New candle mechanics in the delve

The new candle mechanics in the kobold delve feels worse than the previous version to me. The candle should have some light to it while holding it - even if the range could be more limited. The new method feels very clunky as it is now.

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I liked it mostly. I like that you can save em up, pick them back up, and plop multiple down, but they do lose out between rooms. The system is great in the rooms though.

I suppose it is pretty good in the room itself but moving is clunky when you need to pick it up and relocate.

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Hundred percent. Running through hallways and such I ended up just eating the poison since it didn’t do much on the 8 that I was on, but I expect that on higher levels it has much more teeth. Not sure what else you can do though. I guess drop them and leave them and try to stockpile, but that seems a waste. Maybe drop them when the poison starts getting bad for a break, then pick it up and repeat. That also feels clunky, though.

It was also a little weird when running back after dying. Extra long stretch of all the weirdness I described above.

I agree. Trying to manage candles in a fast pace delve is not fun. I would say just make a 15 sec timer and let them only last 2 minutes or something but pick up and putting down sucks.

I’m not sure if it’s better or worse, but I found out that I basically act like a hoarder. Every time I leave an area, I pick up the candle. When I finally get to the end,I have like 8 to put in the boss room.

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