Only on DH and not on blood elves as a whole. It would completely take them back on the story narrative.
Also, take a like.
Only on DH and not on blood elves as a whole. It would completely take them back on the story narrative.
Also, take a like.
The original Zandalari Troll is based off of the Night Elf model.
In an interview with the Devâs someone asks the question, âSo you made a Brand new model for KulâTiranâs. What about the Zandalari, did you use the Night Elf body?â (Iâm paraphrasing. Feel free to hunt the clip down.)
And the Dev is like, âUmm. Yeah. We took the Darkspear model and unbent it.â
Meanwhile the Zandalari model has got the same length limbs as a Night Elf. Same thickness thighs, calfs, forearms, etc. etc. Uses Night Elf male animationsâŠ
So that means that in order for that statement to be true someone would have had to take the Darkspear model, change itâs limb lengths, muscle geometry, etc. To be essentially exactly the same as a Night ElfâŠ
Which I just donât believe they are paying people for. Itâs just a re-textured Night Elf body. They changed the hands, feet, head and maybe a little geometry on the waist.
Yeah what about Blood Elf players and where is our second theme?
Youâre making it sound like youâre both,
A) Denying VEâs now have two visual themes so downplaying the better position VEâs are in which is not it.
B) Implying BE players have no right to in our arguments for our second theme point out that they have given our AR replicas on the Alliance a second theme before us.
OOOOOOH THEY ALL LOOK SO GOOOOD
I will actually cry if Velves donât get more hairs and haircolors ;-; They all look soo nice I canât go back to having so little options after seeing these.
I hope someone at Blizzard sees this.
AlsoâŠgive everyone every hair. Thanks for coming to my ted talk.
isveria talk?
Are we still arguing about whether the dev who made the Zandalari rig knows how they made the Zandalari rig? For re re? Not for play play?
Yes, we are still discussing how one personâs opinion doesnât matter against the word of a dev who actually worked on the model.
For re re.
Nah. Your counterargument is laughably ridiculous.
Me: âThe Dev is probably lying in this instance.â
You: âBut the Devâs word is law!â
Doesnât really make sense.
The counter argument to limb length discrepancies is absurd too. Itâs essentially, âI canât see.â
But youâre right, in so far as that there is no conclusion to this debate. The Devâs not gonna come here and talk about it. So itâs whatever. But⊠since you mentioned itâs a strange hill to die on, Iâm not gonna be like, âYeah, you right.â because youâve got one nonsensical counter argument and then youâre also blind to anatomy.
Itâs kinda hilarious how one dude is so wrong but he clearly canât admit that because he doesnât wanna be wrong. Imagine actually acting like a dev doesnât know what he did and / or lied about how they did the model
Pretty sure it was more a statement about the large amount of work it took to modify the DS model into the Zandalari one.
And very nearly the same for Darkspear. Which are also exactly the same height when unhunched.
No they arenât. Just looking at them the limbs look drastically different in shape.
Animations are universal now, so that could just be a generic animation that both used. They realized when making monks that they needed to have a base for all the models that could work with the animations so they didnât need to repeat the work for each model.
Tell me what exactly that dev, or blizzard, gains by lying about something as mundane as behind the scenes info on model making?
Fact check time.
Thickness does not matter. The nightborne model uses the night elf model but has different limb thickness even though the lengths and joint connections are the same.
Wrong. The animations are different. Rarely do you ever use the same animation on a different model. It gets really weird looking and looks back.
it isnât the exact same. Youâre just weird.
Cal, Itâs okay to admit youâre wrong.
Afterall:
Therefor nothing you can say is really going to dispute that at all. Itâs not an argument you can win considering you didnât actually work on the model and they did.
I donât need to argue anatomy because I didnât work on the model therefor any opinion on what I think regarding the legitmacy of the model matters little up against the word of the Dev who actually did.
Just. Like. You.
Sigh
I thought we had already moved on from this arguing about who has how many themes, etc.
-_-
Can we just go back to mockups of hairstyles on Void/Blood elves and talking about other options we want?
Hell has frozen over, I actually agree for once. More mockups.
Nobody has ever proved Iâm wrong. Or even really offered any form of logical counter argument.
Eh. Height is easy in WoW. Potions, shrink rays. etc. etc. Making them the same height wouldnât be difficult.
Weâll have to disagree there. Which is fine.
Itâs pretty self-evident. âYouâre working a lot on Alliance models, are you doing anything for Horde models or copy and pasting?â is a pretty loaded question.
Anyways. Moving on. Not like having this discussion with my fan-club makes much sense.
Yeah I suppose people who already have their second theme would want to move the conversation back to more things for VEs as opposed to BE players demanding our second theme.
But it was someone mocking BE players for using it as a valid argument point that brought it up.
Ignorance is Bliss I guess.
I see this one all the time, itâs because early in the beta Zandalari used their rigs from MoP which included their animations. That rig was replaced later on by the current one which uses unique animations.
Nah.
Once again, if youâre questioning an authority on the veracity of a claim then the counter argument can no longer be the same sentence youâre questioning. Thatâs pretty obvious rhetorical logic.
So the, âItâs ok to admit youâre wrong.â stuff in the face of absurd counter arguments isnât compelling.