New classes for the Midnight Expansion

"The Harbinger of the Void and the Nerubian Empire have brought the city of Dalaran to ruin, sending the forces of Azeroth reeling.

Descend into the never-before-seen subterranean worlds of Khaz Algar, filled with hidden wonders and lurking perils. Deliver justice upon the servants of the Shadow, and investigate the dark motives behind the Harbinger’s machinations in this thrilling first adventure of the Worldsoul Saga."

Interesting how there’s no mention of Undermine, yet that’s where we’re going. I guess you can’t glean the entirety of an expansion’s story elements from the product description alone. Who knew? :man_shrugging:t2:

3 Likes

Why? The class design team isn’t going to be making housing.

4 Likes

Think about it this way: what sense does it make to introduce a class midway through an expansion? Classes are an expansion selling feature so why would they add one after launch? The main gist of midnight is about the elves, tinkers are a primarily gnome and goblin class.

I’m not saying this to attack you or belittle your desire. I get that you want the class, i get the appeal, but to think they’ll be added in midnight (different from hoping. Important distinction) is, at best, wishful thinking and youre only setting yourself up for disappointment

4 Likes

There is no way they would ever add a class mid expansion. Not only would it remove a major expansion selling point, it’d also be a complete mess trying to insert a class into the game like that.

5 Likes

I don’t think so i love it.

When isn’t balance a nightmare for blizzard ?

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Void themed one. Why not?

Lore accurate spellbreaker coming into WoW as unplayable would be god level unstoppable vs any caster ever in the game.

Wardens, should just be a spec of rogue that cannot stealth, no need for an entirely new class for that.

Necromancers…I want them to come in as Necroyltes as they are in WC1. Same name and basic same spells and all that.

That was fake.

2 Likes

They can’t even properly develop and keep the ones they have balanced, the last thing they need is to toss a bunch more into the mix.

I’m sorry but with so many options and similarities to other classes already in the game. I wouldn’t be surprised if some of these simply became another spec for already existing classes.

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I just like the idea of the celestial lancer I know it’s a grab from final fantasy but damn dragoon is my favorite job.

Absolutely does not fit the theme.

3 Likes

why do u have Witch and Necromancer as one? those would def be two different classes lol

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My biggest issue with witch is it would be hard to make particularly distinct from several casters to begin with. The pathfinder witch notably exists in a system where warlocks don’t.

Necro is… clothie dk I guess (also about as unlikely for midnight as tinker - as a class it really only works for humans and orcs in terms of history)

Warden and Spellbreaker I maintain would work as a single class but be too narrow for even 2 full specs.

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Ugh, no

Wardens clearly wear platemail and use chakrams both of which have nothing to do with rogue. If anything warden and spellbreaker should be specs of one new class

I feel like we might get something sooner than that solely based on the language of the roadmap. I guess we’ll just have to wait and see…

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Probably the same role as Mechagon in 8.1, Tazavesh in 9.1, and the Infinites in 10.1 had, i.e., a fun but ultimately trivial diversion on our way to the real enemy.

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Imagine a whole new class, not a spec for an existing class, being added in an x.x.5 or x.x.7 patch, and if you’re a high-end PvPer who chooses to play it, then you’ll have about half or a quarter as much time as every other class to gear up and get your Elite rewards on it, while contending with a massive pool of people in the same situation due to most mains of other classes having already gotten their goals done for the season. That’s what the speculated surprise tinker release in 11.1.5 would amount to if it came true.

I’m getting tired of “[NPC class] as a spec for [playable class]” talk, in general. Shoehorning bards into rogues, wardens into DHs, necromancers into warlocks, mages, or priests, etc., but wardens as a rogue spec is a new one.

Especially when it would have to completely go against the theme of rogues by removing a baseline ability that they heavily rely on, essentially turning it into a flimsier Fury warrior.

2 Likes

The main reason it’s done is because in theory 3/4 of Maiev’s toolkit in WC3 is part of rogue. It’s also functionally impossible to have them in one build because it’s split between assassination and subtlety (and the one item that does come close to looking like her glaives and is actually equippable by any class at all is a warglaive)

Witch is probably has 3 specs and Necromancer is one of them.