Anybody else notice that the animation has a damage delay?
Like the animation goes off for the swing then a . second later, the damage animation happens on the target.
Go test it on a training dummy.
Anybody else notice that the animation has a damage delay?
Like the animation goes off for the swing then a . second later, the damage animation happens on the target.
Go test it on a training dummy.
Especially noticeable in remix, where you’re firing all sorts of damage at once. I wonder if that means it’s possible to hit the button and die before the attack actually lands…
On a related note: the number of times I’ve missed a tag because heroic throw’s projectile time is too damn drawn out.
Yeah it’s really throwing me off. The delayed damage is annoying especially in PvP.
Also posted on bug report: