We need a Titanforged expansion but instead of Titanforged we could flavor it up with Dragonforged loot or maybe even race specific Titanforged Loot like Night Elf forged loot, Worgenforged Loot, Humanforged loot for humans, Sindorei forged loot for all the sindorei, void-forged loot for all the void elves, Pandarenforged loot for the Pandaren from Pandiarrhea and so on for all the races to enjoy the never ending fun (at nobodayâs expense) of being overpowdered with a high Ilvl.
bring back Pathfinding, BUT, make it available from day 1, and make reputation farmable like in Wrath/Cata via dungeons+tabard. So, real hardcore players can get flying by the end of 2nd week. People who work the hardest will have it the fastest.*
< M+ changes >
Make Battle Res/ Lust baseline for every run OR increase M+ to 6 players. (controversial one, I know)
< Future xpac currencies >
Make it a âtotal poolâ. Like, if I farmed 100 GOâs on paladin, my druid has access to them as well. Basically, account-wide progression expanded.
No more âdepositâ currencies.
< World Quests >
Bring back Legion/BFA WQâs style.
Bring back Zone Emissaries.
< Solo activities>
Aâla Toghast, but infinite floor progression. And eventually, try to somewhat make rewards on par to like how max Valor upgrade is now vs vault.
< Misc >
Make command table fun again.
Flight whistle
Grindâable power progression system like Azerite Power⌠Again, I think dedicated players should be ahead of those who play 2 hours a week.
Add more cool things to professions, like Mog/Mounts and craftable gear like we had in Wrath.
Only because it was the 3rd expansion and coasting off the popularity wave of vanilla and BC. WoW was the rising star back then. Itâs not that just Wrath itself was the greatest thing ever and thatâs why it had so many subs. A big part of it was also the social context of the time they released it in.
If it wasnât Wrath, and they did some other expansion instead, it still would likely have been just as active. So itâs not really right to point at Wrath as objectively the highest of expansions.
If they took the best parts of MoP and Wrath, ditch borrowed power and hire better writers, we could very easily have the best MMO on the market in our hands again.
Ten bucks they keep going with the Post-Legion design philosophy that has repeatedly failed every single time.
I donât agree. Wrath and MoP were very much âraid (or pvp) or dieâ expansions, and the backlash to another such expansion would be immense.
The difference between now, and then, is that back then, all the people who didnât raid or pvp were content running dungeons forever for bad blue-quality gear, and doing quests to eventually hope to get rewards that were a pale shadow of what raiders and pvpers were getting.
So why was it okay back then for people to get crap rewards from the game, but it isnât now?
Wowhead, thatâs why.
Or, more specifially, wowheadâs daily in-your-face âHereâs what everybody else is doing who isnât youâ headlines. Wowhead was around back in the old days but it was still mostly just a database.
Itâs the current ânewsâ thatâs driving peoplesâ angst, because theyâre seeing what amazing rewards raiders/pvpers are getting â but theyâre not.
Which then leads to unhappiness and âbut I should get everything everyone else hasâ sentiment.
Go look of Mists of Pandaria. Likewise do what it did right (professions, flight, item to assist alts for rep grinds, apparently pvp, an item to increase experience gains, raids etc) and fix what was different (more questing choices, include multiple node tapping, etc). Wrath was good for its story.
Not sure I understand your 2nd point. Please clarify for the slow of brain.
I agree that M+ needs certain changes but not sure if your suggestions would make it any better. The no goodies on not timing would undoubtedly make it worse.
Thereâs a reason WOTLK private servers have dozens of thousands of players. Literally ppl still stream WOTLK private servers all the time. Go on mop or cata servers and they have like bc 300 players maybe