New Customization Options for Blood Elves and Void Elves

Well, I read this entire post and there was nothing of worth to respond. Its just you strawmanning and making up motives to attack.

I main a Worgen druid btw. So…you can keep making stuff up but you are wrong.

Hence that is my issue. The change is bad because it leaves a large imbalance in terms of design. Hopefully that will change, but if not? Well…
It defeats the purpose of the design TBC helped create

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Color differences are an objective change. Your reaction to it is subjective.

I would understand that concern if Void Elves were an unlocked core race. They’re not - new players won’t be able to select Void Elves right off the bat, so you’ll still have Blood Elves catching new players’ eye.

Existing players won’t mass faction change because of regular-skinned elves in the Alliance. That’s what you guys keep telling us - thar High Elves won’t solve the faction imbalance. So there is really no issue here, is there?

It’s negative only because faction identity matters to you. Those players who don’t think this is an issue probably believe this is not a negative change.

You say nothing fills in the missing gap, but I’d say blue eyes do. The only distinctive predominant feature of High Elves has been given to the Horde - that’s quite big. Plus, the Horde still has a brand new race in biological terms (Vulpera), while the Alliance doesn’t (regardless of whether Kul Tirans have a new model or not).

Mmm, how so? High Elves have always been depicted differently from Blood Elves (something as basic as color - High Elves never wear red clothes for example).

I wouldn’t say it “hurts” the Void Elf theme. If anything, it adds on their theme. I’m confident Blizzard will come up with solid lore justifying their new skin tones.

Sure thing. What ticks me off is the way some people voice their opinion, making us look like whiny babies who can’t feel empathy towards others. And also the fact that some people want to remove these new skin tones. If faction/race identity is important to you, then ask for new distinctive features, don’t ask for the removal of something that many players look forward to.

I accepted your request!

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Something I hope they rectify. Fingers crossed for undead skins or something similarly unique. :crossed_fingers:

I may be in the minority in thinking they shot the Blood Elf story in the foot by resolving it within the expansion they became playable. Wasn’t them being a dark twist on High Elves their whole point?

WotLK.


Heh, I just wrote in MMO-C:

Blizzard didn’t forget. We saw high and blood elves being distinguished in Legion, after all!

All other three preorder ARs were developed during Legion, only void elves were non-existing. Not even Alleria’s design and colors has any hint of the future void elves. Why? Which race was on Alliance for most of Legion? High elves! I bet Alleria’s return was meant to rally the high elves and make them playable. The plan was eventually opposed by part of the team and outvoted, so void elves replaced them at the last moment, leaving no room to properly develop their lore and give them a storyline. Because of the new void elves, Blizzard decided to reduce the high elf presence in BfA, to the point that a high elf mini-boss in Arathi battleground was replaced in alpha. However, forum backlash followed, and Blizzard eventually had to cave and try a new compromise through customization.

Ion’s answers on “high elves are pretty much blood elves” always sounded to me as him trying to avoid explaining how the decision for void elves was made back then. Think about it, in that fateful interview, the question was: “Why void elves instead of high elves?”, and the answer didn’t try to promote the void elves, but make the high elves seem unimportant. That’s because void elves weren’t organically developed, they were a decision not even the team was fully behind.

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tfw “Boring Basic High Elves!” Become the more popular elf option on the Alliance the second they’re available for people to create.

The entire allied race system would like a word with you.

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Roses are red.
Violets are blue.
Why can’t helfers just disagree?
And not make it personal too?

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Why not go all the way with the theme?

Blood Knights are red.
Void Elves are blue.

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Because blood knights are really more of a pinkish brown colour.

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Their armor has red trim. It’s poetry, it doesn’t have to be accurate. :stuck_out_tongue:

That is like saying if someone stomps on your feet, any reaction would be subjective. Reactions are reactions. We perceive difference because there is difference. We perceive similarities because they exist in an objective way.

They are going to be an unlocked core race come shadowlands. They are removing the stupidly arbitrary rep grind. Even if they didnt, the options are still there. Locked or not, they do not go away.

Pfft im not going to assume what people do, I am focusing purely on the design of the game and what each faction offers each side.
The isue is there is a design imbalance, and unless the blood elves offer something unique, then void elves are literally a superior option despite being a non-core race.

No, they really dont, because blood elves had access to blue eyes through the DK’s and eye color is an accessory. It does not create a theme the way an unnatural skin color and void tentacles do, so the comparison doesn’t work.
You wouldn’t claim a mango is less sweet than a lemon.

Blue eyes dont fill a gap and are not a theme unto themselves.
Let alone, saying that this isn’t a negative change for blood elves because some don’t perceive it that way doesn’t work. It is negative because they stop being unique, and that is important in this game per the devs as well

Except that blood elves can wear blue and there is nothing stopping them? They have also done so before. high elves themselves have also worn a variety of colors too. Its really not anything unique.
If anything, Blizzard has reiterated that blood elves and high elves are the same people. Just divided on politics and nothing more.

The void theme is blue, purple, alien, corrupting influence.
These skins are a hallmark to what they were. It doesn’t add to the void theme.

It certainly looks tht way when you have more than 6 helfers all going
“shut up you can’t change this”
“you’re whiny babies”
“Complainers, everyone ignore them!”.

A I said earlier, the genie was released and can’t be put back. Let alone, I have suggested it, this entire debate has stemmed because of a long ole strawman and attacks against motive.

Cool We’ll chat thereThe boards are restrictive

No, because “aesthetics” aren’t a limited resource. Again, you are not explaining why exclusivity is even desirable.

So now I can’t point that I find your premise intrinsically flawed? Again, my issue is with the premise that exclusivity by itself is a good thing; and again and again I am asking you to make a case for it, yet your only answer is that “aesthetics and exclusivity” are the same. Which is legit nonsense, cause:

-Two or more things can look similar, but not be the same; otherwise you are saying that identity is superficial and skin deep. Trying to push a “well this look like this so they are this” ideology erases any nuance for the sake of a simplistic visual recognition. Your whole argument hinges on “dumbing down” the identities of groups so they are more “easily” recognizable. That’s obviously not realistic, and only a design philosophy, one that runs against offering players more customization options, meaning, choice.

Again, I find your entirely premise flawed; I don’t believe hard exclusivity is a good thing, I think cultural nuance is far more interesting to make the world richer and more complex. I simply do not agree with a view that reduces identity to aesthetics -which is a huge reason why Void Elves rung so hollow; they were meant to look different, but lacked any of the ideological nuance people asked of HE’s-

And again, while I don’t agree with reducing identity to aesthetics, it’s clear that this has been Blizzard’s way of thinking. Again, I disagree with that design choice because it’s simplistic, doesn’t mean it wasn’t there (like making HE’s have blue eyes and BE’s have green eyes; it’s all part of giving groups noticeable differences, and sometimes it works within the universe, but other times it doesn’t and it’s so evidently a design choice it hurts immersion)

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Aesthetics are made available by Blizzard artists. Artists require a wage. Wages cost money. Money is a limited resource.

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I mean, I always found the Void Elf theme being nothing but Void to be kind of one-note.

Apparently Void Elves were inspired by Alleria’s personal plot from Legion. Actually being allowed to look like her adds to that theme imo.

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I’m gonna save this one on my “worst arguments” list.

We’ve gone over this dude.
Let alone yes, aesthetics is limited based upon two things

  1. The design of said thing you are looking at because it needs to maintain its theme that has been created.

  2. The limits of the software you are working with and

  3. The time it takes to create said material at which point, you go through one and two to determine if it is appropriate and feasible.

So now I can’t point that I find your premise intrinsically flawed?
[/quote]
You make the assumption that it is flawed but do not demonstrate how it is flawed. It is an empty claim that says
“your argument is flawed because…I say so.”

It is because the entire thing was rushed really hard Somand, and Blizzard admitted going with the alleria look would just make them too similar and draw from faction distinction.
The void has plenty to work with, not just “btw im purple.”
They had plenty to do, but they just…didnt want to do it

ITT People think there experience is going to be effected. Quick Blizzard, add more to Void Elves. :rofl:

You can add your own post while you’re at it.

Oh wait, you didn’t make an argument.

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No; you have yet to say why exclusivity is good.

WHY? “it needs to” that’s not an argument. You are saying “this is so because it is so” It’s a logical loop.

How are the limits in software an issue when it comes to defining group aesthetics? Dear lord this conversation is so frustrating.

I really can’t believe that you are making the point that “they shouldn’t add nuance to aesthetics because it costs money” Then is the whole revamped customization justified? It seems no because this is solely to give players more choices.

Like how can you even pretend this is a logical argument at this point?

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Nah man, it is literally an awful argument what you have made. FFS, not because you have to compensate an artist for their work it makes artwork a limited resource.

Like, you still have to pay a miner to mine ore; the ore will eventually run out. An artist doesn’t have a limited source for their product oh sweet jeesus why I am making this argument this is wild.

I think at best, it is better to ignore him, and drop this argument. It is just going nowhere at this stage.

Lets just keep being positive and give our “High Elf” hugs :hugs:

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