I’m throwing a random idea out there: Necromancer.
After you kill a player or NPC, you bring it back to life and it stays with you with no timer. The class starts off weak but gains more power by raising the dead at full HP and full use of abilities. Perhaps it can control 5 dead players/npcs/monsters/beasts at a time?
So, say you’re in a battleground and you or your team kill a warrior and a priest. You can raise the dead, and now you have that warrior at full hp killing for you and a priest with full hp healing you lol.
Or is this too similar to Death Knight/Warlock?
What are some of your new class ideas? And how soon do you expect a new class? In the expansion after Shadowlands?
I feel like Legion was the last expansion to introduce a new class. Plus I don’t think we need another one when they can do so much with the current 12 we have.
I think a blood mage could be cool. We have one spec for death knights, but no caster counterpart and blood magic is a school otherwise pretty untouched by us. Our enemies use it a lot though. Could have at least two specs, a DPS and some kind of blood healer.
It’ll probably be awhile till the next class. It depends on the story and if there’s a class that really jumps out at it. Could be next expansion or another future one.
Ok that sounds fun but OP, id like a musician/dancer class that specialised in giving buffs like old swg entertainers did… and let them do some combat too i guess so they dont feel left out.
Not too similar to me (that’s like saying a Priest and Paladin is the same thing) but definitely too similar to a Warlock. IIRC, necros were the original third cloth class in WoW but Blizzard changed their mind because they didn’t want to be a carbon copy of EverQuest. They even left some of the necro spells with Warlocks. Life Tap is a carry over from EQ and their necros.
Side note: Life Tap was much cooler in EQ because you could kill yourself. Blizzard never let us go below 1hp
That could work. Vanguard: Saga of Heroes had a Healer class called Blood Mage. It had some interesting techniques. If I remember right they were a bit similar to Discipline Priests in a way, gather Blood away from the enemy to heal their targets.
Personally, I would call it a “Flesh” spec for a reason I’ll get to in a minute.
Honestly, I don’t like it because it has too much power. I’d rather they be closer to the Necromancers of Warcraft 3, summoning skeletons for a short period. Offensively, they’d be akin to Dark Age of Camelot’s Theurgist who use temporary pets (20s-30s life span) for their damage.
It would be a Cloth-wearing DPS/Healer class. One of the DPS specs would be Bone, and focus on numerous summoning abilities. The other would be Flesh and focus on Hots and Bone Armor-style ablative abilities.
It would be interesting to borrow an old skill of Death Knights when they could resurrect players as zombies. Adding this as a kind of way to do for other players the way Holy Priests can forestall their defeat as an angel could be interesting as well.
Aside from the Necromancer concept above, Wardens could be interesting. Make them a Mail-wearing class and provide stealth DPS and Tank specs. It’s a little lower in priority for me because we already have so many of those right now (though Mail could use more representation).
Tinker ~A mixture of play-styles of Shaman, Monk & Hunter involving mini mechanical turrets. Can be all three roles, Tank, DPS & Healer.
Primary Weapon: Gun or Crossbow (Not Bows)
Armor Type: Mail
An idea, I’m unsure of:
Only playable via Gnomes, Mechagnomes and Goblins.
Lore wise (kinda) this makes sense, game-play wise it doesn’t as the Tinker would borrow a decent amount from the Engineer profession and that profession is available to everyone.
That would be my preferred, but I understand them being hesitant on adding more classes.