Yes, because you literally chose when to pop the reaping mobs and what packs and bosses to pull them into??? That was the entire point of it???
Do the people arguing all this stuff even play the game?
edit:
and besides all that, the bigger picture is that those affixes did not remove player choice, infested and beguiling did
Youâre starting to get nervous.
Just discussing this calmy.
Reaping offered one choice, when and where to pop it. Ghunn and Emissaries made you think of this each pack that it happened, it added player choice. Do you skip it? Pull it on the side? Burst down the ghunn/emissary etc.
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Reaping also did not remove player choice, which is the nature of this change. It removes choice, just like infested and beguiling did.
Youâre going in circles now.
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Maybe he loved the âchoiceâ to just not even engage the final reaping pack lol.
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Blizzard loves changing stuff just for the sake of changing because by increasing the list, it feels like they updated more stuff.
I think is for the sake of âlook weâre active, weâre doing stuffâ
canât be worse than the GCD change however.
Maybe it will make a ret paladin with wisdom more interesting for you or druid with innervation.
I hate paladins tbh. I found them super boring. I like druids. But I donât wanna be a cow or a troll
I mean for someone in your group to help you, those are buffs they can give you to save mana.
It is how they justify a paycheck these days. 
Ahhh I misunderstood, my bad. Very true
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I was replying to your post, so take it in a circle, a triangle, wherever. Itâs your choice where it goes 
Choice is a beautiful thing.
Shadowlands is supposed to be about player agency right? Right? 
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The point is you repeated yourself twice, you didnât respond to my argument, you just went in circle. You have the choice to go in circle, but it just means youâre out of arguments. 
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Player agency is a magical word used by Blizzard, as far as I know it doesnât mean much in practice.
Theyâre nerfing pots to make them less spammable. Pots donât add much choices if you just pots on each packs or that youâre âforcedâ to pot pre-pull.
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Youâre trying to make this deeper than it is though. There isnât some big profound argument about why one is better than the other. I very specifically said this in the OP;
Itâs not a bad change (actually, itâs a bad change for tanks in M+ that regularly use skystep potions to round up packs), but itâs also not a good change. Itâs just an unnecessary change for the sake of changing something
Iâm repeating myself because what Iâm repeating is the only point I really care about making. Iâm not trying to argue with some forum rando that wants to pretend players want to pull dungeons slower,0 (re: the skystep point) and my example about the M+ seasonal affixes was to reflect that; the slower affixes that removed player choice in regards to routes were less popular, the faster affixes that encouraged player choice (by not restricting routes, if you didnât catch that) were more popular.
I did not ignore any of your points. My argument did not ârun itâ it just remained the exact same, and my main concern as highlighted in the OP is more about where the devs minds are at relative to what the community is asking for. When responding to multiple peoples points at the same time, tangents happen. It doesnât mean Iâm going in circles to go back to my original point.
Only using pure logic.
Well there is else we wouldnât be debating about it.
Admitting defeat I see, might as well get the white flag out.
That concept has been proved wrong, you repeat it like itâs true, itâs not.
What is easy is more popular. I think thatâs fair, but M+ wasnât done to be easy in mind, it was done to challenge people outside of raiding in a pve environment.
^this post just got incredibly ironic.