: Hurl Axe – Hurl an Axe at Your Current Target.
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Instant Cast
-
4 Second Cooldown
This Ability will be the filler Ability for the Berserker. Using Skullsmasher, the Ability stays as a Range Attack.
Berserker- Generates 5 Momentum.
Level 7: Blood Heal – Make a small incision into Yourself, releasing Your Blood to Heal Yourself or an Ally.
- Timed Cast
Berserker & Skullsmasher - Consume 20% Momentum to Cast.
Witch Doctor - Mana.
Level 14: Return Spirit – Bring the Spirit back into a Dead Player.
- Timed Cast
Level 16: Blood Pump – Pump up Your Blood, Increasing Movement Speed by 50% for 4 Seconds.
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Instant Cast
-
1 Minute Cooldown
Level 20: Craft Voodoo Bead – Craft a Voodoo Bead to Add to Your Necklace. Voodoo Beads Enhance Certain Abilities when Broken.
- Timed Cast
Level 20: Break Voodoo Bead – Breaks 1 Voodoo Bead needed to Enhance Certain Abilities. If not enough Voodoo Beads, the Ability will not be able to be Enhanced Casted.
-
Instant Cast
-
No Cooldown
Level 22: Blood Freeze – Freeze Your Target’s Blood, Interrupting a Spell and Preventing any Spell of that Class for 3 Seconds.
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Instant Cast
-
15 Yard Range
-
12 Second Cooldown
Level 24: Craft Voodoo Doll – Learn to Craft a Voodoo Doll identical to Your Race.
USE: Throw the Doll at a Player, changing them into the Race of the Doll for 10 minutes.
- Timed Cast
I thought of the idea of Voodoo Dolls with Race changing and just loved it for a fun part of the Headhunter Class. However, these Dolls will not be given lightly. Each Race of the Craft Voodoo Doll will be a small Quest Line to obtain the necessary parts to be able to Craft the Race Doll. Once Crafted, they will be in a Conjured Item that is placed within the Headhunter’s bag. Only 1 Voodoo Doll can be held at a Time.
*Each Quest Line Scales to the Player’s Level, making sure High Levels will have a challenge to achieve the Doll as well.
Level 32: Craft Voodoo Doll – Learn to Craft Voodoo Dolls based on the Player’s Faction.
Here is the 2nd Tier of Voodoo Dolls that will require small Quest Lines for each Race.
Level 38: Voodoo Regeneration- While in Combat, every 20 Seconds the Headhunter will Generate 1 Voodoo Bead as long as the Headhunter is holding at least 1 Voodoo Bead.
-
Passive
-
Does not get stored if at Max Stacks
*More information in Class Abilities.
Level 42: Voodoo Doll – Transform an Enemy into a Voodoo Doll for 60 Seconds. During this Time, the Enemy is unable to Move and unable to Cast. Any Damage to the Doll will Cancel the Effect.
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Timed Cast
-
7 Seconds for Enemy Players
*Voodoo Dolls are different playable Races.
Level 44: No Pain No Gain – The more Damage the Headhunter Takes, the more the Headhunter’s Blood thickens, Increasing Armor up to 100%.
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Instant Cast
-
Lasts 13 Seconds
-
2 Minute Cooldown
Level 55: Craft Voodoo Doll – Learn to Craft Voodoo Dolls of the Enemy Faction.
- Quest Lines
Level 65: Voodoo Ritual – Enhances the Headhunter’s being for immense power.
Witch Doctor - The Witch Doctor Breaks all his Voodoo Beads, being overcome by the Spirits trapped inside and succumbing to Death. Upon Death, The Witch Doctor releases his Blood to all Party and Raid Members within 40 Yards. The Blood restores its Receivers 20% Health and gives 10% Haste until the Spirits give the Witch Doctor’s soul back to its body. Also upon Death, the Witch Doctor becomes a Spirit, Immune to all Damage and his Healing Abilities do 50% Healing with no Mana Consumption. Upon expiration, The Witch Doctor returns to his body with 35% Health.
-
Timed Cast
-
Each Voodoo Bead Broken Adds 2% Healing to the 50%
-
Lasts 6 Seconds
-
3 Minute Cooldown
Berserker - Channel Voodoo energy into You for 1.5 Seconds, Breaking Your Voodoo Beads and being empowered by the Spirits held within. The Berserker will Gain 4% Attack Speed, 8% Damage, and will Take 6% Increased Damage while under the Effect of the ritual. At the end of the ritual, the Berserker becomes Exhausted; draining Momentum and Reducing Attack Speed by 50% for 3 Seconds.
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Timed Cast
-
Each Voodoo Bead Broken Adds 8% Attack Speed, 1% Damage, and 2% Increased Damage Taken.
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Lasts 3 Seconds
-
3 Minute Cooldown
Skullsmasher - Smash Your Voodoo Beads, releasing the Spirits trapped inside to channel themselves into You. The Skullsmasher Gains 4% Haste and 6% Critical Strike Chance and Takes 8% Increased Damage.
-
Instant Cast
-
Each Voodoo Bead Broken Adds 3% Haste, 2% Critical Strike Chance, and 1% Increased Damage.
-
Lasts 3 Seconds
-
3 Minute Cooldown
Level 75: Craft Voodoo Doll – Learn to Craft Voodoo Dolls of Monsters.
- Murlocs, Ogres, Gnolls, Ghouls, Vyrkul, Demon, etc.
I think it would cool to add monsters to the mix of Voodoo Dolls. However, I understand that the Race Voodoo Dolls will be able to keep Armor on and I’m unsure how you would like to go about a Murloc having geared Armor. Personally, I think it would be cool, but I understand the work that would have to go into it.
Berserker Abilities
Level 3: Hurl Spear – Hurl a Spear at Your Target, Dealing Damage and Adding a Bleed Effect.
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Instant Cast
-
Bleed Lasts for 10 Seconds
-
8 Second Cooldown
Level 5: Frenzy – Channel Momentum to Increase Attack Speed by 2% and Damage by 1%, Stacking up to 10 Times.
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Channeled while Attacking
-
Consumes 5% Momentum per Second
-
Can be Interrupted
*Gains more Attack Speed than Losing Momentum.
Level 10: Voodoo Beads – Your Voodoo Beads guide Your aim, Increasing Critical Strike Chance by 1% for every Voodoo Bead.
- Passive
Level 12: Hurl Mace – Channel Your aim on Your Target, releasing the Mace for Massive Damage.
-
Timed Cast
-
Consumes 15 Momentum
-
3 Second Cooldown
Level 20: Voodoo Bead – Break 1 Voodoo Bead, releasing the Spirit trapped inside to Heal You.
-
Instant Cast
-
Cost 1 Voodoo Bead
-
15 Second Cooldown
Level 26: Shadow Rush – Break 2 Voodoo Beads, releasing 2 Spirits to rush forward and Deal Damage to Your Target.
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Instant Cast
-
Cost 2 Voodoo Beads
-
2 Second Cooldown
Level 28: Dagger Storm – Hurl daggers into the air, Dealing Small AoE Damage and Adding a Bleed Effect.
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Timed Cast
-
Consumes 10 Momentum
-
12 Second Cooldown
Daggered – Bleed Effect that does DoT and Lasts for 4 Seconds.
Level 38: Voodoo Regeneration – Upon Gain, Deal Shadow Damage to Your Current Target.
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Instant Cast to get 2 Voodoo Beads
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1 Minute Cooldown
Level 40: Near the Kill – While Your Target is below 50% Health, Gain 5% Attack Speed and 2% Haste.
- Passive
I understand the potential overpowerness of this Ability. I was thinking it could go to 30% or 25%, but just for a baseline for extra Damage I started at 50%. After all, the Headhunter has overall Damage based off Auto Attacks.
Level 48: Heads are Gonna Roll – Increase Basic Attack Damage by 50% and Gain 20 Momentum Instantly.
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Instant Cast
-
Last 8 Seconds
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2 Minute Cooldown
Level 52: Ricochet – Your Basic Attacks have a 2% Chance to Bounce to another Enemy.
- Passive
Level 72: Back Flip – Do a 15 Yard Back Flip, launching 3 Basic Attacks at Your Closest Enemy.
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Instant Cast
-
Consumes 20 Momentum
-
30 Second Cooldown
Level 78: Bloodthirsty – Your Abilities have a Chance to Cause an Extra Basic Attack.
- Mastery
Voodoo Beads & The Berserker
Voodoo Beads will be able to be Broken to Enhance the Berserker’s Abilities.
3 Beads – Hurl Axe – Spirits flow into Your Axe, Increasing its Damage by 300%.
3 Beads – Back Flip – Spirits help You float, Back Flipping 25 Yards and only Consume 10 Momentum.
4 Beads – Hurl Spear – Spirits force Your Spear to the ground after it makes impact, Pinning Your Target to the ground and Adding a Shadow Damage DoT for 3 Seconds. Target is Incapacitated during this Time.
Spirit Spear – Shadow Damage DoT.
5 Beads – Hurl Mace – Your Spirits infuse with You, making this Ability an Instant Cast. Creates an AoE of broken Mace parts that Deals Shadow Damage to Enemies inside for 4 Seconds. Consumes no Momentum.
Worgen Berserker
Berserker Talents
15
Fang of Venoxis – Hurl a Fang of Venoxis at Your Current Target, Dealing Damage and Adding a Poison.
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Instant Cast
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Slows for 4 Seconds
-
Consumes 25 Momentum
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Poison Lasts for 10 Seconds
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13 Second Cooldown
Drakkari Medallion – Wearing this Medallion of the Drakkari, Your Basic Attacks have a 5% Chance to do 100% more Damage and Cause -50% Movement speed for 2 Seconds.
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Passive
-
Cannot Occur more than Once every 5 Seconds
*Movement Speed does not Stack.
Vines of Stranglethorn - Call forth the Vines of Stranglethorn from the ground, Causing Damage and Rooting the Target for 1 Second. Adds a Slow that Decays over 2 Seconds.
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Instant Cast
-
Consumes 25 Momentum
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15 Second Cooldown
30
Deserts of Tanaris – Summon the Deserts of Tanaris to Cast a Sandstorm at the Target Location for 4 Seconds. Enemies caught within the Storm Receive Damage and are Slowed by 25%.
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Timed Cast
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Consumes 20 Momentum
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5 Second Cooldown
Serpent Ward – Call forth a Serpent Ward to Deal Damage to Random Enemies within 40 Yards for 5 Seconds.
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Instant Cast
-
15 Second Cooldown
Axe Storm – Hurl Axes into the air, Dealing Damage and Adding a Bleed Effect.
*Replaces Dagger Storm.
*Replaces Daggered with Axed.
*Deals more Damage than Dagger Storm.
45
Gift of Akil’zon – Transform into an Eagle and swoop into Your Target, Dealing Damage. Return to a Random Spot 15 Yards away from the Target.
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Instant Cast
-
Consumes 15 Momentum
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Costs 1 Voodoo Bead
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45 Second Cooldown
Godbreaker’s Chains – Throw the Chains at a Target Radius of 5 Yards, capturing all Enemies who Stand in it for 4 Seconds. During this Time, the Target(s) succumb to the Shadow Realm and become Immune to all Effects.
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Instant Cast
-
Costs 2 Voodoo Beads
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1 Minute Cooldown
Amani Hex Stick – Instantly Transform an Enemy into a Frog for 2 Seconds. If the Enemy Takes any Damage, Cancel the Effect.
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Instant Cast
-
Cost 1 Voodoo Bead
-
30 Second Cooldown
*Replaces Voodoo Doll.
60
Cache of Zul’Gurub – Each Basic Attack has a Chance to Increase either Critical Strike Chance, Mastery, or Haste by 1%, Stacking, up 3 Times for each Trait.
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Passive Gift of Jan’alai – Whenever You Consume Momentum, You have a Small Chance to Summon a Dragonhawk to Fight for You for 5 Seconds.
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Passive
-
Cannot Occur more than Once every 10 Seconds
Exile – Exile Your Current Target the old-fashioned way, Pelting Stones at them at a Rapid Rate.
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Instant Cast
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Channeled
-
Consumes 30 Momentum
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25 Second Cooldown
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Can be Interrupted
75
Capsized – Increases the Number of Voodoo Beads able to be held by 3.
- Passive
Enhanced Voodoo Regeneration – Decreases the Time to Gain a Voodoo Bead by 10 Seconds.
- Passive
Shadows Craft – Instantly Create 3 Voodoo Beads.
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Instant Cast
-
Cooldown of 25 Seconds
-
Replaces Craft Voodoo Bead.
-
Voodoo Regeneration can no longer be Casted for 2 Voodoo Beads.
90
Moorabi’s Rage – Frenzy can no longer be Interrupted. Also changes the Attack Speed granted to 3% and Damage to 1.5%.
- Passive
Wrath of Hakaar – Summon the Fury of Hakaar from beyond, releasing a Massive Shadow Bolt that Damages and leaves a Curse.
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Timed Cast
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30 Second Cooldown
Wrath of Hakaar – Deals Shadow Damage as a DoT for 5 Seconds.
- I was thinking this Ability could have Increased Damage depending on how many Voodoo Beads the Headhunter carries. The cap on Added Damage would be 4 Voodoo Beads and they would be consumed in the process.
Feel my Powah – Decrease the Cooldown of Heads are Gonna Roll by 30 Seconds and Adds an Extra 15% to Attack Damage.
- Passive
100
Loa of Tigers – Inflict Your Current Target with “Prey’s Doom.”
Prey’s Doom – Your Target becomes stalked by an unknown foe. If Your Target Receives an X Amount of Damage from You, a Tiger will come out of the Shadows and hit Your Target Once for Damage.
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Instant Cast
-
2 Minute Cooldown
- X Amount of Damage will vary depending on Level.
Loa of Kings – The Loa of Kings leadership and respect befoul You, every 5th Basic Attack has a 2% Chance to Increase Your Attack Speed by 10% for 4 Seconds.
- Passive
Loa of Winds – Moving no longer Slows the Generation of Momentum for 8 Seconds. Gain 30% Movement Speed and 20% Increased Damage for 5 Seconds.
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Instant Cast
-
1.5 Minute Cooldown
Skullsmasher Abilities
Level 10: Skullsmash – Smash Your Target over the Head.
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Instant Cast
-
Generates 10 Momentum
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3 Second Cooldown
Level 10: Impale – Impale Your Target with 1 of Your Spears, Adding a Bleed Effect.
*This Ability Adds 3 different Bleed Effects.
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Instant Cast
-
Consumes 15 Momentum
-
4 Second Cooldown
In the Thigh! – First Area that the Skullsmasher Impales.
In the Shoulder! – Second Area that the Skullsmasher Impales.
In the Stomach! – Third Area that the Skullsmasher Impales.
*Bleeds Last for 12 Seconds.
*The Headhunter is not a sophisticated Class and should not be treated as such. This is expressed in the Bleed names.
Level 10: Blood Drinker – If Your Target is Affected by Your Bleeds, Increase Your Damage against the Target by 2% for each Bleed.
- Passive
Level 12: You Want Axe? – Your Damage against Your Target has a Chance to Trigger a Free Hurl Axe that can be Casted from Melee Range.
- Passive
*Hurl Axe does not Consume or generate Momentum.
Level 26: Raining Blood – Rip the Spears from Your Enemy and Impale them into their Chest.
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Timed Cast
-
Consumes 30 Momentum
*Deals 100% Damage per Bleed on Your Target from Impale. Bleeds are Consumed and Adds a new Bleed called:
In the Chest! – The Skullsmasher Impales his Spears into the Target’s Chest.
- Bleed Last for 12 Seconds.
Level 28: Axe Flurry – Release 2 Axes that Spin in a Cone in Front of You.
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Instant Cast
-
Consumes 15 Momentum
-
Lasts 4 Seconds
Level 30: Mandokir’s Madness – Summon Mandokir’s Sword from the Shadows to Deal Shadow Damage to Your Enemy.
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Instant Cast
-
Cost 2 Voodoo Beads
-
4 Second Cooldown
Level 38: Voodoo Regeneration – Upon Gain, Deal Shadow Damage to Your Current Target.
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Instant Cast to get 2 Voodoo Beads
-
1 Minute Cooldown
Level 40: The Bloodlord’s Boil – Your Basic Attacks against Your Current Target has a Chance to release their Blood on the floor near the Headhunter.
- Passive
*Picking up the Enemies Blood Increases Critical Strike Chance by 1% and Heals the User for 2% Maximum Health. Critical Strike Chance Stacks 5 Times. Buff Lasts for 20 Seconds.
This one I believe might be too overpowered, but then I thought that the Chance to release Blood could just be reduced. If it’s rare enough, this Class won’t be demanded for Raids that every Team needs one just for this one Passive Trait.
Level 48: Heads are Gonna Roll – Increase Basic Attack Damage by 50%, Gain 20 Momentum Instantly, and Increase Movement Speed by 15%.
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Instant Cast
-
Lasts 8 Seconds
-
2 Minute Cooldown
Level 52: Recklessness – While above 50 Momentum, Increase Critical Strike Chance by 5%.
- Passive
Level 72: Front Flip – Do a 15 Yard Front Flip. If You land on an Enemy, Stun them for 1 Second and Gain 10 Momentum.
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Instant Cast
-
Consumes 15 Momentum
-
30 Second Cooldown
Level 78: Bloodletting – Your Bleeds have a Chance to draw Your Enemy’s Blood, Causing it to turn into an Un-Attackable Globule on the ground that Attacks the Enemy in which it was drawn from for 7 Seconds.
- Mastery
Voodoo Beads & the Skullsmasher
Voodoo Beads will be able to be Broken to Enhance the Skullsmasher Abilities.
3 Beads – Hurl Axe – Spirits flow into Your Axe, Increasing its Damage by 300%.
3 Beads – Front Flip – Summon Mandokir’s Sword while Flipping. When You land, Deal Shadow Damage in an Area.
3 Beads – Mandokir’s Madness – Mandokir’s Sword grows with power from other Spirits. Increases Damage by 50% and Adds a Slow.
- Slows for 3 Seconds
- This Ability Costs 5 Voodoo Beads to Cast; 2 Voodoo Beads for the Ability and 3 Voodoo Beads for the Enhance.
4 Beads – Skullsmash – Spirits infest Your Target’s Mind, Adding a Shadow Damage over Time called:
In the Head! – Spirits infest Your Target’s Mind from Skullsmash.
Mag’har Orc Skullsmasher
Skullsmasher Talents
15
Fang of Venoxis – Hurl a Fang of Venoxis at Your Current Target, Dealing Damage and Adding a Poison.
-
Instant Cast
-
Consumes 25 Momentum
-
Slows for 4 Seconds
-
Poison Lasts for 10 Seconds
-
13 Second Cooldown
Drakkari Medallion – Wearing this Medallion of the Drakkari, Your Basic Attacks have a 5% Chance to do 100% more Damage and Cause -50% Movement speed for 2 Seconds.
- Passive
*Movement Speed does not Stack.
Vines of Stranglethorn - Call forth the Vines of Stranglethorn from the ground, Causing Damage and Rooting the Target for 1 Second. Adds a Slow that Decays over 2 Seconds.
-
Instant Cast
-
Consumes 25 Momentum
-
15 Second Cooldown
30
Gahz’rilla’s Fury – Your Basic Attacks have a Chance to Cause 3 Basic Attacks at 50% Normal Damage each. Each Basic Attack generates Momentum.
- Passive
Drakkari Canopic Jar – Throw a Drakkari Canopic Jar at Your Current Target, Breaking the Jar and releasing Spiders that Attack Your Target for 5 Seconds.
-
Instant Cast
-
Consumes 10 Momentum
-
30 Seconds Cooldown
The Martyr’s Fever – Your Basic Attacks have a Chance to inflict The Martyr’s Fever, a Nature Disease that does DoT.
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Passive
-
Lasts 8 Seconds
-
Cannot Occur more than Once every 20 Seconds
45
Godbreakers Chains – Throw the Chains at a Target Radius of 5 Yards, capturing all Enemies who Stand in it for 4 Seconds. During this Time, the Target(s) succumb to the Shadow Realm and become Immune to all Effects.
-
Instant Cast
-
Costs 2 Voodoo Beads
-
1 Minute Cooldown
Amani Hex Stick – Instantly Transform an Enemy into a Frog for 2 Seconds. If the Enemy Takes any Damage, Cancel the Effect.
-
Instant Cast
-
Cost 1 Voodoo Bead
-
30 Second Cooldown
*Replaces Voodoo Doll.
Gift of Halazzi – Be gifted by the power of Halazzi, Transforming into a Lynx, leaping towards Your Current Target and Stunning them for 1.5 Seconds. Your Attack Damage is Decreased by 30% but Your Attack Speed is Increased by 50% for 2 Seconds.
-
Instant Cast
-
Cost 2 Voodoo Beads
-
1.5 Minute Cooldown
60
Cache of Zul’Gurub – Each Basic Attack has a Chance to Increase either Critical Strike Chance, Mastery, or Haste by 1%, Stacking, up 3 Times for each Trait.
- Passive
Fury of Trollgore – Become a disciple of Trollgore’s savagery, Transforming into a Hulking Beast. Your Basic Attacks Add a DoT Shadow Curse that Stacks up to 15 Times.
-
Instant Cast
-
Costs 2 Voodoo Beads
-
Lasts 20 Seconds
-
2 Minute Cooldown
Kilnara’s Call – Call forth a Panther of Bethakk. The Panther’s Basic Attacks have a 5% Chance to Summon another Panther, up to 4 Panthers.
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Instant Cast
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Costs 2 Voodoo Beads
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Panthers Lasts for 17 Seconds
-
2 Minute Cooldown
75
Capsized – Increases the Number of Voodoo Beads able to be held by 3.
- Passive
Enhanced Voodoo Regeneration – Decreases the Time to Gain a Voodoo Bead by 10 Seconds.
- Passive
Shadows Craft – Instantly Create 3 Voodoo Beads.
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Instant Cast
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Cooldown of 25 Seconds
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Replaces Craft Voodoo Bead.
-
Voodoo Regeneration can no longer be Casted for 2 Voodoo Beads.
90
Axenado – Axe Flurry becomes an Axe Tornado, Following the Target it was Casted on for 6 Seconds and Dealing AoE Damage to all Enemies around in a 5 Yard Radius.
*Replaces Axe Flurry.
Fury of Mandokir – When Casted, creates a 10 Yard Shadow Damage AoE that Sticks with the Target for 5 Seconds, Dealing Shadow Damage to all who Stand in it and the Target.
-Passive
*Additive to the Original Ability – Mandokir’s Madness.
What Chu Gonna do? – Jump into the air and Slam down with such force with Your weapons, Dealing Damage to all Enemies within 10 Yards of impact.
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Instant Cast
-
Consumes 15 Momentum
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10 Second Cooldown
100
Loa of Storms – Engulf Yourself with the power to enter other’s minds, removing all pleasant memories from Your Target to create Vulnerability. The Vulnerability Increases the Damage Your Target Takes from You by 20%.
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Instant Cast
-
2 Minute Cooldown
Loa of Blood – Spread rot and decay across Your Current Target, Adding a Disease DoT that does Damage to a Single Target. If another Enemy within 5 Yards of the Target, the Disease will Spread up to 3 Times and Damage will be Reduced to 65% of Single Target Damage.
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Instant Cast
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1 Minute Cooldown
*I was thinking that this Ability could be Non-Dispellable, but that also may be OP.
Loa of Spiders – Empower Your weapons with the Venom of Shadra. Each Basic Attack Applies a Poison that Stacks 20 Times. Your Basic Attacks also have a 5% to do a One-Time Cast of Summoning 3 spiders to Aid You in Combat.
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Instant Cast
-
Lasts 15 Seconds
-
Poison Lasts for 10 Seconds
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Spiders Last for 8 Seconds
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1.5 Minute Cooldown
Witch Doctor Abilities
Level 10: Bend Will – Damage Your Current Target.
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Timed Cast
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Replaces Hurl Axe
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Basic Damage Ability for Witch Doctor
Level 10: Witch Doctor’s Juju – Gift Yourself or an Ally with Juju, Instantly Healing and placing a HoT that Ticks 5 Times over 5 Seconds.
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Instant Cast
-
A Potion is thrown at Receiving Ally
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8 Second Cooldown
Level 12: Shadows Gather – Inflict a Shadow DoT to Your Current Target.
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Instant Cast
-
Can be Dispelled
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8 Second Cooldown
Level 13: Spirits be With Ya – Invoke a Spirit towards Yourself or an Ally, Instantly Healing and Adding a HoT for 10 Seconds.
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Timed Cast
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4 Second Cooldown
Level 18: Soak – Soak a Target in Your Blood, removing De-Buffs from Yourself or an Ally.
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Instant Cast
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Cleanse
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8 Second Cooldown
Level 26: Awaken da Spirits – Cause Spirits to rise in an Area, Causing Instant Healing and Adds a Free Spirits be With Ya.
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Timed Cast
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AoE Healing
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10 Second Cooldown
Level 38: Voodoo Regeneration – Upon Gain, Heal the Nearest Injured Ally within 40 Yards.
- Passive
Level 40: Shadows of the Voodoo – Your Shadows Gather Ability has a Chance to grant 1 Voodoo Bead.
- Passive
Level 44: Spirit Ritual – Return the Spirits of Dead Allies to their bodys.
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Timed Cast
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Mass Resurrection
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40 Yard Range
Level 48: Healing Ward – Place a Ward on the ground to Heal Yourself and Nearby Allies.
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Instant Cast
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Heals up to 5 Allies
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12 Second Cooldown
Level 50: Shadow Heal – Use Shadow Magic to Heal Yourself or an Ally.
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Timed Cast
-
Slower Cast than Blood Heal
Level 56: Spirit Master – Your Spirits have a Chance to Invoke Your Next Shadow Heal, Causing 200% Healing and Adds a Free Spirits be With Ya.
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Passive
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Invokes Caused by Ticks with Spirits be With Ya and Casting Awaken da Spirits.
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Cannot Occur more than Once every 10 Seconds
Level 62: Brew of Zanzil – Improve Your Next Healing Spell.
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Instant Cast
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40 Second Cooldown
- Blood Heal- Instant Cast and Cleanses.
- Spirits be With Ya- Spirits jump to a Friendly Injured Ally up to 2 Times.
- Awaken da Spirits- Increases Healing Done by 50%.
- Shadow Heal- Shadows engulf Your Target, Reducing their Damage Taken by 10%.
Level 72: Hakkari Brew – Become a Spirit, Increasing Movement Speed by 3% every Second for 10 Seconds. Your Next Healing Spell Cast 50% Faster.
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Instant Cast
-
1 Minute Cooldown
*Replaces Blood Pump.
Level 78: Mastery - Spirits – Whenever the Witch Doctor Heals, he has a Chance to send forth a Spirit to the Most Injured Party Member to Heal them.
*If the Target is Affected by Spirits be With Ya, Increase its Duration by 5 Seconds, but no longer than a Total of 15 Seconds.
Voodoo Beads & The Witch Doctor
Voodoo Beads will be able to be Broken to Enhance the Witch Doctor’s Abilities.
3 Beads - Blood Heal- Spirits infuse Your Blood with the Shadows, Increasing Healing Done by 30%.
3 Beads - Shadow Heal- The Spirits that were released hunger for a soul. Able to Cast against Enemies for Shadow Damage.
*While Casting, name reads “Shadow Damage.”
4 Beads - Spirits be With Ya- Spirits rush towards Friendly Targets where a Spirit is already present. Refreshes the Duration on Friendly Targets currently Affected with Spirits be With Ya.
5 Beads - Awaken da Spirits- Your Spirits become restless, Adding a HoT on the ground for 5 Seconds.
*If a Player steps into the Healing, it does not Add a Stack of Spirits be With Ya.
Dwarf Witchdoctor
WitchDoctor Talents
15
Soaked – When You Cast Blood Heal on a Friendly Target, they become Soaked in Your Blood, Receiving 35% Healing Done with Blood Heal as a HoT.
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Passive
-
Lasts 10 Seconds
*Cannot Occur more than Once every 15 Seconds.
The Witchdoctor’s Mojo – Cast on a Friendly Target to Heal them for a Small Amount and Increase either their Mastery, Haste, or Critical Strike Chance by 2%.
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Instant Cast
-
Lasts 5 Seconds
-
20 Second Cooldown
Master of Spirits – Increases Healing Done by Spirits be With Ya by 25%.
- Passive
30
Master of Spirits II – Awaken da Spirits now becomes an Instant Cast with 5% Increased Healing. Cooldown of Awaken da Spirits is Increased by 5 Seconds.
- Passive
Zum’rah’s Demise – Send forth the Spirit of Zum’rah to a Friendly Target or Yourself, Taking 5% Increased Healing from the Witchdoctor. Also Creates a Small Ring around the Target that Expands the more Healing the Target Receives, giving 25% of the Total Healing to the Target to all Allies Standing in the Ring.
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Timed Cast
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Cost 1 Voodoo Bead
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Lasts 8 Seconds
-
45 Second Cooldown
Shadows Infest – Increases the Damage Done by Shadows Gather by 20%.
- Passive
*At Level 40, this Talent also Increases the Chance of Gaining a Voodoo Bead by 2%.
45
Godbreakers Chains – Throw the Chains at a Target Radius of 5 Yards, capturing all Enemies who Stand in it for 4 Seconds. During this Time, the Target(s) succumb to the Shadow Realm and become Immune to all Effects.
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Instant Cast
-
Costs 2 Voodoo Beads
-
1 Minute Cooldown
Amani Hex Stick – Instantly Transform an Enemy into a Frog for 2 Seconds. If the Enemy Takes any Damage, Cancel the Effect.
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Instant Cast
-
Cost 1 Voodoo Bead
-
30 Second Cooldown
*Replaces Voodoo Doll.
Gift of Malacrass – Bestow the Gift of Malacrass upon an Enemy for 3 Seconds, Interrupting any Spell and Prevents any Spell of that Class to be Casted for 3 Seconds.
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Timed Cast
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Cost 2 Voodoo Beads
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25 Second Cooldown
*Replaces Blood Freeze.
- If an Instant Cast Spell is Casted, the Spell gets Casted but Prevents further Spells of that Class that the Instant Cast was from.
60
Cache of Zul’Gurub – Each Healing Spell has a Chance to Increase either Critical Strike Chance, Mastery, or Haste by 1%, Stacking, up 3 Times for each Trait.
- Passive
Soothsayers of Sandscalp – Summon up to 4 Soothsayers of Sandscalp to Assist You in Healing for 20 Seconds.
-
Instant Cast
-
1 Voodoo Bead equals 1 Soothsayer Summoned, up to 4
-
30 Second Cooldown per each Soothsayer Summoned
Master of Spirits III – Empowers Spirit Master, Increasing the Chance to Invoke Your Next Shadow Heal by an Extra 5% and Increases the Healing Done by an Extra 50%.
- Passive
75
Capsized – Increases the Number of Voodoo Beads able to be held by 3.
- Passive
Enhanced Voodoo Regeneration – Your Shadows Gather has an Increased Chance to Grant 1 Voodoo Bead.
- Passive
*Same goes for Shadows Infest.
Shadows Craft – Instantly Create 2 Voodoo Beads.
-
Instant Cast
-
Cooldown of 20 Seconds
*Replaces Craft Voodoo Bead.
90
Gift of Nalorakk – Transform Yourself or a Friendly Target into the Spirt of Nalorakk in Bear Form, Decreasing Damage Taken by 30%.
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Timed Cast
-
Lasts 5 Seconds
-
1.5 Minute Cooldown
Chakra – Invoke Your inner-being, Increasing Cast Speed by 50% for the Next 2 Abilities.
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Passive
-
Every 1 Minute, Gain 2 Stacks of Chakra.
-
2 Stack Maximum
-
Stacks Last Indefinitely
Master of Spirits IV – Increases all Healing Done by Spirits by 30%
- Passive
100
Loa of Death – Up to 5 Souls encircle You. Use the Souls that encircle You to Heal Yourself or an Ally for Massive Healing.
-
Can only be Casted when You have 5 Souls
-
Timed Cast when ready to be Casted
-
Passive Regeneration of Souls
-
Gain a Soul every 20 Seconds
- Not affected by Master of Spirts IV.
Loa of the Hunt – Be gifted by the Loa of the Hunt, embroidering Yourself with Nature for 5 Seconds. All Your Healing is Duplicated to other Allies at 60% Normal Healing. Allies that Receive Healing get a HoT that also Heals them for another 7 Seconds.
-
Timed Cast
-
Affects up to the 5 Most Injured Allies, changing who gets Healed based on Health
-
2 Minute Cooldown
Loa of the Zandalar Tribe – Use the wisdom of the Loa of the Zandalar Tribe to grant You and Your Allies with 15% Damage Reduction to all Party and Raid Members for 6 Seconds.
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Channeled
-
Cannot Move while Channeling
-
Can be Interrupted
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2 Minute Cooldown
Suggestions
Zum’rah’s Gift – Battle Res for the Headhunter. (Add to Generic Abilities)
Godbreaker’s Chains – This is basically an Instant Cast Cyclone and was debating about making it a Timed Cast. However, it would be difficult to land it correctly and I feel as if 2 Voodoo Beads are costly for this Ability. (Level 45 Talent for each Specialization)
Brew of Zanzil – Different Cooldowns depending on which Ability was used while Enhanced. (Level 62 Witch Doctor)
You Want Axe? – Was debating about sharing this Ability between the Skullsmasher and the Berserker. (Level 12 Skullsmasher)
Close Proximity – Momentum Charges Faster while within 5 Yards of an Enemy. (Skullsmasher)
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Passive
-
This Ability 100% needs to be worked into the Class, especially for PvP because Melee Classes are constantly on the move. However, I found this Ability to be OP in regards to PvE because then the Skullsmasher would significantly out DPS the Berserker. Maybe make it a PvP Ability/Trait only? I’m not sure how to work it.
I really appreciate you taking the time to look at what I have created. I hope that this gives you a framework of something to work with. I know some things are subject to change, (as you are running the game!), but just thought that I will help initiate the process.