New Class: Tinker

What a surprise, people say “Nty” to his idea and he becomes really passive aggressive real fast.

I swear it’s a certain kind of person that makes these kinds of threads because they end up all playing out the same way in the responses every time lmao.

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You focused on only part of what I said. You’re the one causing the issue over it. Not me.

Not sure what your reading into but besides my response to the comment made by the person that is tired of all these “Tinker” threads yet keeps opening them and reading them, I’ve been open and repsonsive to suggestions.

Maybe your reading too much into something cause I don’t see what you described here
I’m merely tryna keep the discussion on tracks.

Only problem is you need a second race for the Horde since Alliance have two gnomes.

I want to see Blood Elves cause of their engineers back in Warcraft III but if you give it to them then goblin tinker will be really nonexistant.

Maybe Vulpera since they’re small? :sweat_smile: Maybe they’ll see the big suits and be like hey I want that too.

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You don’t need stiches and a meat cleaver to create an abomination.

As much as I’d rather see Blizz improve on balancing their current classes, I would rather not see bows and guns being used with another class. Would make Hunter feel cheaper.
Turrets would feel a better fit for a class that uses machines. Maybe shoulder mounted ones?

I can respect that sentiment. However, Hvaing so mnay awesome ranged weapons in the game only useable by 2 specs(since SV is melee now) is kinda a waste.

Also, the way I was hoping to get around that is that even though Tinker would equip ranged weapons, it would more or less be a stat stick as all of the attacks would be made fro an animation of them pulling out like Plasma Rifles or Particle Guns and whatever of the such.

Full support, but I would also add mechagnomes, dwarves, dark iron dwarves, orcs, mag’har orcs, draenei, lightforged draenei, blood elves, and nightborne to that race list. Canonically, all of those races have some sort of golem/pilotable mech that is unique to them, and it would be cool to have that visual distinction represented if you choose to play a tinker.

I.e. a draenei “tinker” would effectively be a vigilant.

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I thought about this as well. I originally thought Vulpira but they are much too rugged and outdoors feeling to embrace such tech…

Perhaps we could get another Goblin allied race released in the same expansion. We have the Bilgewater Goblins from Kezan in game now but maybe the Booty Bay or South Sea Goblins could be added,

And really in that line of thinking its not such a big deal if Alliance has Mechagomes and Gnomes, as they are really basically the same faction. One is just much more dedicated to body modification.

Ultimately, I’d say either leave it to just Gobs and Gnomes or open it up to all/most races.

I think there should also be a ranged dps spec, and they could use mech suit for all 4 specs.

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any class that only has two race options is a big no to me. it’s already bad enough with DH

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the game needs many other things more important than a new class right now, and they all go through a change in internal policy that makes them stop screwing the consumer.

I think the issue with the idea of Tinker is that now a number of races utilize constructs that you could argue should be tinkers in their own fashion.

Like Draenei, Blood elf, nightborn and dwarf

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I don’t think Blizzard will remove engineering. Engineering makes toys/ammo, etc. A class on its own will never create items like that. If anything, Tinkers might get a bonus to engineering or something. At its core, its just a class that does DPS, tank, heal etc. It wont replace, or provide what a profession does.

That being said, 'Im not a fan of Tinker as a class. I like more fantasy based and less tech stuff.

Exactly. Dwarves also have tinkers in lore as well. There is also a Human Tinker in the old RPG.

Tinkers would have made sense as a class at release. They went with Engineering instead.

A new class requires the thematic support of the expansion it is introduced in. Do you really believe that Blizzard would be open to an entirely Goblins vs. Gnomes wacky comic relief expansion? I don’t. The Tinker stuff works as a sideshow - the internal logic of the game breaks down when that level of technology takes the spotlight.

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The forum trolls are in on this tread. Oh well I doubt Tinkers will be added. If they do they be cool then if not then thats cool too.

But such a good suggestion destroyed by the trolls wanting a trollolol fix. Such a shame.

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I agree and think I meant to type ranged for it’s for the spec when I made the op. I edited and fixed.

Okay, seriously, what’s with the idea that tinkers being playable would affect engineering as a profession at all? There’s barely been any combat viability to anything Engineering provides in years, outside of the occasional rocket and bomb that can add a tiny bit of damage, sometimes. The class would be built around doing damage, not all the gimmicky tools that Engineering provides outside of maybe one or two movement abilities.

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