"The Harbinger of the Void and the Nerubian Empire have brought the city of Dalaran to ruin, sending the forces of Azeroth reeling.
Descend into the never-before-seen subterranean worlds of Khaz Algar, filled with hidden wonders and lurking perils. Deliver justice upon the servants of the Shadow, and investigate the dark motives behind the Harbinger’s machinations in this thrilling first adventure of the Worldsoul Saga."
Interesting how there’s no mention of Undermine, yet that’s where we’re going. I guess you can’t glean the entirety of an expansion’s story elements from the product description alone. Who knew?
Think about it this way: what sense does it make to introduce a class midway through an expansion? Classes are an expansion selling feature so why would they add one after launch? The main gist of midnight is about the elves, tinkers are a primarily gnome and goblin class.
I’m not saying this to attack you or belittle your desire. I get that you want the class, i get the appeal, but to think they’ll be added in midnight (different from hoping. Important distinction) is, at best, wishful thinking and youre only setting yourself up for disappointment
There is no way they would ever add a class mid expansion. Not only would it remove a major expansion selling point, it’d also be a complete mess trying to insert a class into the game like that.
I’m sorry but with so many options and similarities to other classes already in the game. I wouldn’t be surprised if some of these simply became another spec for already existing classes.
My biggest issue with witch is it would be hard to make particularly distinct from several casters to begin with. The pathfinder witch notably exists in a system where warlocks don’t.
Necro is… clothie dk I guess (also about as unlikely for midnight as tinker - as a class it really only works for humans and orcs in terms of history)
Warden and Spellbreaker I maintain would work as a single class but be too narrow for even 2 full specs.
Wardens clearly wear platemail and use chakrams both of which have nothing to do with rogue. If anything warden and spellbreaker should be specs of one new class
Probably the same role as Mechagon in 8.1, Tazavesh in 9.1, and the Infinites in 10.1 had, i.e., a fun but ultimately trivial diversion on our way to the real enemy.
Imagine a whole new class, not a spec for an existing class, being added in an x.x.5 or x.x.7 patch, and if you’re a high-end PvPer who chooses to play it, then you’ll have about half or a quarter as much time as every other class to gear up and get your Elite rewards on it, while contending with a massive pool of people in the same situation due to most mains of other classes having already gotten their goals done for the season. That’s what the speculated surprise tinker release in 11.1.5 would amount to if it came true.
I’m getting tired of “[NPC class] as a spec for [playable class]” talk, in general. Shoehorning bards into rogues, wardens into DHs, necromancers into warlocks, mages, or priests, etc., but wardens as a rogue spec is a new one.
Especially when it would have to completely go against the theme of rogues by removing a baseline ability that they heavily rely on, essentially turning it into a flimsier Fury warrior.
The main reason it’s done is because in theory 3/4 of Maiev’s toolkit in WC3 is part of rogue. It’s also functionally impossible to have them in one build because it’s split between assassination and subtlety (and the one item that does come close to looking like her glaives and is actually equippable by any class at all is a warglaive)