New dev changes bad

I have never been so annoyed by a patch in my whole 20+ years of wow.

the changes to get us to cast more shattering star are frustrating. Removal of hunt reset and hunt dmg bonus entering meta are frustrating.

This is not going to make me cast star more or at all.

Playing hunt build which i honestly prefer long meta no hunt but it’s just not good in arena.

In arena i have to take glimpse, reverse magic(90% of matches), and beckon

To cast shattering start 2.5 second cast that is kickable to reset hunt is just a silly expectation and to reliable maybe cast it to reset hunt I would have to ditch reverse permanently. With every arena team I have played with if there is a reason to take reverse its a must.

My whole point is and this is all my opinion sorry for negative rant is that being forced to cast a 2.5 second cast while in meta to reset hunt is just a silly expectation. If i could take inevitable end maybe but i can’t.

This change didn’t improve hunt void-scarred build and it didn’t make annihilator spec better either. I really don’t understand. It feels like whoever made these changes has no understanding of how devourer works in arena at all.

3 Likes

ai slop tuning?

Can’t say I know anything about arenas. I haven’t even tried. Dev is too clunky for the mess that is PvP.

Either way, I think the VS build with no CS should still be viable, I just don’t know how it could be done. It’s nice they’re trying to make CS usable in VS, though.

I haven’t tested that much, but the one thing that’s bothering me is the way The Hunt keeps failing because of fury drain (yes, of course it’s fury drain, what a shock). The cast time ensures fury can reach zero, and the pause in itself isn’t enough to be worth the risk. Something should be done about it. Would be nice if The Hunt worked like CS, with its cast time halting fury drain.

Not sure if anyone spoke of it, but I’m using Soul Immolation in Meta as a replacement for Consumes. DPS didn’t seem to suffer that much. Some builds actually did more dps than before patch hits. But, again, I’m just using wow’s own meters, so take this with a grain of salt.

That’s never worth it as far as I am aware. Devour is just better when you include the damage as well.

Not so sure about that. We’re getting extra Immo charges now. Singed Spirit may be viable.

Consume, without Improved Consume, feels kind like a drag. And it requires Star Fragments, which isn’t that rewarding if you pick Soul Glutton (you get a max of two Collapsing Stars per meta anyway, maybe 3).

another thing if we HAVE TO CAST SHATTERING STAR TO RESET THE HUNT THEN SHATTERING STAR SHOULD BE A BASE LINE SPELL NOT A TALENT

Your complaint is valid but I think it needs to focus on the core problems right now:

  • Inevitable End PvP talent being enforced causes issues. Solution: Make it passive in PvP without needing such a PvP talent at all. Reverse magic is too valuable of a PvP talent for both DH specs, it literally saves the game by dispelling your healer so your healer saves you or your teammate.
  • The Hunt reset being removed makes using The Hunt outside of Metamorphosis a literal rotational mistake. If it’s not available during Meta, the entire burst rotation is ruined. The spell itself is very weak outside of Meta anyway, which makes this a lesser issue in my opinion, however the fact that if you use it “accidentally” before reaching Meta ruins you is a big problem.
  • The other massive problem for Devourer right now in PvP is that the defensives are WAY TOO WEAK for a RANGED spec. Using Blur does literally nothing. You have no way to survive lethal damage, so you become a DEFAULT KILL TARGET in EVERY MATCH. It is very unfun to be in such a position while having very little to save yourself with. You cannot simply remove Netherwalk then nerf Glimpse and Blur twice in a row in the same season and think that’s fine.
  • When another ranged spec like Devastation Evoker presses their wall (Obsidian Scales), that’s 30% and they don’t die. Warlocks don’t die through Dark pact used on high HP. Mages literally have extra life or extra ice block and such. On top of all that every ranged spec has self peel in the form of CC. Infinite fears, roots, stuns, coils, etc. Devourer has nothing, has a really bad fear spell that is only useful in PvE (because players don’t stand still to eat aoe CC like mobs do) and a dispellable stun.
  • To finalize my points, Devourer is a damage bot spec. All it has is damage. If said damage is hard to pull off either because of design or because of just dying too fast (or both), the spec automatically feels bad to play.

Yea, utility has always been an issue. Probably thanks to the way the class was designed. Y’know, more like a “money grab” to sell Legion than an actual concept.

Classes that have a clear concept also have loads of fun utility which don’t even affect combat. DHs got neither.

As for the Hunt, thanks to the fact we’re casting CS now, Rolling Torment may become a bit erratic and not so rewarding anymore.

Honestly, I’m starting to be bothered more by all these damage-only talents.

Many of them don’t alter the rotation but players are forced into them for the sake of output. Not to mention how some of these don’t even matter. Should I pick Soulforged Blades or Singular Strikes? The answer is plain numbers.

Oh, and if you try a different build? DPS drops.

Blizz could bake Devourer’s Edge and Demonic Instinct damage bonus into their respective spells and move Sweet Suffering and Sweet Release into their place. I think that may help.

I agree with the sentiment that this particular patch was really bad. There’s some good, but I think for Void-Scarred it’s been a dumpster fire. I do not PvP, so I’m speaking purely about PvE Raid scenario (specifically Mythic Raid), which is what I think most of their tuning metrics are based off of. Here’s my take:

The Good:
-CStar increased range.
-CStar no longer going on CD after moving.
-Talent node changes

General QoL changes that makes playing Devourer more fun and consistent.

The Bad:
-CStar resetting the cooldown of the hunt.

This right here is the absolute bane of the patch for me. The way you play VS in Raid, involves you have to use those resets via CStar, to cast as many Predator’s Wake, and Piecer the Veil inside your meta. That’s fine. No issue there. But having to cast CStar (which makes you immobile) followed by going back into melee just puts you into terrible positions in Raid, as you are very much still eligible to be selected by Ranged Mechanics. The previous iteration of this got away it more easily, because it was 3 melee combos delivered in quick succession, before VR into a ranged role. This allowed you to better place your damage combo.

In the current integration of the spec, we’re delivering the damage in a disjointed fashion, where we’re bouncing between melee and ranged, as all 3 melee combos are not one after the other. So that leads us to consider casting CStar in melee, which is even more likely to cause issues, for the reasons listed above.

It’s so bad in raid, that despite being 8-10% ahead, all Dev DH Content creator’s in the Fel Hammer all agreed to recommend Annihilator as the recommended raid spec. That’s great of them looking after the raid community, but it highlights the disappointing state of Void-Scarred. Numerically great, but impractical. Yes it is viable, and some can pull it off, but why make it an inaccessible spec to play?

My suggestion to Blizzard:
-Activating Void Meta, after using Voidblade, or The Hunt, removes Hungering Slash/Reaper’s Toll, and grants a reset of both Pierce the Veil and Predator’s Wake.
-Add effect to Soul Glutton (or any node): CStar Damage is reduced by X%, but increases the cast time of CStar by Y%.
-Adjust damage ratios as needed for desired target metrics.

There you go. That’s it. No Claude AI needed.

Change #1 - This ensures that smuggling for this particular combo is completely dead, without disrupting Eradicate Smuggling, which is useful in other builds and should be left untounched. Additionally, it removes the interaction of = Void Meta → Reaper’s Toll → Void Ray (in Melee) → Pierce the Veil - > CStar (in Melee) → Predator’s Wake → Reaper’s Toll. This is a pain point for the rotation as having to be in melee for CStar on fights like Mythic Sszorak, or Coiled Alter is just borderline griefing worthy.

Change #2 - The reason why CStar feels so bad in Voidscarred is because it’s a long casted spell that forces you to be immobile at the place where you casted, just to reset you’re melee abilities. This is two separate playstyles competing for your character’s positional location on the map, and forces the distasteful playstyle we play on live. Increasing the speed in which star gets casted, and compensated by the a nerf to the star, seems absolutely acceptable to me. The focus should be on Void-Surges, PTV, and PW, not CStar. That’s why annihilator exists.

Change #3 - This is just so you can achieve you’re desired target metrics you all like to talk about so much in your blue posts. Idc what the #'s are, even as Mythic Raider. I want the playstyle to be fun, engaging, rewarding, and accessible to everyone.

Thanks for reading if you did.